We know, thats why im so impressed with what you have already done
I was only sad that the H seemed to "end" before it got really good lol. I liked the fact that getting hit by enemies only made you lose armour and/or made you more vulnerable to getting grabbed rather than dying to damage and missing out on H or relying on game over stuff. Then I got grabbed by the big bee and saw the struggle mechanic and was impressed, decided to fail to see what happened, and then i just lost before anything erotic actually happened and shed a small tear
I felt like there needed to be a progression both in the in game H animations and the struggle difficulty before you "lose" from failing too much since an HP bar doesnt exist. Doesnt have to be anything crazy either, especially if the amount of enemies with "grabs" are limited in scope and side enemies serve to break armour and restrain you in some way for them. 2-4 animation stages that make successive struggles and break outs more challenging (could be in the form of debuffs so its harder to avoid a re-grab, harder bars in the meter, have to succeed more than once in the same meter etc) is really all you need. That way when you are finished off (perfect for a bite, cum animation or whatever fits the enemy you are fighting) it feels much more satisfactory (imo)
I didnt test too much in the demo, but as far as i could tell you only lose when you fail a struggle animation, so theoretically you could beat any boss just by never failing. Not a bad thing in and of itself, but can be very polarizing in terms of difficulty. I feel progression like i mention might also help to smooth that out without sacrificing the erotic bits.
Just my 2 cents. Just continue to build up the quality and content within reasonable expecations and scope, much rather a smaller, high quality game gets finished than a huge game be in development for a millenia with a lot of promise but never gets finished. Keep up the good work!