What's new

Defend ULMF! (Sign-up and OOC)


Pale

New member
Joined
Nov 10, 2008
Messages
1,038
Reputation score
96
Re: Defend ULMF! (Sign-up and OOC)

I'm not sure how much of that post was aimed at me.. so I'll keep this brief.

Things have gone drastically downhill in both this, and Last Resort. Solid ideas, well-supported, with a lot of interest, have degenerated into basic, predictable plots centering around one individual. And their love of Stargate. Naming no names, of course.

GMs have handed everything over to players - without realising that their function is supposed to be the leaders - not the safeguards. Perhaps that started when GMs made their own self-important characters.

Now, perhaps this is all the most ludicrously unfair judgement. Perhaps my outlook is coloured by something else. In terms of R/L commitments making things difficult... well. The things mentioned are responsibilities, not excuses. If you have a child to be responsible for - go and be responsible. If anything, drop some RPs, make time for your kid. Makes more sense to me - if you're lucky enough to have the pitter-patter of tiny feet, that should be your focus

I drifted off topic there, for a moment. In short - R/L stays in R/L. Those "in the know" will know that I can actually say this, and have the right to say this. If you get your heart ripped out - deal with it, get help, talk to your friends. Don't bring it up every time someone picks on you.

Perhaps it's me. Perhaps it is. But I've decided that when large arguments spring from GMs bringing in -punishments- for players who try to innovate and challenge, when I'm accused of having mental problems for suspecting that just perhaps, a plot involving characters, races, technology, ships, and names from a well-defined and dogmatically known universe, when one individual starts pulling strings to center everything around his own knowledge and his own plans - that just perhaps, this might be slightly fishy? When that happens.. it's time for plug-pulling. And this plug is being pulled.

Consider my characters withdrawn. Pale, 366, Daina, Alazais. Explain it as you please... but try and keep your petty revenge in check.

P
 

SiphonTalvesh

Lurker
RP Moderator
Joined
Nov 10, 2008
Messages
8,896
Reputation score
236
Re: Defend ULMF! (Sign-up and OOC)

If that is how you wish it to be then I will not stop you. There is no revenge Pale, only careful consideration as to how to remove a character in such a way that opens the door for them to return should the player decide to do that. I will do what I can to allow that.

That said, I am undecided about remaining in this RP.


Nor do I appreciate the assumption that just because other things that have gone on that we have spoken about are being automatically assumed to be the root of my reasonings for this. The bottom line is that the OOC threads and the GM's are there for a damn reason. When the GM's hear about things from people who AREN'T even involved with the RP or RP's in question, it makes one wonder exactly what other information is being spouted about out there that maybe shouldn't be. I'll leave you with that thought.

-Dark Demon Siphon
 

Copper

Lurker
Joined
Nov 10, 2008
Messages
8,967
Reputation score
397
Re: Defend ULMF! (Sign-up and OOC)

*takes in last two posts, tosses in two cents* I'm not involved in Last Resort, so anything I say pertains to DULMF only here, but as far as degenerated plots, I don't see it. Plot here was "enemy attacking the forums. Go stop." Granted, I can see the wraith being something of an outside source and maybe we do need to get back to the more "bot-like" critters, maybe some trolls, I'm knocking a few ideas around in my own head, but regardless, this (to me) is just a combat heavy, kick ass and take names, let's see who can build the biggest body count type of RP with the occasional page of character interaction. Personally, I'd likely be running Copper the same way if we were fighing wraith, zombies, MIBs, storm troopers, or goblins. That being said, and I've said it before, if we want something different, introduce it. Throw the idea up on the OOC thread here and see how accepted it would be. Or take a page from Shrike and just do it. The way I see it, the reason we're focusing on the one aspect is because that's what's out there. If there's nothing else to play off of, then we go with option A by default. Bear in mind, I have no idea if things were suggested other places and overlooked or shot down, as I am not privy to PMs, chat logs, or whatnot, so I can only call it as I see it on the forum.

As for the withdraw here, might I suggest a bit of rest being in order after a taxing set of spells (which can thus wear off after a time as opposed to needing Pale to make them go away.), thus giving the option of a return at a later period.

((And, for the record, the pilot being John Sheppard was a joke on my part. Siphon just indulged me.))
 
OP
Caulder

Caulder

Is completely fucking irrelevant. And he's a bitch
RP Moderator
Joined
Nov 21, 2008
Messages
5,062
Reputation score
139
Re: Defend ULMF! (Sign-up and OOC)

Okay. I've had enough of this. If people are gonna complain about MY RP, then dammit you better tell me what's wrong so I can fix it. I will admit, I let the Stargate aspect get out of hand here. And I intend to fix it, no matter what. It will just take some time. Rest assured, I'm going to repair as much damage as possible. I apologize if me being lazy forced all that flak on Siphon. He doesn't deserve it, I do.
 

SiphonTalvesh

Lurker
RP Moderator
Joined
Nov 10, 2008
Messages
8,896
Reputation score
236
Re: Defend ULMF! (Sign-up and OOC)

Alright there appears to have been a ton of confusion here, so I want to make one thing clear now.


Burrito and I are CO-GM's in this and Last Resort. If you have something you want to have addressed and he isn't around to take care of it, you can leave me a line and I WILL get back to you on it. It seems there has been some confusion about things being brought up that either haven't been addressed or were dismissed, or were not brought up for fear nothing would be done.
 

Copper

Lurker
Joined
Nov 10, 2008
Messages
8,967
Reputation score
397
Re: Defend ULMF! (Sign-up and OOC)

No issues here. I'm just vocal and trying to find a middle ground or solution. In my nature. Can't help it. As far as the game goes, whatever happens, happens is how I see it.

That being said, I'm leaving off posting for a little bit until some of the other things get resolved or anybody else joins the party.
 

cross_grave

Lurker
Joined
Feb 6, 2009
Messages
5,211
Reputation score
65
Re: Defend ULMF! (Sign-up and OOC)

Well, If I may, I think I'll complain about some things.

Enemies. Well, we have two kinds of them - the cannon fodder that anyone can kill in insane amounts and the big guys who just happen to die very quickly. I know that I can introduce an enemy for myself, but... You know, you can't have an exciting fight with yourself. And the meat we've seen so far does not satisfy me. If we are to introduce new foes, let's introduce something worthy, not a new kind of punching bags. Of course, that'd mean that someone has to control these things to make combat challenging, which brings me to my next topic. GMs. Here, Burrito's and Siphon's role was reduced to keeping the general story going. I know that I shouldn't expect much, but I agree with Pale - GMs should be leaders. They should be omnipotent and all-knowing, like gods. I'm not saying that you can't have characters, but you're not players. Burrito's allowed Tsuki to decide how the development of the plot will look by depending on her character to find a way around the hive. Admit it, you would be content with any kind of answer from her, right? Both of you have been acting on a player level, while your function demands much more. Not enough time? I can live with that. Hell, I'm participating in a RP that updates very slowly, but I don't mind that. Yes, the quality is that good.
 

SiphonTalvesh

Lurker
RP Moderator
Joined
Nov 10, 2008
Messages
8,896
Reputation score
236
Re: Defend ULMF! (Sign-up and OOC)

I think we were just discussing that too last night Grave, but I'm glad you brought it up here too.

If you have ideas for something do share definitely. The Thembrihkal really haven't gotten to shine much because of certain events unfolding that I didn't see. On the one hand, I tried to create an enemy that would be tough to kill, but on the other hand when I had that one attack Burrito and it came to be that it was going to kill him since no one else was close enough to get him free, I had to do something much sooner than I wanted to with bringing the messed up Siphon back. I couldn't very well kill another player without reason, especially a GM player.

That said, I'd like to get more use out of the Thembrihkal without Siphon being around at some point, so expect the potential to see more of them.

And speaking of Siphon, once he's mostly back to normal, expect a massive bombshell to get dropped fairly soon after, something that will further distance him from the others and will change him mentally forever. I won't say what that is just yet, but believe me, when it happens, your going to know about it because the defining event will be unmistakable.

We've also come up with a few other things we plan on doing here in the near future, some of which may come as totally unexpected and as a stunner.
 

cross_grave

Lurker
Joined
Feb 6, 2009
Messages
5,211
Reputation score
65
Re: Defend ULMF! (Sign-up and OOC)

The problem is, you just tend to drop an event and sort of leave it, as if saying "hey, let's what Copper, Grave, Shrike and Tsuki will do about it" and accepting whatever result that comes up. Things go like: shit happens, someone reacts, we get a result, case closed. The "crazy Siphon" act could have been exploited more, even if it's temporary. A battle between former allies, betrayal, stuff like this. Also, there's one thing about Burrito as well. He simply goes in, destroys everything, leaves - and everyone's happy afterwards. A bit too simple.

You know, I've just had an idea. Destruction of the forum. Our forum. Wouldn't that spice the story up a bit? So much room for character development. Lack of a safe base would force us to change tactics. Lack of resources - even basic stuff like food. That'd be cool.
 

SiphonTalvesh

Lurker
RP Moderator
Joined
Nov 10, 2008
Messages
8,896
Reputation score
236
Re: Defend ULMF! (Sign-up and OOC)

That is something I will have to discuss with Burrito about there before implementing, but in principle a good idea, and given what I have planned coming soon, easily manageable. Remember that Wraith said there was ONE MORE Hive? You can bank on it that your going to be seeing that super hive either way.
 
OP
Caulder

Caulder

Is completely fucking irrelevant. And he's a bitch
RP Moderator
Joined
Nov 21, 2008
Messages
5,062
Reputation score
139
Re: Defend ULMF! (Sign-up and OOC)

All of this criticism is very useful. Grave, I understand where you're coming from. I was in an RP where the GM acted on less than a player level. The point is, I can see where I have fucked up. It's just, y'know, hard for me to go from player to GM so quickly. But now that I've learned how to GM properly, you can expect me to bust your asses on some of these enemies.
 

Tsuki

Lurker
Joined
Nov 15, 2008
Messages
580
Reputation score
21
Re: Defend ULMF! (Sign-up and OOC)

Since everyone does seem to be getting some things out there.... Sorry about this but... Burrito. I agree with Grave about the thing where you have your character waltz in, go 'badass' then move on. It rather does annoy me and takes away from the fun of it all. Again, sorry.

I really was trying to stay out of this.....
 
OP
Caulder

Caulder

Is completely fucking irrelevant. And he's a bitch
RP Moderator
Joined
Nov 21, 2008
Messages
5,062
Reputation score
139
Re: Defend ULMF! (Sign-up and OOC)

It's good that you voiced your opinions, Tsuki. I'm happy that you guys have the courage to state what is wrong. Trust me, things are gonna get a lot more interesting after we get back on track.
 

Shrike7

Lurker
Joined
Dec 14, 2008
Messages
7,437
Reputation score
102
Re: Defend ULMF! (Sign-up and OOC)

Wow, I missed a bunch. Just popping in for a bit, spending all this week packing to move :/

For the most part, I have very few complaints, and I believe they have all been mentioned. I rather like all of this loose and fast play style, the scene or enemies don't matter much to me, especially because I barely know the source material.

The whole GM-save-the-day thing seems to have popped up in a surprisingly large amount of the games I am in currently, including both of yours Burrito, and its the only thing I actually care enough about to complain. Mowing down entire hordes of fodder is fine, but then something pops up and 'its gonna be hard, its gonna be hard, this is going to take a while to deal with', which sounds like a blast. Then one of the GM characters pop in and kill in/them in a single post, usually before most of the actual players even get started. See where I'm coming from?
 

SiphonTalvesh

Lurker
RP Moderator
Joined
Nov 10, 2008
Messages
8,896
Reputation score
236
Re: Defend ULMF! (Sign-up and OOC)

Expect a nice handful of Thembrihkal at some point when Siphon isn't around to help. That will free me up to run them and ya know, since I created the little bastards I can pull a few surprises you haven't seen with them yet that will make things rather... interesting.
 

Host

Lurker
Joined
Mar 28, 2009
Messages
1,765
Reputation score
135
Re: Defend ULMF! (Sign-up and OOC)

Warning: The following post contains a lethal does of words. Doctors suggest you try and tackle it piecemeal.

(Note: By now I'm sure enough has happened that a large number of these earlier points are no longer valid, as you have worked through them yourself. I’m just going through the points in the posts in order, so if something gets resolved later and I don’t notice, just ignore it, or point out that it was resolved, something like that.
Note 2: Most quotes have been modified so to shorten and remove the parts unnecessary to the point. If I manage to get the intentions of a post wrong… please don’t shout at me. *Cowers*
Note 3: Footnotes used primarily to keep large chunks of unneeded humor out.)

For Siphon's first post:

(…)no one is happy with the selection of enemies, the hive stuff or my character design and the changes he just went through.
Up until this post by you, I actually hadn't had a problem with it. But now, after reading a bit, I can see why that's the case, and agree at least partially with some of the points people are making.

If your not involved in an RP like this, then you have NO GROUNDS to be critiquing other people's characters.
Thoroughly disagree. The act of critiquing something and the act of doing that something are two entirely different things. Critiquing is more focused on theory, while the act is more focused on practice. Not to mention the different things that can be noticed by an impartial observer, which would be missed by a participant. First example to come to mind: RK's dogmeat mod sex thing that I critiqued (http://www.ulmf.org/bbs/showthread.php?t=721). I couldn't have written that for shit - my erotica sucks - but my critiquing, at least in my opinion, was fairly adequate. I could have done better in some aspects, but that's not important to this post. (Oooh, look at that, meta-critiquing!~) Amusing note: I fit Siphon’s criteria of ‘someone who shouldn’t be critiquing’, yet have not actually critiqued his character or this game at all, before now.

1: come up with a way of "evolving" your character like I have done.
That's a non-option. Players should not have to be subjected to power creep, at least not without very good reasons. It is not enjoyable to find that you now have to change your character because one person decided to be further above the average than you’d thought they’d be. Unknown Squid puts it well in this post (http://www.ulmf.org/bbs/showpost.php?p=12276&postcount=80) in the SBS roleplay. For one, the solution of having every character get their own, unique 'level up moment' would be ridiculously cheesy, and get old very quickly. If there's going to be a power boost at all, it should at least be something that powers everyone up simultaneously. Now, if the changes were non-permanent, or if the character was slated to die shortly afterwards, that would be a different story.
(And, for the record, this point is entirely in response to the idea of having everyone power up; not because I think there is power-creep present. I'm under the impression that Siphon was going to be made permanently weaker by the changes to his body, not stronger.)

I can remove ALL aspects of my supposed sci-fi bullshit from the RP and alter my character. I can guarantee you won't like the new character idea, since it will be based off of a G-Virus Resident Evil Birkin Class Tyrant, or a T-102 Nemesis class Super Tyrant.
I don't mind your character having Sci-fi stuff. But more on that later(1) - why'd you think we'd not like a Res-Evil tyrant/Birkin character? That's fuck'n brilliant! Hell, even if you keep Siphon, add that guy in! Just so long as you can keep him from dominating the RP, and keep him relatively in line with the other characters' power-level, that would rock. (But it is unnecessary, for Siphon is a fine character as he currently stands – and you do say that you’re pressed for time a little further down, so taking up a second character would not be advisable.)

3: this RP was DESIGNED to have OP characters by Burrito's definition. Also, people who are OP should not be complaining about others being OP. (Modified significantly for space)
Ah, the first point I agree with in full!

I'm extremely busy with all the other RP's, RL issues and my own CoC RP. I also have a 2 year old daughter to be thinking about, so sometimes I just don't post that much.
Forgive me, but I don't see how this relates to the problem. It's not a case of you not doing enough - it's a case of you doing too much! *Grin*

I'm considering the option of withdrawing from several RP's to free my time up some, and to end the headache I am apparently causing some people. The other characters will either forget mine ever existed, OR I will remove them in such a way that they are K.I.A.
Would work, but it's excessive. There are other, better ways to alleviate it - toning down the universe that Siphon is bringing with him to a more background role, for instance.

I generally do not have a problem with complaints about my RP style, HOWEVER, and I stress the however highly: I DO have a problem when nothing constructive is added to it, no suggestion on an idea. I also have a problem with people simply not having the guts to say it to my face, or even in the OOC thread.
I disagree about the ‘nothing constructive added’, I agree with the ‘say it to my face’. The idea and point raised by a critique is an end in itself. By having the problem brought to attention, the person who has the problem is given a chance to solve it themselves. Someone critiquing art may not be good enough a critic to say, “this is how you fix this problem”, but they can at least identify that there is a problem and even the general area of the problem. This tends to be very helpful to someone with reasonable skill, who can then take a thorough look at the part identified as being wrong, and try to solve it themselves. But yes, this criticism should be to you, directly.

I didn't realize that I was this intimidating.
…You are. :eek: At least to me, anyway – though that isn’t saying much. Amusement park rides scare me, hell, Zerg creep used to scare me while I played Starcraft! Your ability to post ridiculous quantities (I still say you’re using a bot), your character’s usual ‘righteous fury’, your tendency to dominate an RP, going ape over what I found to be a fairly well done joke (but I’d like to avoid drama over a, what, Months old argument? Let’s leave it at that and not start it up again.) That being said, if I had a problem, I would say… actually no, I wouldn’t say it to your face – I’m a bit too cowardly for that, but I –would- PM you directly.

Now, Copper’s post:

as far as anyone playing the game, y'know, we are a vocal bunch. I highly doubt if there were a problem among us it would have stayed private for long.
As did I, but apparently not, since there’s been this many dissentions.

But seriously, Shrike and Tsuki were just having this conversation. If there's something you want to do, we do it. Like the ship. Shrike didn't ask Burrito about it. She just did it. (…) There's enough potential among us to make different storylines, it's just that there are those that take more initiative than others.
I also hold this opinion, but each player must be very careful about it. They mustn’t let the changes they make cause their character to become overpowering, both in the power sense and the plot sense (i.e., they can’t let their character take over the whole plot). WITH THAT BEING SAID. There is an important point I must make (hence the eye-catching all caps sentence). If everyone were to bring in their own sub-faction or army, with it’s own plot, the RP would get even shittier than if one person were dominating it. A good RP needs either a single plot being enforced by the GM and played by the players, or a max of one to two large player-created plots at the same time, and other players who are along for the ride. For this reason, I am actually content to let someone dominate the RP - for a period of time, at least.

If a character evolution makes sense, I've got no problem with it. If things happen for no reason, then I'll take issue, but the way I see it, I'm having fun, so I don't care. When I stop having fun, then I'll say something.
The only part I can fault in this whole paragraph is these lines. Just because you can evolve your character easily does not mean others can easily evolve theirs. You said that you would take exception to someone who powers up their character when it doesn’t make sense, but not all characters are designed to be easily ‘power-up’ able. If someone were to make their character stronger, forcing everyone to power up, you might have an easy time of it but others may not, without braking the character’s personality, or retardifying them, or breaking their character’s lore or some such. It may well still be fun for you to play, but several people could be left having significantly less fun.

Pale’s post:

Things have gone drastically downhill in both this, and Last Resort. Solid ideas, well-supported, with a lot of interest, have degenerated into basic, predictable plots centering around one individual.
(Copper: ) as far as degenerated plots, I don't see it.
I’m agreeing with Copper on this one, for Last Resort anyway. So far, the only thing Siphon’s added to Last Resort - apart from the character - is the ship’s design. Now, while I do dislike the use of an Ori ship, that’s for a completely different reason(2). One way or another, there was going to be a ship there, and it was going to be powerful – it was merely a case of deciding which ship to use. Or making another one entirely, but designing an aesthetically pleasing ship is not an easy task by any stretch of the imagination. The Ori ships are hardly outside the game’s genre, and despite the talk of ancient civilizations and genes, as long as Siphon does not try to revive the Ori later on, I don’t think there’s been any significant plot derailment. (The rings, though… a bit overkill. It might have been better to not include them. Ah well, too late now anyway.)

For DULMF, I agree that the plot has been altered, and not necessarily for the better, but I wouldn’t go as far as a degeneration. We went from attacking bots, to attacking bots controlled by wraith. There’s no way to go back on that, the plot has been forever altered so that wraith were the ones attacking us. The point at which I disagree is that it was an entirely bad thing, because the original plot was very thin, and would have only been fun for so long before someone had to start adding in other elements. I will admit that the changes made have made it harder to play certain types of characters. (For instance, anything based in fantasy tends to take a big hit from massive city destroying ships, and near bullet-proof armour.) But in regards to the interest of players, at least, I believe Siphon had immaculate timing, swooping in with his plot just as things were starting to look like they’d go downhill.

GMs have handed everything over to players - without realising that their function is supposed to be the leaders - not the safeguards.
Now, this is one point on which I must disagree heartily. Yes, the GM’s have handed things over to the players, and yes, this is not how a normal GM would operate. But that does not necessarily make the RP bad, just different. SBS, for instance, has been loved by most of the RPers of the forum at one point or other, but has always been largely uncontrolled by the GM. Most of the plot comes from the players adding their own stuff into the mix, not necessarily “as they please”, but certainly with a considerable degree of control over what goes in and what comes out. They, in a sense, become minor GM’s for their particular arc of the story. It is, in fact, one of the lures of the game, as opposed to stricter RPs, like Wolf’s.

when large arguments spring from GMs bringing in -punishments- for players who try to innovate and challenge-
Wait, what? I’ve clearly missed something here. I’m guessing this was in chat, or some such? Either that or I forgot the instance you’re talking about. (3)

Siphon’s next post:

Don’t assume that just because other things have gone on that we have spoken about are (…) my reasonings for this.
Alright, I’m very clearly missing some sort of subtext, but I won’t push for an explanation.

Copper’s post:

The way I see it, the reason we're focusing on the one aspect is because that's what's out there. If there's nothing else to play off of, then we go with option A by default.
Agreed. Were someone to create and push for another line of plot, we would likely follow that. Someone like, say, ooohh… me? *Grins* Because my character’s very existence will create another line of plot to follow.

No issues here. I'm just vocal and trying to find a middle ground or solution. In my nature. Can't help it.
Why, that line could very well have come from my own mouth! *grins*


Cross Grave’s post:

I want worthy enemies.
You’re going to love my character…

Siphon’s next post:

The Thembrihkal really haven't gotten to shine much
There is an intrinsic problem with the thembrihkal’s abilities. You’ve effectively given a “one hit kill” type attack, the submissive-y drain energy thing, to an being that’s able to take a lot of punishment, and is very difficult to get off… and then tried to make it a normal enemy. A thembrihkal might be a good one-off, boss-type creature, because taking a nasty hit that leaves you out of the game from a boss would be understandable. But as it stands, if a thembrihkal actually grabs a player character, they’re almost certain to die or be very drained, unless help comes –immediately-; this is why the GM’s have had to keep using deus ex machina to save everyone.

Grave’s next post:

The problem is, you just tend to drop an event and sort of leave it, as if saying "hey, let's what Copper, Grave, Shrike and Tsuki will do about it" and accepting whatever result that comes up.
I must agree. Burrito and Siphon would benefit from adding difficulty to each task by blocking some of the players’ attempts. Only in reasonable ways, of course. Getting hit by a “No, I wont let you do that” from the GM for no apparent reason can suck more than having an easy time of it.

You know, I've just had an idea. Destruction of the forum. Our forum. Wouldn't that spice the story up a bit?
Yes. Yes it would. It would also fuck over my character, but I may be able to cope with it. Either that or make him Emo and /wrists for loosing the forum.

Burrito’s post:

But now that I've learned how to GM properly, you can expect me to bust your asses on some of these enemies.
Strange to say, but I’m looking forward to that.

Shrike’s post:

My only complaint is when an enemy gets set up like ‘its gonna be hard, this is going to take a while to deal with', which sounds like a blast. Then one of the GM characters pop in and kills them in a single post, usually before most of the actual players even get started.
I also agree, though once again I must warn against the opposite. One game I saw on a forum had the players going up against a ‘boss’ creature, and each character hit it with more and more powerful attacks, to the point where each attack would have killed it in one hit… but the players didn’t want to ‘steal the kill’, so every attack would always leave it ‘still just barely alive’, even if it was ‘still just barely alive’ six world-ending attacks ago.

(1) Having Sci-fi elements in a character is fine, as long as you don’t begin to make the whole RP sci-fi as well. This is an open RP, so there should always be the opportunity for a player to bring in their goblins or orcs or elves, or even normal human weaponry, and not feel completely… ‘underdressed’, for the setting.

(2) The reason I’m annoyed about using an ori ship is because there was a far, far better ship for ‘the last resort of humanity’. Hell, there were so many similarities between the events that I almost suspect you’re ripping off the show. I’ll give you some hints:

In the year whatever-it-was, Earth was under severe attack from the mysterious Fallen species. Fallen spaceships covered the solar system, and as a result, in little time at all, Earth could be taken. But, in the depths of Antarctica, there is a machine that could fight the Fallen. The mutant Adria offers it to the people of Earth. A team of mutants, called whatever-the-squad-name-was, undertakes a perilous journey. But, can the mutants defeat the entire Fallen fleet, before Earth is taken?

Michael: I cannot bear to see what has become of Earth. Once green and growing with blue lakes and silver streams, great rivers and mighty seas - now all gone. Only dead and burning desert left. Fallen everywhere.

Michael: This battleship alone, against such an evil as the Fallen. We stand between them and Earth. We must prevail. We are Earth's last defence. Here over Antarctica, we must make our stand!

*The ship is accosted by Fallen before it is fully under control*

Pilot: A message from the Fallen ship, sir: "Earth ship, surrender now". What shall I tell them?
Michael: Tell them – Don’t tell them anything. Fire on them!
Pilot: What?
Michael: I said – Fire on them!

366: That's Michael. He's a little eccentric, about five degrees.

If you hadn’t got it yet, this will tell it to you, plain and simple.

Host: *humming* Dun, Dun, dudun, Dun dun dun, duduuun. Dududun dun dun dun duun, dududun duuun. DUN DUN, Duh duh duh, DUN DUN, Duh duh duh, duh – dadada, dadada, dah dada dada, dadada, dadada, dah dada dada DUUUuuuuhh…
*Siphon and Burrito enter*
Burrito: I still don’t see why you think Last Resort ripping off something.
Host: Think about it. Wouldn’t you say you’re off to outer space?
Siphon: Yes.
Host: *Small Smile* So, you’re leaving mother earth?
Burrito: That was implied.
Host: *Grin* To saaave the human raaace?
Siphon: …What are you getting at?
Host: *huge, face splitting grin* *breathes in deep…*

Host: OUURRRR! STAAAAR! BLAAZERRRRRRRS!!!!

Burrito: *pulls fingers out of ears* …the fuck!?




UCHUU SENKAN, YAAAA!-MAAAA!-TOHHH!!



http://www.ulmf.org/bbs/picture.php?albumid=119&pictureid=1448

Theme song:


If no one gets this, I’m going to be so pissed… I mean, you’re all supposed to be cultured! =P Space Battleship Yamato would have been so much better than some random Ori junk – it’s got a long history of doing this sort of thing!

(3)(You sure you haven’t got this confused with AWMBI? Because something similar (depending on who’s PoV you’re taking) is happening in that RP, between Kayi and RJ – it was a joke, RJ! A jo- AAAAH!)

Woo, that got mightily derailed at points. Anyway, character coming in next post.
 

Host

Lurker
Joined
Mar 28, 2009
Messages
1,765
Reputation score
135
Re: Defend ULMF! (Sign-up and OOC)

Mama mia! It'sa double post!

Weapons:
Claw hands and feet, if things get really desperate, though Host is no brawler and his claws aren’t strong enough to do significant damage to the metal addbots.
(Withheld)


Activity: possibly every day, though I may have to switch to every few days when uni starts again.


Character Description:
Appearance (Long):
Host is a large, reptilian humanoid, standing at around 1.9-2.0m high, and covered in black scales, very similar in appearance to those on a suit of scale mail. (see this: ) His head is similar to that of a lizard, very closely resembling this one, (warning pic is huge), only without the spikes.
His head is covered in the same black scales as the rest of his body, only far smaller. Host does not immediately appear to have lips, however, when an activity requiring lips is encountered, two patches of flesh from either side of the inside of Host's mouth will extend, allowing him to preform actions like whistling and drinking. His hands and feet all end in claws, and his body is fairly muscular, making him a fairly imposing figure.
Host’s digestive system can eventually turn anything into a nutrient, so he has no exit through which to excrete anything. Host's phallus is hidden inside his body until needed. Which probably won’t be at all during this RP.
Appearance (Short):
A large, black scaled reptilian humanoid, standing 2m tall, and with a head similar to a lizard's.

Biology: Host’s digestive system can process anything, so he has no ‘waste’. However if he over-eats, he will either throw up, or convert the excess into an iridescent substance that secretes out of his skin like sweat and hardens soon after, giving him an unusual rainbow coloured look after overeating. (This does not hinder his movement nor protect him from attacks; the substance is weak and flexible.) He can later consume the stuff for food, assuming it doesn't fall off and get lost first.

(Withheld section)

Host’s body and mind are naturally very unstable; in order to keep himself alive and sane he requires the aid of a symbiote called a Primal. With the Primal, Host is capable of regenerating lost limbs and can even survive being blown to pieces, as long as a head sized piece survives with the primal inside. He also has access to all his villainy superpowers, including his unnatural foresight, and can even survive without needing to consume anything. Should the Primal die, Host will begin to become unhinged. His foresight will be gone and his Villainous powers will be inaccessible. After a few hours without a Primal he will act somewhat drunkenly, after about five hours he begins to ramble like someone heavily out of it. The six to seven hour mark usually begins his Withheld phase, wherein Withheld. Withheld.
With the primal, Host can regurgitate fluorescent-white balls of near solid slime; these rather disgusting looking objects can eaten or absorbed through the skin in order to gain the benefit of some of Host’s energy, as well as short use of some of his more useful microbes, hunting down diseases, poisons, toxins and repairing the person’s body to an extent. It also serves as food, being capable of turning itself into whatever nutrient it senses it’s host’s body requires. It takes a good deal of time for the ball to form after Host decides to make one, anywhere from 5 minutes to thirty, depending on how much Host accelerates it growth; however the process of making the microbe ball depletes Host to the extent of nullifying all effects of the Primal, and if Host tries to accelerate it very significantly, he will be very weak from shortly after the beginning of the process to 5 – 20 minutes afterwards.

History (members of the forum only): The first forum war was a battle against Supermeme and his army of Lurkers, and was costly to both sides. The Lurkers attacked without warning, and with no sense of honour or mercy. Unlike later conflicts, the first forum war actually occurred inside the forum, it having been infiltrated by Lurkers long before the conflict began, and what could have been a siege turned into bloody guerrilla warfare. Supermeme threw the Lurkers relentlessly against the Member’s fortified positions, taking them only to be pushed back minutes later.
Few people survived combat long enough to gain any distinction, let alone those on the larger, but poorly trained and cowardly Lurker side. As the forum’s very foundations began to collapse under the intensity of the conflict, the Members began a retreat. Seeing his prey escaping, Supermeme became enraged – well, more enraged than usual - and both he and his pet ‘project’, Supersonic, met the Members for one, final, battle. The skill of the members – and a good deal of luck – allowed them to seize the day, escaping the doomed forum while Supermeme’s cadaver lay in pieces, near his similarly dead pet.

The new forum quickly came under assault from addbots – it seemed the only location available for the replacement forum had been sited in the midst of a large cluster of the machines. The Members fought as valiantly against the new threat as they did the Lurkers before, but the replicating robots were too plentiful, and the Member’s stocks, dwindling. It did not help that several accidents had occurred, usually involving a warehouse going up in flames, with the most of the guards unconscious, with no idea what had happened, and occasionally some guards were missing completely. As supplies became thinner, the Members took a far closer look at their stocks and population. It was determined that not only was someone was skimming supplies from the warehouses, including the ones that had been burned, but each burned warehouse had a strange symbol painted onto it, in a location not easily noticeable.

Some of the few men that could be spared from the conflict were sent to guard the remaining stocks, as the forum administration had begun to fear that their enemy had managed to create bots capable of passing themselves off as human, and were attacking the warehouses. Unfortunately, they were wrong. The last few warehouse to be torched yielded bloodstains, not only from the location of the guards, but also from a point that would imply an attacker had been shot. Careful searching found the torched body in the warehouse, with the same symbol found in the warehouses pinned to his chest, as some form of badge. But far more important than that was the words scratched into the side of his worn sidearm, still in its holster. L.o.S. A designation many a member had seen, not-nearly-long-enough ago. Lurker of Supermeme.

The forum’s administration panicked, sending more guards to the supplies than previously… but no attacks ever came. Whether the Lurkers had realised that they would be discovered, or for some other purpose, they stoped attacking, looting and torching warehouses, showing a degree of cunning Members had yet to experience from their old enemy.
…This respite did not last. The next Lurker targets were not supply stores, but Laboratories, and Research Storage centres. Strangely, all Member personnel survived these attacks, with no one going missing. The attacks were planned with an enviable degree of skill, taking advantage of even the smallest weakness in Member defences to enter, knock everyone out, and leave mysteriously. Nothing ever went missing, and nothing was ever destroyed.

On the site of the first attack, a note was left. It read, simply, “Lord Adom strikes again! >=)” Citing the name of one of the few fairly well known Lurker generals in Supermeme’s army. Time past, and a large horde of bots, greater than any seen so far, was spotted approaching the forum. After several failed attempts to find or stop the Lurkers, stemming from lack of manpower due to addbots, the Lurkers left another message. “Alright, that’s enough fun. Time to get down to serious business. I know you’re in it to the waist, and I’d like to help. I humbly request a meeting with Lord Aika. Signed, Lord Adom” Followed by a signature – the same symbol that had been used by the Lurkers for all this time. “PS.” It continued, “I’ll choose the time and place. All you have to do is wait.”
Aika’s bodyguard detail doubled.

Fortunately for the forum, that did not keep Adom away. While the specifics of that meeting were never disclosed, and everyone but Adom and Aika was out cold, the end result was a truce between the forum and the Lurkers. But more importantly than that, The Lurkers revealed they were in possession of a prototype of the same portal device that had allowed the Members to escape the first forum with so few casualties. What had looked like a hopeless struggle against overwhelming numbers quickly became a test of endurance, with an escape route at the finish.

While the Members and Lurkers certainly had bad blood – and that was putting it mildly – the truce did not unravel and the battle went well – or at least, better than before. Many Members held the opinion that the Lurkers would simply turn tail when the main force of bots arrived, and many Members were wrong. The Lurkers not only held their end of the bargain but held it with valour; instead of slinking off into the shadows when things got tough, Lurkers were on the front lines, and while maybe not dieing for the Members and their causes, they were certainly making the enemy die for theirs! Many a Member gave begrudging respect to the Lurkers for their valiant performance in the second Forum War.

When the order was given to evacuate to the second forum, the Lurkers, working as they were with the device, managed to get to the third forum before the main force of the members, and while no one was watching, they disappeared to somewhere, and have yet to be seen again. However, every so often, there will be a person go missing on the streets… shipping orders will be several crates short of their original amount… and every so often… a message will be found, spray painted when no one was looking. A familiar symbol, and the simple slogan,

Accepting new recruits.
Don’t find us. We’ll find you.

Special Abilities: Withheld

I think that’s everything in order, then… But gah, ending it on such a cheesy line… (Hey, this was only half as long as the other post! I was expecting more...)

EDIT: Oh! Almost forgot to add the 'symbol' mentioned in the history.

(Yeah it looks a bit tacky, and I do have a somewhat more professional version, but I figure that the Lurkers would want it to look sorta tacky on purpose.)
 
Last edited:

cross_grave

Lurker
Joined
Feb 6, 2009
Messages
5,211
Reputation score
65
Re: Defend ULMF! (Sign-up and OOC)

Holy shit, that has to be the longest wall of text I've read recently. I approve of it's contents.
 

Tsuki

Lurker
Joined
Nov 15, 2008
Messages
580
Reputation score
21
Re: Defend ULMF! (Sign-up and OOC)

Host, you DO realize you shouldn't post until a GM approves it right? And seeing as Grave isn't a GM... you shouldn't be posting.
 

Host

Lurker
Joined
Mar 28, 2009
Messages
1,765
Reputation score
135
Re: Defend ULMF! (Sign-up and OOC)

I gave my character sheet to the GM's ages ago, I've just been waiting for Burrito and Siphon to finish talking about it, which happened a few days ago when Burrito approved it. Hell, I'll quote his PM (although, without his explicit permission I really shouldn't, but I don't think there's anything in there which he'd mind being posted):

Okay. Here's how things are gonna go down. You can post your character, and keep some things hidden, just try not to hide too much info. You're clear to hide the abilities fully, but I want everyone to at least know what you look like. That seem fair to you?
Oh, I'll take this point to mention that I keep a lot of my character details obscured until at least one player encounters it themselves. Though that should be obvious by all the "Withheld" tags in the description.

EDIT: and then from Burrito a PM later:

As for the story, myself and my co-GM have already worked out a plan to fixing that. As for the character, go ahead.
 
Top