deadhatred
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- Joined
- Oct 13, 2019
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In last game version the "mozaic" section been reworked, anybody can help with uncensoring?
Its look like in a second game "Dungeon of Punishment"
0 Material Base
1 string m_Name = "Mozaic"
0 PPtr<Shader> m_Shader
0 SInt32 m_FileID = 0
0 SInt32 m_PathID = 427
0 UnityPropertySheet m_SavedProperties
0 map m_TexEnvs
0 Array Array (0 items)
0 SInt32 size = 0
0 map m_Floats
0 Array Array (0 items)
0 SInt32 size = 0
0 map m_Colors
0 Array Array (4 items)
0 SInt32 size = 4
[0]
0 pair data
0 FastPropertyName first
1 string name = ""
0 ColorRGBA second
0 float r = 0.000000
0 float g = 0.000000
0 float b = 0.000000
0 float a = 0.000000
[1]
0 pair data
0 FastPropertyName first
1 string name = ""
0 ColorRGBA second
0 float r = 0.000000
0 float g = 0.000000
0 float b = 0.000000
0 float a = 0.000000
[2]
0 pair data
0 FastPropertyName first
1 string name = ""
0 ColorRGBA second
0 float r = 0.000000
0 float g = 0.000000
0 float b = 0.000000
0 float a = 0.000000
[3]
0 pair data
0 FastPropertyName first
1 string name = ""
0 ColorRGBA second
0 float r = 0.000000
0 float g = 0.000000
0 float b = 0.000000
0 float a = 0.000000
1 string m_Name = "Mozaic"
0 PPtr<Shader> m_Shader
0 SInt32 m_FileID = 0
0 SInt32 m_PathID = 427
0 UnityPropertySheet m_SavedProperties
0 map m_TexEnvs
0 Array Array (0 items)
0 SInt32 size = 0
0 map m_Floats
0 Array Array (0 items)
0 SInt32 size = 0
0 map m_Colors
0 Array Array (4 items)
0 SInt32 size = 4
[0]
0 pair data
0 FastPropertyName first
1 string name = ""
0 ColorRGBA second
0 float r = 0.000000
0 float g = 0.000000
0 float b = 0.000000
0 float a = 0.000000
[1]
0 pair data
0 FastPropertyName first
1 string name = ""
0 ColorRGBA second
0 float r = 0.000000
0 float g = 0.000000
0 float b = 0.000000
0 float a = 0.000000
[2]
0 pair data
0 FastPropertyName first
1 string name = ""
0 ColorRGBA second
0 float r = 0.000000
0 float g = 0.000000
0 float b = 0.000000
0 float a = 0.000000
[3]
0 pair data
0 FastPropertyName first
1 string name = ""
0 ColorRGBA second
0 float r = 0.000000
0 float g = 0.000000
0 float b = 0.000000
0 float a = 0.000000
Last edited: