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ACT [GRIMHELM] Alien Quest: Eve (RJ311440)


UnexpectedTwist

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Bit redundant and outdated with the v1.01 bugfix posted on the previous page.

Shame the bosses never got any true animations of their own, but as mentioned before might be due to Grim's tastes or his personal time constraints.
As for why the game's free, I'm curious how much the factor of copyright (ya know, the Xenomorphs) played into the decision. Initially I figured he'd decided he made enough through patreon, but then realized maybe it was best not to charge money for a game heavily featuring well-known copyrighted/trade-marked "characters".
Don't forget the actual metroids in the game. Shame they didn't do any special scenes like the chestburster. Could of had a nice life draining scene
 

TNXC

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Heads up for anyone who is struggling with mother brain since I'm seeing everywhere for the most part. Just use a high speed move to dodge that isn't the sprint or screw attack. Took me a while to figure out that spamming potions wasn't how you were supposed to win the fight.
 

lhurgoyfguy

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do you mean the speed booster or backdash? and how do you avoid the seeking black hole and circular lolazor in its final phase?
 

Mick2000

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the mother brain really hard, i actually spamming about 30 of HP and MP supply. all i've been doing is just spamming those air rolling movement. 1st phase the mother brain just spam minion and the "bottom to top" laser. at 2nd phase it shot laser on all direction, just keep spamming the rolling movement. 3rd phase all it did is throwing those black hole to you, dodging it the best you can (using the air rolling for me, you fly fast with that) while keep the same attack strategy. just don't forget to spam HP and MP supply when you need it.
 

HangerDanger

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the mother brain really hard, i actually spamming about 30 of HP and MP supply. all i've been doing is just spamming those air rolling movement. 1st phase the mother brain just spam minion and the "bottom to top" laser. at 2nd phase it shot laser on all direction, just keep spamming the rolling movement. 3rd phase all it did is throwing those black hole to you, dodging it the best you can (using the air rolling for me, you fly fast with that) while keep the same attack strategy. just don't forget to spam HP and MP supply when you need it.
Eh, people found the mother brain hard??? I seriously didn't have any trouble with it, i mean i might have used like 10 potions or so (i was actually stupid enough to enter that room with just 15 potions)... The first 2 phases are easy enough if you just if you just spam the poison bomb (seriously this thing is too useful) and dodge everything it shoots at you...

The third phase took me by surprise the first time i was hit, but afterwards once i understood that i have to use the screw attack to fly to the opposite side of the room the moment before it hits me, i was able to dodge it completely... After that it's just a matter of repeating the cycle and spamming the attack of your choice at it until it dies... Heck i didn't even use the shield for that fight (actually i didn't even know what the shield does before people started talking about it here and by that time i had already finished the game)...

Btw, in the gallery there are at least two animations that show Ellen getting screwed by what appear to be the mother brain's claws. Did anyone actually manage to get those animations ingame???
 

Mick2000

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Eh, people found the mother brain hard??? I seriously didn't have any trouble with it, i mean i might have used like 10 potions or so (i was actually stupid enough to enter that room with just 15 potions)... The first 2 phases are easy enough if you just if you just spam the poison bomb (seriously this thing is too useful) and dodge everything it shoots at you...

The third phase took me by surprise the first time i was hit, but afterwards once i understood that i have to use the screw attack to fly to the opposite side of the room the moment before it hits me, i was able to dodge it completely... After that it's just a matter of repeating the cycle and spamming the attack of your choice at it until it dies... Heck i didn't even use the shield for that fight (actually i didn't even know what the shield does before people started talking about it here and by that time i had already finished the game)...
to be fair, that's pretty much the tactic i use, yes the poison bomb does get the job done even though slow AF. but i tend to messed up with mother brain spread shoot, not to mention it's minion 3 homing shot after they died, i find myself die and exhaust faster than the mother brain so i change the plan to more reckless one by spamming those air roll. first 2 phase are easy but the 3rd and 4th where it spam all direction laser and blackhole tho...
i was experiment with "spam shield" strategy just to find out all mother brain attack can nullify your shield so the conclusion is melee attack is impossible for mother brain.
 

HangerDanger

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to be fair, that's pretty much the tactic i use, yes the poison bomb does get the job done even though slow AF. but i tend to messed up with mother brain spread shoot, not to mention it's minion 3 homing shot after they died, i find myself die and exhaust faster than the mother brain so i change the plan to more reckless one by spamming those air roll. first 2 phase are easy but the 3rd and 4th where it spam all direction laser and blackhole tho...
i was experiment with "spam shield" strategy just to find out all mother brain attack can nullify your shield so the conclusion is melee attack is impossible for mother brain.
Hmm, well i already had like 4 blood skulls at that point, so the pink flying futas actually healed the heck out of me instead of being just harmful as they were initially intended... Other than that i am actually a seasoned bullet hell games player and being good at dodging stuff is sort of a mandatory skill, so that might be why i didn't find this particular boss that hard, aside from the fact that Ellen herself is spectacularly agile...

I've actually had way more trouble with the super saiyan alien above the reactor... Man that thing is just not fair...
 

Thepatriarch

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Just finished the game, I've got a lot of mixed feelings but over all they're positive. I'd have gladly paid for the finished product now that it's out, but if the dev insists on it being free, I'll certainly take the gift.
If you want to read my ramblings on the game, I'll put them in this spoiler so I don't clutter things up or spoil anyone.
Gameplay: The game starts strong, with a nice feeling of progression and exploration, but really loses steam as you play through. On your way to the first major objective, you start encountering xenomorphs. The first one is already a tricky fight, dealing heavy damage (depending on your level and stats), attacking quickly and repeatedly, but most importantly dodging your combo attacks and having lots of health. An enemy can be a brick wall with its HP, but it shouldn't also be able to dodge more than half of your attacks as well. These fights really drag on, and when you get a weapon powerup that lets you kill them faster, the game quickly starts throwing stronger xenomorphs at you. Different colors, more HP, more attacks. You start having to exercise real caution because most xenomorphs appear after reaching a trigger in a given room, jumping in from the foreground or background, and with their long tail attacks that reach further than your whip you'll be in trouble if you get surrounded.

The levelling and stat progression is quite strict, with high EXP requirements directly telling you to move on to the next area if you want to level up. Levelling INT is useful initially to gain more MP, but you can focus on STR and CON I feel at around 27-30 INT if you find a lot of the powerups. LCK I suspect is useless. It only affects your chance to crit and deal double damage, but the scaling is very slow (you'd need 200 LCK for 100% crits) and I feel like I would have been better off putting all my LCK points into STR and CON. the defense from CON is minor, with enemies gaining a lot more damage over time than you gain defense, so you primarily just use it for more HP. Getting a lot of HP isn't all great either as the potions restore a flat amount of HP, that ends up feeling quite small by endgame. At least potion drops become really common later on.

You can find a lot of new attack abilities, but their damage doesn't scale with your stats, so they don't stay relevant for long. The last powerup I found almost useless because I was hitting twice as hard by that point. Your MP is better used on the spin attack, since it scales with STR.

Once you defeat the first major boss, you get the shield powerup. It makes you invincible to most basic attacks for a short time. This makes dealing with the xenomorphs a lot easier (but not faster since they can still dodge your attacks when cornered), since you can run into them, pushing them into a corner where you can wail on them, reseting your shield before it runs out. Exploration is almost mandatory as getting upgrades to your mana regen allows you to maintain your shield constantly. I found 6 MP regen boosters total, and I think I got them all. Unfortunately once you get your shield you start needing it almost constantly to deal with late-game enemies that either spam projectiles, use homing projectiles, or lots of long-reaching melee attacks. It pulls out all the stops; throwing large groups of elite xenomorphs at you from both sides. It also adds a lot of enemies that use lightning attacks, which disable your shield or knock you down if you don't have one up. The combat loop basically changed to revolve entirely around shield uptime and beating up HP-sponge enemies. Some of the last enemies you encounter are the worst, attacking you with almost off-screen length lightning attacks that fire in bursts, so unless you avoid them your shield goes down and so do you.

The two of the bosses are also insane difficulty spikes. Mother Brain I defeated by spamming the spin attack along with healing and mana potions (these are easy to farm from the weaker xenomorphs), as it has tons of shield disabling attacks. The final boss I beat by exploiting a glitch: if you have sex attacks enabled, you can avoid attacks by getting grabbed by the tentacle traps, staying invincible then breaking out when the boss is vulnerable. Maybe if I took enough tries I would have beaten the bosses the normal way, but it was pretty exhausting and the patterns were complex, as all the bosses get new attacks as their health goes down. A lot of the beam and projectile attacks could use some telegraph when the boss gains a new attack at low health; you really can't react the first time they throw it out, and some will near kill you from full health.

The Content: As seen with his prior games, GRIMHELM's animation is top notch, this guy's perfected the art of making the female body jiggle. Definitely some of my favorite art and animation in recent hentai games. As you continue through the game the sex animations keep throwing in new poses (or at least variations of poses that were used before) that let you admire Ellen (the main character)'s soft and bouncy body. Unfortunately, new poses is where most of the variety is after roughly the mid-way point of the game when xenomorph-type enemies are introduced.

Most of the sex content beyond that point can be lumped together as "bipedal monster dude picks up girl and rails her" with a bit of robot, tentacle, and floaty monster thrown in here and there. Because so many of the challenging encounters end up involving some variant of a xenomorph (with or without tits, and varying colors), the majority of the sex you'll see is gonna be xenomorphs or monster guys. There are some traps (the tentacle and machine kind, not the human kind) that you can trigger by standing still on them, and some interesting flying monsters, but most of those don't try to initiate grabs on you the way ground enemies do, so you'll only see them if you're defeated, or getting up from a sex attack when you have the non-game over H scenes enabled.

This game's obviously not vanilla, but it's also not very out there either compared to the kind of tentacles and monster content being produced lately. While there's some non-human monsters and some disembodied tentacles, pretty much everything you're getting in this game is just dicks and plain tentacles in holes, maybe some double penetration/spitroasting and some lesbian action here and there. Perhaps it's GRIMHELM's tastes, but I feel like some potential was missed for some of the staples seen with tentacle content, like cum-inflation, all-the-way-through fucking, varying tentacle size/shape, or oviposition (that facehugger hardly counts, since it doesn't even have an egg-laying animation afaik). You'd think that with the size of the enemies, there'd be some stomach bulging, but even that seems to have been left out, and some of the largest enemies don't have sex animations at all. The larger minibosses are a real shame; if the developer just got creative with some tentacles instead of ensuring every alien's dick came out of its groin (two exceptions) then maybe they could have joined the fun without obliterating the girl. Of all the fetishes this caters the most to, I'd say it's teratophilia with the xenomorphs with tits and the monsters occasionally fucking each other rather than the player.

Some last gripes, less important: Some attacks are WAY too loud, particularly the lasers and bombs that the bosses use (Looking at YOU, mother brain.) Ellen's got such a cute face, it's a shame almost all the sex animations hide her eyes with posing, her hair falling down, or tentacles. The final escape sequence after the final boss is really strict on time; if you stand around gawking at the final boss's death animation, you're probably already screwed. The screw attack's vertical movement is weird how it has to charge up, I hate how it forces you to use MP to get the same amount of air-time as a regular double jump since you have to hold the button down.
Well, I ended up writing way too much, but I had a lot of critical points to write out. Hope the information's useful to those who read it.

TL;DR: Game's kinda weak as a metroidvania on its own, but pretty good as a lewd metroidvania. Despite having tentacles and monsters, the sex content is kinda plain though extremely well animated. Weird progression at times leads to HP sponges and difficulty spike bosses.
Really cool review. I have to say I feel the same way about this game's animations. They're really well done but they weren't very interesting at all... Well, the facehugger was pretty cool, perhaps my favorite (It's a shame it's the only one which can't be found in the gallery for some reason...?). I would have loved to see more eggs and insect stuff, it would have fitted this game really well.

About the game's difficulty I must say that every boss can be defeated with enough HP potions! They may not give a huge amount HP but it's easy to farm them.

I have to say I'm unable to escape the ship during the final countdown! I don't know if I'm missing something but looks like you can't use teleporters and the way to your ship is way to big for the time we have... I don't know.

At the end of the day, I think this is a great game, very pretty and fun to play. And the fact that the author is free... He's to good for this world! ^^
 

breaker1976

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You can escape from the ship, but it is very difficult to do, I succeeded on the fourth attempt.
you need to leave the reactor room very quickly.
then using the shield constantly spin and run left to the end and then up.
I had about 5 or 6 seconds left.
 

vss189

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Oh my god. I just realized that only one augmentation (first row in charecter screen) can be active and it must be selected manually. It's cruel.
 

rugirusa

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Is it really possible to reach the exit after killing the last boss in such a short timer?
 

jilboobseksi

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I made it so that you can zoom closer. Overwrite the Assembly-CSharp.dll in: AlienQuest-EVE_Data => Managed

Hey remember when the demo v0.13 released there is a cheat patch unlock everything and infinity stuff. if i can ask you to make it will be grateful for all of us and also combine to your zoom patch. i attach the v.013 cheat patch wish you can make it work with v1.01 @asiaraj
 

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Thepatriarch

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You can escape from the ship, but it is very difficult to do, I succeeded on the fourth attempt.
you need to leave the reactor room very quickly.
then using the shield constantly spin and run left to the end and then up.
I had about 5 or 6 seconds left.
Well I don't doubt it's possible. I'm missing one ability which could be useful but I don't know where to get it:

Captura de pantalla (1).png

Anybody knows where it could be? I've been exploring the reactor's area but I can't find it! D:
 

Pootis404

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My first attempt escaping was spent struggling to figure out how to even escape the reactor room, then realized the screw attack can be used to gain vertical movement, all too late.
While maybe not the most efficient route, I ended up escaping via the right path out of the reactor, running the straightaway back and powerjumping up to the central teleport hub, then the straight path to the ship, 5 seconds remaining. It really runs you through the gambit of using *all* your mobility powerups.
I tried the left route like 5 times and kept getting tripped up by the winding path and the zigzagging rooms.
It doesn't help that the timer starts right as the Xeno queen dies, but the game won't let you leave the area until the camera de-focuses from her exploding corpse.
 

scrumpy80

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Figure I'll mention some tips, a lot of you guys said these things already but I'm compiling them to one post:

When you get a new attack augment (the ones that add a lot of attack like the Plasma Star) you need to manually equip it through the item menu. The small attack boost pickups are the real passives. Poison augment adds poison DoT that's weaker than the poison bomb, ice augment slows enemies (useful for scoring extra hits on the dodge-happy later enemies), dark upgrade just adds a ton more damage I think. They might also have longer reach.

As soon as the final boss dies the self-destruct timer starts, I'm pretty sure you can leave almost immediately, but you need to have found the screw attack upgrade that's before mother brain. Holding Z and Up will make you gain vertical speed so you can fly, but it costs a ton of MP, so you should get a good amount of int and find as many mana regen orbs as you can. I found 6 in my game, and finished with 28 int. Combining the speed boost with the screw attack will let you fly horizontally even faster than before, but it's tricky holding that many keys at once, and you burn MP like crazy.

During the self destruct the teleporters are disabled, I was able to narrowly escape by going left, though as Pootis404 says you can also go to the right. You'll want to have a shield for many of the lower rooms because the giant flying xenomorphs can fly in from off screen, knocking you down and wasting some time.

It's possible to wall jump just like in metroid, but I couldn't get it to be very consistent. Look up wall jumping in metroid because I fear I'd just explainit wrong. Since the reactor room's really wide, you probably can't wall jump out of it, but it can help if you don't have much vertical speed when entering a room from the top/bottom.

While stronger xenomorph enemies tend to drop more potions, the best way to farm is to find a room with a lot of the weaker xenomorphs. Trigger them all at once while running at high speed so they're all on one side, activate a shield, then push them all into a corner before killing. And if you see a spot with a bunch of facehugger eggs, try saving them for last in a room that you're clearing out so you can use them for health on kill.
 

Derp666

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This game had a good opportunity for some interesting impregnation themes, too bad the author kept it vanilla.
 

BlackAion

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Gonna give my two cents: I haven't played the game yet since Im waiting for official release like a good boy but from what I can tell from previous demos that I played, Grim's intention was never to make the game too fetishy. It seems to me that he simply wanted to make a solid and functional metroidvania game without dipping too deep into Rule 34. And In that sense I believe he succeeded. The total atmosphere of the game scares me more than it arouses me and the gameplay is both challenging and fun. The game does not run into the problem that most other hentai games encounter; simple or no gameplay at all with too much of an emphasis on the sex scenes such that the game is reduced to a gallery viewer.
 
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