[Introduction]
CustomText can be used to translate the game, including the 18+ content.
This function was designed to make our works more accessible.
* Custom text function
The creator "excessm" cannot be held liable for any defect wrong use of this module can cause.
Please read this readme thorougly before attempting any editing.
* Troubleshooting when your editing causes any issue
There isn't. Please refrain from sending us faulty text files, and edit responsibly.
* Back up the text files before editing, in case something goes wrong
It is recommended to keep a copy of the original files at all times.
* We ask for this manual to kindly be translated into English by volunteers.
[How to switch custom text]
Start the game by clicking "Start" and complete the tutorial.
In the base menu, click "Various settings".
When "Custom Text" is checked, the game will use the text files in this "Custom Text" folder.
[About editing]
Please do not add, delete and/or rewrite symbols and numbers such as ",", "@", "[[[", "#", "13"
This will cause unwanted behaviours.
These symbols are use to parse and process the text into the game.
If a symbol is not placed correctly, text will not display correctly.
[Description of each text file]
[Dialogue_table.txt]
-> The enemy lines used in ecchi events.
The text here is also used in [Text_Event.txt].
[Name_table.txt]
-> A text file that stores names, including most protagonists'.
[Text.txt]
-> Not used for now. It might be used in the final product version.
[Text_enemyWord.txt]
-> Enemy lines used in battle. Used for honey traps, techniques, etc.
[Text_Event.txt]
-> Text for various events, including regular and ecchi events.
Each symbol's intended usage is detailed at the bottom of this file.
If you are confident in your abilities, you may be able to create your own scenarios.
(this is still under development, and currently might not work as intended)
[Text_Item.txt]
-> Names and descriptions of items, weapons, and armors.
[Text_Notice.txt]
-> System-related terms.
[Text_QuestData.txt]
-> Quests, missions and ploys (strategies).
[Text_UI.txt]
-> User Interface text, including most clickable buttons.
[Symbols used in the text files]
" # "
-> Used as a separator for data. Do NOT edit nor add this symbol in your text.
" , "
-> Data separated by "#" is further separated by commas.
Do NOT edit nor add this symbol in your text.
" / "
-> Used in Text_Item.txt, etc. Data separated by "," is further separated by slashes.
Do NOT edit nor add this symbol in your text.
"10005", "501", "51" - numbers at the beginning of a line
-> Index used in the game.
Do NOT erase, add or edit in any way.
"[ba]", "[Tosyu]" - descriptions in brackets []
-> Are replaced with a unique word defined in the game.
Do NOT erase, add or edit in any way.
[Text_Event.txt special symbols]
" @ "
-> Mostly used in Text_Event.txt.
Text chunks are separated by "@"
In the game "@" will send the previous text to be displayed in the message window.
" / "
-> It used differently in Text_Item.txt.
The number written on the left indicated the speaker in the dialogue.
For example:
「13/三つの流派を操る侵入者… 「13/The rumored master of the three shools…
物見の報告は本当のようですね。@」 We might be facing such an intruder indeed.@」
Here, "13" is the speaker. This number checks with "Name_Table.txt"
If you refer to the table, "13" is 美々 (Mimi).
"]] 0016" - lines starting with " ]] "
-> used in the engine to display an enemy.
Do NOT edit or erase.
"[[020000" - lines starting with " [[ "
-> Refers to effects like of fadeout, ejaculation, change of pose, etc.
Please do NOT edit or erase, until you are confident you know what you are doing.
Below this is a description of each registered effect:
"]]]|W1|H1|t0|Y0.43|S0.20@" - lines starting with " ]]] "
-> This command controls the cut-in camera.
" | " separates each distinct instruction
W1: Width of the camera, ranging 0~1
" W0.3 ", for example, will use 30% of the screen's horizontal size
H1: Heigth of the camera, ranging 0~1
" H0.8 ", for example, will use 80% of the screen's vertical size
t0: the enemy to focus on, starting with " t0 "
" t2 ", for example, will center the view on the third enemy
Y0.43: the height to focus on
" Y0.25 " would be a knee-high focus
" Y0.55 " would be a face-high focus
S0.20: zoom distance of the cut-in. A lower number is a closer zoom.
" S0.20 " is a considerable zoom
" S0.35 " is the standard
"[[[00003@" - lines starting with " [[[ "
-> Controls the background. Do NOT edit or erase.