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ACT [ウズラざなっく /Quail ] セタリアの魔境 / Setaria's Makyou (RJ323773)


Im stuck at the same place. Theres a statue i haven't activated in one of the shark rooms, but I cant find the key for it anywhere :(
Nvm, the key is in the crazy maze ladies crazy maze
 
Anybody know what engine this game is using? I want to crack it open and translate all the hints and stuff before playing it for real
 
Anybody know what engine this game is using? I want to crack it open and translate all the hints and stuff before playing it for real

This is a gamemaker game. The Undertale Mod Tool works on it. :)

I'm completely new to gamemaker, but I'll give the files a look, to see if I can spot where the texts are.
If you manage to do it on your end, we (as well as the dev) would be very interested by it, I'm sure :-3

Edit:
The dialogues seem to be in the game objects. It will probably take some time to translate everything, but I can give it a try on one of the enemies.

Edit 2:
Spotted where the dialogs were for the H scenes, but changes to the script do not seem to be taken into account. I continue looking , but someone who knows how to get things around will be welcome.

Edit 3:
Made it work!
I'll start working on it this evening and tomorrow.
Japanese onomatopeias will be a pain to translate XD

Edit 4:
I managed to do a handful of enemies for tonight. While I'm fluent in english, I am not in Japanese, so the quality of the translation will be mostly dependant on Google...
If people want to help me with the translation work, or do it themselves, they can pick up the Undertale Mod Tool here ( ) and open the data.win file with it.

The narration of the H-scenes are under the Game objects label, the classes starting with "H..."
The rest, like the notes or the description for background elements, seem to be miscellanously put in "Strings".
 
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Can anyone tell me what this text says? I'm assuming I have to activate this statue to move on, but all I get is this message. I don't seem to be finding any way to progress other than that. The statue is located in a room full of pillars, just after a save/restoration point, and that save point is located just after the large room full of slimes and an alraune (the first I've seen)


Edit: Naturally I find the answer just after posting this. It turns out some platforms need to be shot at rather than jumped on, and it's hard to tell the difference.
I'm literally shooting everywhere and can't find the trick, care to explain please ? :(
 
You're obviously not shooting everywhere. That one spot you're not shooting at? Shoot there. The thing you're supposed to shoot will light up when hit by a sperm-bullet BTW.
 
This is a gamemaker game. The Undertale Mod Tool works on it. :)

I'm completely new to gamemaker, but I'll give the files a look, to see if I can spot where the texts are.
If you manage to do it on your end, we (as well as the dev) would be very interested by it, I'm sure :-3

Edit:
The dialogues seem to be in the game objects. It will probably take some time to translate everything, but I can give it a try on one of the enemies.

Edit 2:
Spotted where the dialogs were for the H scenes, but changes to the script do not seem to be taken into account. I continue looking , but someone who knows how to get things around will be welcome.

Edit 3:
Made it work!
I'll start working on it this evening and tomorrow.
Japanese onomatopeias will be a pain to translate XD

Edit 4:
I managed to do a handful of enemies for tonight. While I'm fluent in english, I am not in Japanese, so the quality of the translation will be mostly dependant on Google...
If people want to help me with the translation work, or do it themselves, they can pick up the Undertale Mod Tool here ( ) and open the data.win file with it.

The narration of the H-scenes are under the Game objects label, the classes starting with "H..."
The rest, like the notes or the description for background elements, seem to be miscellanously put in "Strings".

How do i run "UndertaleModTool.csproj" ? is this what you're using to open the win or wait is it the .sln ?

If you don't like using google (google is really not bad imo) Translation aggregator has some other options.

Thank you for posting your save.
 
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If people want to help me with the translation work, or do it themselves, they can pick up the Undertale Mod Tool here ( ) and open the data.win file with it.

Translated the images for the controls. Under `Texture page items` they are going to be PageItem14 and PageItem15. You can integrate them into your project with the import button. Otherwise PageItem19 and PageItem121 can also be translated but the 19 will take a bit more effort and 121 I have no idea what it says.

Good luck!
 

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I can't find the darn key to go in the room with the sharks in the mansion. I already got the one out of the ghost girl that grabs you and teleports you to a room of doors where your lust keeps going up as well as the one that is in the room after the wall crawlers.
 
I can't find the darn key to go in the room with the sharks in the mansion. I already got the one out of the ghost girl that grabs you and teleports you to a room of doors where your lust keeps going up as well as the one that is in the room after the wall crawlers.
There are at least 3 chests*, in the mansion maze. Pretty sure they all had medals for me.
 
Okay so someone told me that there are three statues you have to activate. You guys can apparently complete the game without getting into that blocked door but I don't know how to get past the second level. Can anyone help?

Alright so I found it and Im going to be a gentleman and let everyone know where it is.

1619317902738.png
 
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Does anyone know the precise combination to find the statue in the meat valley three door maze?
 
Does anyone know the precise combination to find the statue in the meat valley three door maze?
Combo is 2-2-3-2. If you rush the doors you won't even have to kill anything.

Random aside I thought of, I wonder if the dev pulled any inspiration from Kurovadis. The themes of the 2nd and 3rd levels are notably similar to Kurovadis' corresponding areas (spooky mansion, fleshwall hellscape), albeit considerably expanded upon in terms of immersive atmosphere.
 
Combo is 2-2-3-2. If you rush the doors you won't even have to kill anything.

Random aside I thought of, I wonder if the dev pulled any inspiration from Kurovadis. The themes of the 2nd and 3rd levels are notably similar to Kurovadis' corresponding areas (spooky mansion, fleshwall hellscape), albeit considerably expanded upon in terms of immersive atmosphere.

Thanks

Overall, it was a pretty good game. Does a better job at making sex scary than most other games out there. Not gonna lie, that cyclops eye shaking the screen was creepy as fuck. This game is probably the only game where you DONT want to find all the H-scenes as some of these bosses and monsters are truly disgusting. Were talking the lust creatures in Dante's Inferno but turned up to 11 in some areas.
 
How do i run "UndertaleModTool.csproj" ? is this what you're using to open the win or wait is it the .sln ?

If you don't like using google (google is really not bad imo) Translation aggregator has some other options.

Thank you for posting your save.

Download the zip on the release page, then use the .exe.
Open the data.win file and have fun. :-3
 
New update v1.11

1.F1 for fullscreen
2.Added new sort of a brighter mode in the starting room, the little cube(note that you have to go activate it everytime you start the game)
3. Added boss revive(not sure it revive the jump scare) ,the upper fourth statue, revives all boss
NOTE THAT USING THIS OPTION WILL DISABLE GALLERY MODE UNTIL YOU DEFEAT FINAL BOSS AGAIN, YOU ONLY NEED TO DEFEAT FINAL BOSS!
4. Added gallery mode, the lower fourth statue

Controls for gallery mode
Note that when the pink gauge reaches above 90%, you cant control much till the animation finishes

A, D: To switch animation, you can see which number of scene you are at the 現在のシーン番号
W, S: Switch monsters
F: Ejaculate
X,Z: zoom in , zoom out
arrows keys: Move sprite
G: Lock the pink gauge( Girls face change depends on the amount of gauge)
E, Q: Increase, Decrease speed
Tab: Hide the explanation UI(the lower left log still remains tho)
Space bar: Exits gallery mode

Well after looking at every scene, I realize there are quite lot of variation of animation I didnt even get to see and the variation of the player face depends on the pink gauge, def look forward to this circle next game or update :)
 
So, good news: I was done with the translations. H-scene text is easily translatable and porting it to this new version should not take *too* long.
Lukewarm news: Since it modifies the data.win file, where the magic happens, I will have to copy paste my work. So it will take a little longer.
Bad albeit not-so-bad news: the story/lore stuff gets broken when translated (the ones with interacting objects), probably because the way the text is displayed. I'll translate the into, as it gives a little story, but otherwise you are not missing much.

I'll create a post in the translation section either when I'm done or by tonight with whatever I could do. In the meantime, I'll take a break.
 
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You're obviously not shooting everywhere. That one spot you're not shooting at? Shoot there. The thing you're supposed to shoot will light up when hit by a sperm-bullet BTW.
Still no idea... It has something to do with the hand statues or was I wrong from the start ? Because there's nothing else except this, grass, and the statue that needs to light up lol
 
I'm literally shooting everywhere and can't find the trick, care to explain please ? :(


So from the blue teleporter/waypoint statue, go up to where you see the wall that's blocked off to the right (it's one you'll have to destroy with the laser when you get it) and then from there use the platforms on the left to go up again. Heading down that path, you'll find yourself in a room with blue slimes all over the walls. Exiting upward one more time will get you a health upgrade, if you haven't been this way before.

A little further to the right you'll see a little pit with two grey girls in it. Above them is what looks like a platform you should be able to jump on, except if you try you'll pass right through it. Shoot that platform instead, and the crates on top of the platform will fall into the little pit area. You can then use those to climb out and move on. Further down that path you will find another one of the key items you need to use to activate those golden statues, like the one that was there in my screenshot
 
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