For what its worth, I enjoyed the ending, even if I didn't fully understand it. Really, the only let down for me was the final bosses themselves, as the hentai content of them didn't line up with my tastes much, but they were pretty fun to fight at the very least and made for a good challenge!
Also, I never did finish Succubus Nests, but it feels like this game could almost be a prequel of sorts to it if I'm not mistaken? That said, I wouldn't really be able to say in either case as I never finished Nests, but it did give me that vibe at least from what I recall of the beginning of Succubus Nests.
Definitely look forward to seeing what else gets added though, or any future titles you might work on!
The ending is, well, you don't have to understand... However, I haven't drawn what happens after the retards, so if there is room, I would like to add it.
This game is later than Succubus Nest. I don't think you can tell, though, since you only mention it a little in the game.
there is nothing really wrong with the game in my opinion, it just needs some adjustments, right now its walk through mostly empty hallways, then like three boss battles in a row... I really only find the spawner event to be the fun part. Game feels like it should be at some point you just got taken down by the number of weak enemies that kept grabbing you, not that gear didn't spawn so you have nothing to fight the bosses with. I really thought it was going to be floor after floor increasing in difficulty ending with that spawner event and then you get to head back to the safe area gear up each time. then finally fight the Succubi.
Yes, I think you are generally right.
None of the universal rooms make much sense.
When it was first developed, the plan was to go back to the base and take whatever order of attack you wanted.
However, we didn't have a good location for that, so they are now connected in a direct line.
Succubus Heaven.png
What can I do? Both are standing still, doesnt attack me and I can't attack them.
It is a bug that occurs in specific situations.
We have already fixed it, but the cause and workaround vary depending on the version.
If it is happening in Release 1.0.20220323, it is a bug caused by the benefit "Official History". Sorry, there is no workaround for this situation.
If it is happening in Release 1.0.20220317, you can work around it by throwing a weapon and taking the friend down once before going hostile.