Yilin
Jungle Girl
- Joined
- Sep 27, 2016
- Messages
- 205
- Reputation score
- 71

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Gameplay:
The dev describes the gameplay loop as Information Gathering (Boss's Weaknesses/Moveset etc) -> Preparation (Levelling, Crafting/Upgrading Equipment) -> Boss Battling.
The main character goes through randomly-generated maps and can kill mooks on touch for exp, while gathering money and materials. As the player has limited skill slots, he needs to choose what to equip in town in response to the boss, as he cannot change his setup inside the dungeon.
Boss battles (which are either normal fantasy monsters or succubi) are similar to the original Monster Girl Quest battles where there's quite a bit of strategy: you will need to take calculated hits and manage your health, instead of bulldozing with attacks and chugging a full heal when low. The player needs to make decisions in response the opponent's next move (e.g. absorb the correct elemental attack to nullify it, or dodge attacks he can't absorb, or go on the offensive while taking a weak hit).
Succubus bosses will also introduce QTE sex attacks, and the main character is level drained if he climaxes.
Controls:
Standard RPGMaker.
Tab opens message log.
Apparently V is used for mining, but I didn't see any mining nodes in the trial.
H-content:
14
Trial only has a test battle against a succubus where she'll use sex attacks on you, but you can't kill her and there's also no loss scene if you die. No idea how the real game is like.
The store page also says losing to the succubi will move the player to an alt route where the MC falls to their temptations, along with route-specific scenes.
Story:
While applying to be an adventurer to help others, the main character Tei learns he's a hero, and is warned that the demons will pull underhanded and insidious tricks to get him out of the picture before he gathers strength and experience. He'll have to stop the looming demon invasion without succumbing to their ploys.
Personal comments:
I only noticed this game because I saw a random tweet worrying if it would get hit by lawyers for using "Tales Of" in its name. Not an unfounded worry either considering how Lizbeth was hit for being Atelier-like.
The boss combat is interesting but the rest of the game mechanics feels lukewarm to me. Posting to see if anyone decides to give the full thing a shot.
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