Ok, I autistically gathered all the animations I could, including the ones from the Gamma demo.
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Hopefully will be of use. And people will stop getting surprised every time I mention in this thread that there are sex scenes in this game (Gamma demo even had the rare Natane penetration, I didn't rememeber that). Plz don't hate on naming conventions and obvious autism.
Two animations (2 and 3 on the old Gaude grab on Nina) are botched -- files are there, but they were jumbled and I can't seem to put them in the right order, so they're mixed, apologies.
yea sickle it had so much potential though wait are those grabs not implemented like ki says?
No no, the ones we can access are (mostly) very much implemented. You can see them all either in game or in the gallery of the last version, and you can see some grabs that aren't in the final version (such as a Shumako's Shuma-style grab or the old Gaude and Blude animations) in the Gamma demo. Only one I haven't seen ingame is the tachikoma on Arianrod, and maybe I just have missed it.
Maybe I've been unclear, I mean that there are separate animations. Progressive. So a Zomble will bite first (one) and then breast suck (two), in a different way for each girl (x3, six animations).
Some are "not implemented" as in they're, e.g., in the gallery and not ingame, stuff like that. The level 0 boss has a suckling and a rape animation on Nina, and Shumako the slime girl has a grab on all three characters, but you can only see them in the gallery and he'll never perform them in the game, they're not even in the files (Shumako, interestingly, has her side of the animation, where she burrows her tentacles, whereas you can see them surfacing and grabbing only on the gallery).
I'm more talking about the wasted potential, as in the author really worked in a disorganized way — remade animations instead of continuing, concentrated on gameplay more than hentai, wasted time making animations for new characters instead of concluding Melody Blood (see how the character with the most animations in the gallery is the protagonist of that other Sprite game he made, the black haired girl). So, for instance, a Gaude can grab Natane in 4 ways, but seeing all 4 animations isn't easy since they progress and you can't cycle them and they're not in the gallery (maybe one only when she still has bullets, one when she's over 50% hp, one when she's below one after defeat… you get the idea), or the stuff I said about some monsters only raping a specific girl and you might play the slime level 3 times trying to figure out what conditions will trigger the boss's grab without knowing it's not implemented.
I guess the big question now is can any of these grabs be reimplemented? Seems a shame to have this dev's legacy rot while they neglect their work on the 3d version with their creepy lovedoll things I keep seeing them post on their twitter.
Lol, yes I've seen them. He posts pretty random stuff.
Melody Blood 3d is shaping up to be the same as Melody Blood. Some exceptional animations, really annoyingly hard to get to, will never be finished. Such a pity.