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ACT [八角家] ハチナ怪異譚 (RJ431925)


I messed with the save files and modified them. I have modified each savedata accordingly for specific encounters/events. I hope they work for everyone.
+General modifications and how to use:
•Place the savedatas in "ハチナ怪異譚_Data". Back up your saves.
•Left Ctrl to dash (I recommend Jump + Dash to avoid getting stuck in place)
•Up + Attack will now perform an uppercut slash
•Her ecstasy points are really high for different (lewder) voice lines
•She has a debuff on her with an "eye" tattoo on her chest/outfit.
•I had the "Flute" item hacked with " ! " symbol for easy visual access

+savedata1 (Tutorial boss)
•Prologue, if she gets grabbed by the Tutorial "boss" her ecstasy level will exceed 100% (~200% max). Don't press any buttons, just let the animation play out.
-Do not pass beyond this stage or trigger any future events with the Flute. Doing so might remove the Tutorial "boss" (and mess up the save file if you save)

+savedata2 (Cave boss, bad end 1)
1.Teleport to 無間洞内部, travel all the way left, take the Mushroom (1) and eat it with the right (D) choice.
2.Move all the way back to the right and screen transition into the boss room, but don't trigger the boss, move back to the last screen. (If you trigger the boss, teleport back to 無間洞内部 with the Flute)
3.Repeat step 1. This should be Mushroom (2).
4.Repeat step 2.
5.Repeat step 1, but this time, you should get a pink dialogue. This would be Mushroom (3).
6.Repeat step 2.
7.Repeat step 5 and this time it will ALSO be a pink dialogue. This is Mushroom (4) and should be the last one needed to trigger the Cave boss bad end.
8.Head to the boss room and trigger the cutscene.
-This Mushroom event resets every time the game reboots (or reloads). The method explained above is the quickest/easiest I have found to trigger it

•The red-looking monster (leech?) that throws it's tongue and grabs MC from above and puts her in the air can trigger her ecstasy beyond 100% (~200% max). Don't press any buttons, just let the animation play out.
-Similar to Tutorial "boss", do not teleport or travel to any location that trigger future events. Doing so might despawn the Cave boss (and mess up the save file if you save)

+savedata3 (bad end 2)
•MC should be in the room already that triggers the bad end 2. Move to the right to trigger it.
•Recommend using this file for the blue explosion slime in the cave and hypnosis plant at 大鳥山道. Teleporting to 大鳥山道 will despawn enemies. Instead, walk there from 六角通.
•savedata3 is pretty much "end game" for the demo. You can travel to most places (excluding some hacked locations that are visually present on the map, but inaccessible)

+savedata2 and savedata3 (NPC event at 薄羽村)
•These two savedata can trigger the NPC grapple at 薄羽村 town in the house located on the very right. (Unfortunately, I don't know if there is a way to remove the UI that forces the player to use an item to get the NPC off).

+Extra notes
•Because of how the savedata works, it is impossible to condense all the encounters/events in one savedata.
•If you want to modify specific events in the game, you have to open Notepad and modify the number for "scenerioProcess" 2 = Tutorial boss / 80 = Cave boss / 174 = bad end 2, etc.
edited: •If you want hypnosis debuff, find "hypno" debuff and change it to true. It plays a different voice line. There is a visual bug with her hypnosis eyes if she walks into houses.
•Game is very buggy, so if you ever get stuck from dashing or inescapable animation, use the Flute or Load the savedata.
 

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In the caves at the bottom left there is a room with collectable items behind a set of 3 exploding slime rocks that has a small rock in the center with a dialogue prompt. Has anyone translated/figured out if this is something that can be used/done in the demo? I tried using the C attack and the down stab, but hadn't succeeded in getting anything to happen. I'm guessing that since the flute map shows there is another pathway out of the cave this is something that will be unlocked in the full game, but it doesn't hurt to ask.

The demo was a blast, the only big unfortunate thing is that certain enemies won't respawn, so seeing the boss requires a save file, and if you want to see the fly nest or the ground tentacle again, you are stuck with creating a new game.
 
the only big unfortunate thing is that certain enemies won't respawn, so seeing the boss requires a save file, and if you want to see the fly nest or the ground tentacle again, you are stuck with creating a new game.
For now.
When we eventually get the full game, we can view everything via "Gallery" mode.
Wished it was here.

Some demos will implement a gallery mode, even if it's incomplete and only include 2-3 enemies.
 
Not sure if it's a bug, but I have some interesting reaction with the 1st boss.
The boss is bouncing around while Hachina is getting fucked inside.

Screenshot (805).png
 
You aren't supposed to jump attack it your supposed to use the new skill ti make the platforms hit it so it smashes into the walls.
.........I just did this and it speeds it up so much....it is not intuitive as I saw the icon highlight the platform but didn't make it out in time to see it was the same as the wood ones....so I took it as just saying "hey these move or your meant to stand here and see what happens" though it doesn't help that the devs didn't have the gimmick used anywhere else in the cave as they could have done so to tutorialise players without them feeling under pressure or time constraints as a boss fight gives.
I do not understand why the dev insists on making these games so ridiculously easy to the point that it hurts the erotic content and all the mechanics he sets up. Hopefully the hard mode that's currently locked will fix that.
Due to how they did Mermadian.......I doubt it may be slightly harder as the struggle game is a big hard to escape from if you've got the debuffs but fighting is very easy....hope for some buyable upgrades into increased damage so they can increase the HP of the enemies.
Not sure if it's a bug, but I have some interesting reaction with the 1st boss.
The boss is bouncing around while Hachina is getting fucked inside.

View attachment 45957
I got that too more than a few times.....not always though...I believe it's a bug as most of the time it was a sitting still animation for me.....however I would like to hope that they keep this bug in as it's nice in my mind.
 
Another one of those games that felt really overhyped to me, I found the demo to be just alright. This dev still makes his games way too easy, I don't understand why he makes all these intricate lewd mechanics only to make the game such a breeze that you won't even get to see any of it just by playing leisurely. You'll have to watch the animations play out for 2 whole minutes to even catch any of the status ailments. Some of the grapples are weirdly abrupt too, approach any of the bigger enemies and you'll find yourself inside the monster the second you touched them. I find the spritework somewhat middling too, they feel really similar to the previous game and the sprite tweening makes everything feel too same-y since it often feels like it's the same art with the limbs just being positioned a bit differently.
I do think the character designs are great at least. Just feels like he hasn't learned anything from his previous game. Also somewhat buggy, I got clipped out of bounds by a grapple thrice.
 
Another one of those games that felt really overhyped to me, I found the demo to be just alright. This dev still makes his games way too easy, I don't understand why he makes all these intricate lewd mechanics only to make the game such a breeze that you won't even get to see any of it just by playing leisurely. You'll have to watch the animations play out for 2 whole minutes to even catch any of the status ailments. Some of the grapples are weirdly abrupt too, approach any of the bigger enemies and you'll find yourself inside the monster the second you touched them. I find the spritework somewhat middling too, they feel really similar to the previous game and the sprite tweening makes everything feel too same-y since it often feels like it's the same art with the limbs just being positioned a bit differently.
I do think the character designs are great at least. Just feels like he hasn't learned anything from his previous game. Also somewhat buggy, I got clipped out of bounds by a grapple thrice.

Outside of much preferring easy H-games to hard ones (because hitting a middle is far far too much to ask from most h-game devs...), i agree with all of this.

The overhype feeling, the abrupt grapples, the similarity to the previous game, and the flash-style tweening.

Also, while easy, man these games do not know how to gauge a boss's proper hp bar, but i can't blame some h-dev for that, since a lot of big name normal games seem to have forgotten this too, turning their bosses into a big spongey showcase of "look at all of the cool ideas i had for this boss" without remembering players don't find the boss doing cool shit to be fun beyond the first time, if then.
 
Another one of those games that felt really overhyped to me, I found the demo to be just alright. This dev still makes his games way too easy, I don't understand why he makes all these intricate lewd mechanics only to make the game such a breeze that you won't even get to see any of it just by playing leisurely. You'll have to watch the animations play out for 2 whole minutes to even catch any of the status ailments. Some of the grapples are weirdly abrupt too, approach any of the bigger enemies and you'll find yourself inside the monster the second you touched them. I find the spritework somewhat middling too, they feel really similar to the previous game and the sprite tweening makes everything feel too same-y since it often feels like it's the same art with the limbs just being positioned a bit differently.
I do think the character designs are great at least. Just feels like he hasn't learned anything from his previous game. Also somewhat buggy, I got clipped out of bounds by a grapple thrice.

Clearly the solution to the game being to easy is to perform a dread ritual to summon forth @Mc Swagger to make a difficulty and immersion mod for this one like he made for the previous game. His last one was glorious in my own opinion, and made it much better.

(Don't feel obligated Mc Swagger, but at the same time know that I would very much be interested if you made another mod, and be willing to help playtest again if you did.)
 
I was just about to mention how if the game doesn't turn out well we can hope that someone like @Mc Swagger does mod it to make it all good and fix issues and difficulty as best as they can. As I agree with @A Lost Cat on prefering to have a game be easier rather than too hard as oh boy I have found some action side scrollers have a higher level of difficulty than Train Molester Undercover girl (or whatever it's called) that was already hard enough but the H-animations barely were enough of a reward in return for unlocking the gallery in the end. I do find the escape difficulty when it's got the extra restained bonus against you to provide a nearly good enough difficulty in that area.
 
Clearly the solution to the game being to easy is to perform a dread ritual to summon forth @Mc Swagger to make a difficulty and immersion mod for this one like he made for the previous game. His last one was glorious in my own opinion, and made it much better.

(Don't feel obligated Mc Swagger, but at the same time know that I would very much be interested if you made another mod, and be willing to help playtest again if you did.)

I kind of ride the fence in terms of whether H-games in general should be/are easier to play than harder, but I will say I really liked the direction that mod went. If there's any chance he makes another one and needs help playtesting, I'd be thrilled to help as well. I quite enjoy this dev's work and I will continue to enjoy it, but I am also of the opinion that ever since he went into the sidescroller/ACT genre, the games became significantly easier and consequently not as thrilling as the first one was.

I can't actually read any of the debuffs so I'm just gonna make some up: if Hachina/Hasumi/Any H-game heroine is hypnotized, so horny she can't stop masturbating at random, and restrained in any way, there's no fucking way she should be able to wrestle her way out of the grip of some variant of tentacle monster that has many more limbs (arguably as strong as she is, if not moreso) than she does with ease, if at all. From a gameplay perspective I'd argue it makes sense, too: if you were unable to avoid these ailments getting stacked onto your character, you deserve the risk and potential punishment (reward for most of us here) for not being able to avoid/get rid of them.

Games like this with status ailments and the implication that the protag is too aroused to properly struggle or being put into a trance so they can't resist seem rare (or maybe I'm just shit at finding them), especially those with enough variety to not be one-note. It'd be a colossal waste if those implications are dashed by the ability to mash out of everything scot-free; no hp damage, no status until you let the animation play out which is kind of jarring given the context of what's happening, no real risk. It's all very binary; just throw Hachina at the screen until she's fucked or everything else is.
 
Outside of much preferring easy H-games to hard ones (because hitting a middle is far far too much to ask from most h-game devs...), i agree with all of this.

The overhype feeling, the abrupt grapples, the similarity to the previous game, and the flash-style tweening.

Also, while easy, man these games do not know how to gauge a boss's proper hp bar, but i can't blame some h-dev for that, since a lot of big name normal games seem to have forgotten this too, turning their bosses into a big spongey showcase of "look at all of the cool ideas i had for this boss" without remembering players don't find the boss doing cool shit to be fun beyond the first time, if then.

Hmm, the majority is playing these H-Games mainly for the animations and not for gameplay challenge I assume. I´m ok if games have a hard mode for players who like that, but it shall be easy to play on easy or normal mode. The game is similar to the previous game, yes, but this don´t have to be bad at all as we have new enemies, new story, new main character and so on. Also sidescroller games of this quality are very rare so it might not have much competitioners. Mission Mermaiden has been sold 34k+ times on DL Site, this game will be successful too for sure. And the more players it has, the bigger the chances for some mods ;-)
 
Wait, how do you do it?
Stand on one of the moving platforms. When the boss is more or less above the other one, use the downward smash attack. Repeat until he stops hovering over the other platform or dies. Reposition as necessary.
 
its still on beta, is it even worth it to try to uncensor it when it still on development progress?
 
The Ci-en demo still has no mosaic on, so maybe hold on to that.
 
The obvious solution to difficulty is making a casual version for people who prefer easy and an actual difficult version so the game mechanics can behave as if they were in an actual game (especially in terms of H). There's actually a greyed out difficulty option in the demo but I can GURANTEE the most it will do is increase damage from enemy attacks, the grappling will be marginally more difficult--meaning 0.5 seconds to mash out of a grab as opposed to 0.1 seconds lol

Hmm, the majority is playing these H-Games mainly for the animations and not for gameplay challenge I assume. I´m ok if games have a hard mode for players who like that, but it shall be easy to play on easy or normal mode. The game is similar to the previous game, yes, but this don´t have to be bad at all as we have new enemies, new story, new main character and so on. Also sidescroller games of this quality are very rare so it might not have much competitioners. Mission Mermaiden has been sold 34k+ times on DL Site, this game will be successful too for sure. And the more players it has, the bigger the chances for some mods ;-)

If it's this level of easy you may as well just watch a gallery video I can't lie.
 
They just should do tekken style grapples where you have to read the enemy's animations between a number of throws and then do the corresponding correct input quickly enough, or other fighting games where you have like 6 frames, otherwise heavy entry penalty. Should solve everything. 😁
 
For those trying to uncensor the game: It seems like some (not all) textures are manually censored... Here's image_bindSporeking2ArrAdd4ed.png:
View attachment 45973
The game has a Mosaic censor on top of these textures.

They are just additional texture files with censor, which are loaded instead of the non-censored sprites. The original non-censored sprites are still present on their original texture sheets.
1667420781618.png

Here the textures that needed be uncensored for the demo: HachinaDemo_Uncensor.zip
You can use BepInEx with Texture Replacer plugin to inject the edited textures, but you'd still need to get rid of the mosaic censor effect on top of it. I tried to use Universal Unity Demosaics plugin (using the DumbRendererDemosaic) but it causes randoms crashes while playing unfortunately... It does work though, but I have no clue why it randomly crashes.
 

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