Azrail26232
Demon Girl
- Joined
- Apr 8, 2011
- Messages
- 456
- Reputation score
- 360
It's the apocalypse everyone. Hitori Online has made a h-game that doesn't have a Loli MC.
Still has lots of other loli characters though.
Dlsite:
Story:
Basic as basic can be, the main character has been kidnapped and imprisoned in a dungeon full of lewd zombies, bugs, probably other stuff too. Escape. Fail. Get fucked. Try again.
Gameplay:
Rather than RPGmaker, this game uses some other engine I've never heard of, but controls are basically the same as any rpgmaker game, with the addition that you can use wasd in the place of arrow keys to move around, q and e, plus the mouse to look left and right, and left clicks count as Z for the catch-all interact/select button. Shift is sprint. There's no skip text option, but you can speed through the text heavy sections by setting the text speed to instant in the options and mashing z.
This is a semi-roguelike dungeon explorer. You are gonna die a lot, either due to the scarcity of healing items/spots, running out of decent attack items, or just picking the wrong option and getting raped while sleeping in a bed you thought was safe. Fortunately, as players of their previous games will know, Hitori Online loooooves their NG+ mechanics, so a gameover will just send you to the lap room, where you can save, check your achievements, and start over. Restarting loses all your items, but you keep your levels (borderline worthless as they are, as is typical for this dev), stat boosts from consumed items, and a couple of special items that you might have found while exploring. Achievements will also give you items to start following laps, giving you an easier time as you explore more.
Basically wander around the dungeon, picking up items, searching rooms, opening chests, and fighting enemies with all the items you've gathered. Fights are typical turnbased stuff, except you have no regular attack option. You do have a cheap attack skill, but it's so shit it might as well not exist, taking tens of turns to kill even the easiest enemies, which will happily kill you in 5-10. Instead you use all those items you've gathered as 1-shot attacks, meaning you should try to gather as many as possible, and save the best ones for the tough fights. Don't use the keys and lockpicks as weapons, despite the fact that you can, they're much more useful opening doors and chests that have higher quality loot.
There are several forks in the dungeon, and you can't backtrack in a given lap. Fortunately this isn't a procedurally generated dungeon; maps, enemies and item locations stay the same, letting you memorise things to get (for example, one early fork I found has a weak skeleton knight that guards a chest containing a potion that fully heals you and buffs your attack and defence, a must-have for boss fights). These forking paths can mean different paths lead to drastically different areas, one fork I've found leads to a nest of insects, while another leads through hordes of zombies to a golem boss.
To make exploration even more complex, defeat doesn't always kill you; some enemies will "just" rape you (though let it happen twice or three times and it's a bad end for you), some will drag you to a new area, some of which aren't just extended gameover sequences. That insect nest I mentioned earlier? It has a super tough bossfight (might be unwinnable, beyond my ability to test), and on defeat moves you deeper into their nest, which can be escaped (if you pick the right options, anyway), leading to a whole new area.
I have yet to find the end of either path, nor can I rule out other paths existing somewhere, so I have no idea how extensive the demo actually is.
Unfortunately, I have no idea how to hook this game, as it's an engine I'm unfamiliar with, and my go-to options aren't working. If anyone knows/finds something that works, please let me know, using OCR to translate options suuucks.

Still has lots of other loli characters though.
Dlsite:
You must be registered to see the links
Story:
Basic as basic can be, the main character has been kidnapped and imprisoned in a dungeon full of lewd zombies, bugs, probably other stuff too. Escape. Fail. Get fucked. Try again.
Gameplay:
Rather than RPGmaker, this game uses some other engine I've never heard of, but controls are basically the same as any rpgmaker game, with the addition that you can use wasd in the place of arrow keys to move around, q and e, plus the mouse to look left and right, and left clicks count as Z for the catch-all interact/select button. Shift is sprint. There's no skip text option, but you can speed through the text heavy sections by setting the text speed to instant in the options and mashing z.
This is a semi-roguelike dungeon explorer. You are gonna die a lot, either due to the scarcity of healing items/spots, running out of decent attack items, or just picking the wrong option and getting raped while sleeping in a bed you thought was safe. Fortunately, as players of their previous games will know, Hitori Online loooooves their NG+ mechanics, so a gameover will just send you to the lap room, where you can save, check your achievements, and start over. Restarting loses all your items, but you keep your levels (borderline worthless as they are, as is typical for this dev), stat boosts from consumed items, and a couple of special items that you might have found while exploring. Achievements will also give you items to start following laps, giving you an easier time as you explore more.
Basically wander around the dungeon, picking up items, searching rooms, opening chests, and fighting enemies with all the items you've gathered. Fights are typical turnbased stuff, except you have no regular attack option. You do have a cheap attack skill, but it's so shit it might as well not exist, taking tens of turns to kill even the easiest enemies, which will happily kill you in 5-10. Instead you use all those items you've gathered as 1-shot attacks, meaning you should try to gather as many as possible, and save the best ones for the tough fights. Don't use the keys and lockpicks as weapons, despite the fact that you can, they're much more useful opening doors and chests that have higher quality loot.
There are several forks in the dungeon, and you can't backtrack in a given lap. Fortunately this isn't a procedurally generated dungeon; maps, enemies and item locations stay the same, letting you memorise things to get (for example, one early fork I found has a weak skeleton knight that guards a chest containing a potion that fully heals you and buffs your attack and defence, a must-have for boss fights). These forking paths can mean different paths lead to drastically different areas, one fork I've found leads to a nest of insects, while another leads through hordes of zombies to a golem boss.
To make exploration even more complex, defeat doesn't always kill you; some enemies will "just" rape you (though let it happen twice or three times and it's a bad end for you), some will drag you to a new area, some of which aren't just extended gameover sequences. That insect nest I mentioned earlier? It has a super tough bossfight (might be unwinnable, beyond my ability to test), and on defeat moves you deeper into their nest, which can be escaped (if you pick the right options, anyway), leading to a whole new area.
I have yet to find the end of either path, nor can I rule out other paths existing somewhere, so I have no idea how extensive the demo actually is.
Unfortunately, I have no idea how to hook this game, as it's an engine I'm unfamiliar with, and my go-to options aren't working. If anyone knows/finds something that works, please let me know, using OCR to translate options suuucks.