T4ke
Lurker
- Joined
- Jul 15, 2009
- Messages
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- 270
In CommonEvents.json there's the following line
Code:{"id":1038,"list":[{"code":108,"indent":0,"parameters":["戦闘・マップ"]},{"code":112,"indent":0,"parameters":[]},{"code":356,"indent":1,"parameters":["CallWait 30"]},{"code":122,"indent":1,"parameters":[4869,4869,1,0,1]},{"code":111,"indent":1,"parameters":[1,4869,0,2,1]},{"code":113,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":412,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":413,"indent":0,"parameters":[]},{"code":356,"indent":0,"parameters":["EraceCutinAll"]},{"code":121,"indent":0,"parameters":[2919,2919,1]},{"code":0,"indent":0,"parameters":[]}],"name":"延迟关闭骚扰差分","switchId":2919,"trigger":2},
If I delete the {"code":356,"indent":0,"parameters":["EraceCutinAll"]} part, all cut-ins outside of battle behave correctly, but during battles after escaping being bound, the cut-in stays on screen.
If I leave it in, the cut-ins during battle disappear after 1 second (which is vanilla behavior), but the cut-ins outside battle disappear after 1sec as well (which isn't vanilla behavior)
Ok I looked into it, this behavior is controlled by a new event, added by the mod. I extended the cutin time to ~20 sec. which should be long enough. Search for {"id":1038," in the CommonEvents.json and replace the whole line with the code in the spoiler.
{"id":1038,"list":[{"code":108,"indent":0,"parameters":["戦闘・マップ"]},{"code":112,"indent":0,"parameters":[]},{"code":356,"indent":1,"parameters":["CallWait 30"]},{"code":122,"indent":1,"parameters":[4869,4869,1,0,1]},{"code":111,"indent":1,"parameters":[1,4869,0,20,1]},{"code":113,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":412,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":413,"indent":0,"parameters":[]},{"code":356,"indent":0,"parameters":["EraceCutinAll"]},{"code":121,"indent":0,"parameters":[2919,2919,1]},{"code":0,"indent":0,"parameters":[]}],"name":"延迟关闭骚扰差分","switchId":2919,"trigger":2},
So I actually haven't seen that. Does it start at a certain level or after a certain boss fight?
Some Engrams give Amane MP reg which actively cancels out that effect. Also if you are using an older version of my translation Amane might still have natural MP reg. There is a fix for that here.
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