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RPG RPG Maker [Devil's Office] SHRIFT 2 (RJ318368)


TheUnsaid

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You can be drained to death. One thing you should know, that i had to find out is that if you want to level up your companions, you have to use the indulgence that allows for level drain. There are quests that require specific girls to be a certain level and the only way i know how to get them levels is by using an indulgence and letting them drain your levels.

Another thing i need to mention is that if you lose too many fights to monster girls they get super high level and it becomes impossible to beat them, you can reset their level at the hotel with the book in the middle of the room that lists them all. Reloading saves doesn't change anything so you can't beat the system that way, make sure you are ready to fight before you do, refighting after losing will restore everything except your drained levels so the fight will be tougher than the first time.
It's not death. You can be drained to the point the demon owns your soul. Same deal as SHRIFT 1. You're not dead, you just get a character ending.
 

Sscdrake

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You can be drained to death. One thing you should know, that i had to find out is that if you want to level up your companions, you have to use the indulgence that allows for level drain. There are quests that require specific girls to be a certain level and the only way i know how to get them levels is by using an indulgence and letting them drain your levels.

Another thing i need to mention is that if you lose too many fights to monster girls they get super high level and it becomes impossible to beat them, you can reset their level at the hotel with the book in the middle of the room that lists them all. Reloading saves doesn't change anything so you can't beat the system that way, make sure you are ready to fight before you do, refighting after losing will restore everything except your drained levels so the fight will be tougher than the first time.
Okay, thanks for the response. Hmm, I was certain you still got SP (from losing levels) even without the red card, but maybe I was mistaken. It's been a while since I played Shrift 1 and I vaguely remember the game warning you against using them too much or something, and you got a similar warning this time too so I was just curious. I never needed them in the first game so eh.

It sounds like it's a basic game mechanic this time if you need to level the girls for quests. Thanks again.
 

Serifyn

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Okay, thanks for the response. Hmm, I was certain you still got SP (from losing levels) even without the red card, but maybe I was mistaken. It's been a while since I played Shrift 1 and I vaguely remember the game warning you against using them too much or something, and you got a similar warning this time too so I was just curious. I never needed them in the first game so eh.

It sounds like it's a basic game mechanic this time if you need to level the girls for quests. Thanks again.
i believe you still get SP because you are ejaculating which causes the debuff but you don't lose your levels while doing so which doesn't level up the girls.
 

gruntyman

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so I got all excited from shrifted's work, played through..... i'm stuck on chapter 1, pardon my ignorance, but is that all there is done so far? 6 girls? no chapter 2 out yet? This translation has been very enjoyable by the way. If so I plan on waiting 4 years or so until all the chapters are out and translated so i can do a clean fully updated run. I paid dlsite for an incomplete game?

Edit: went back and read some posts from last year and apparently I've hit the wall rather quickly in this game, this is gonna take forever folks which is par for the course for niche fetish games like Shrift and Monster girl quest. That being said, I like where shrift 2 is going despite it's ease of difficulty compared to shrift 1. Lots of degenerate fetishes covered in chapter 1 attracting a wide audience, a solid translation by Shrifted revealed an interesting plot. l got to half mast getting stepped on by a lizard for some reason wtf...... All is going according to plan.
 
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Sscdrake

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so I got all excited from shrifted's work, played through..... i'm stuck on chapter 1, pardon my ignorance, but is that all there is done so far? 6 girls? no chapter 2 out yet? This translation has been very enjoyable by the way. If so I plan on waiting 4 years or so until all the chapters are out and translated so i can do a clean fully updated run. I paid dlsite for an incomplete game?

Edit: went back and read some posts from last year and apparently I've hit the wall rather quickly in this game, this is gonna take forever folks which is par for the course for niche fetish games like Shrift and Monster girl quest. That being said, I like where shrift 2 is going despite it's ease of difficulty compared to shrift 1. Lots of degenerate fetishes covered in chapter 1 attracting a wide audience, a solid translation by Shrifted revealed an interesting plot. l got to half mast getting stepped on by a lizard for some reason wtf...... All is going according to plan.
Some games have more excuses than others, to be honest. I have absolutely no idea what's taking Monster Girl Paradox so long, especially with the amount of money the dev surely made and the fact that so far nothing seems all that ridiculous. With my moderate coding knowledge and high degree of familiarity with RPG maker, I probably could make everything out right now in a year of casual work with a regular full time job if I outsourced all the art.

It's been six years since part 2... there have been major AAA games and single or two-man indie projects that have come out sooner and probably made less lol.
 

gruntyman

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I've patronated a few of those taking wayyyy too damn long games, and am starting to think some of them make more money NOT getting done. Monster Girl Island and Quest Failed to name a few. "It's right around the corner...... just need a little more money guys." Then you get the obligatory excuse for lack of update. "Cat died, family issues, my laptop froze and spontaneously combusted in my arms erasing years of progress! but keep up on patreon I'll get her done." And you know who's fault this is? It's MY fault. Why would the dev wrap up the game to get pirated out when the money keeps flowing in from suckers like me while it's NOT done? However I've learned my lesson, we need to pay for COMPLETED work folks. Stop getting raped...... unless it's a complete rape. Also don't rape a good dev that finishes his shit and pirate.
 
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super_slicer

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if I outsourced all the art.
I dunno, you'll have to argue with any of the good artists to get what you want out of them and even after you've hashed it out you still have to wait for them to deliver. Art is the biggest time/budget eater of any game, H-games worst of all. But without decent ( and consistent ) art there's a good chance nobody's going to buy your game.
 
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Troy168

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I dunno, you'll have to argue with any of the good artists to get what you want out of them and even after you've hashed it out you still have to wait for them to deliver. Art is the biggest time/budget eater of any game, H-games worst of all. But without decent ( and consistent ) art there's a good chance nobody's going to buy your game.
Not to mention, you would also need to find a programmer if you suck at programming (depending on what type of game you're making.)
 

Sscdrake

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I dunno, you'll have to argue with any of the good artists to get what you want out of them and even after you've hashed it out you still have to wait for them to deliver. Art is the biggest time/budget eater of any game, H-games worst of all. But without decent ( and consistent ) art there's a good chance nobody's going to buy your game.
You're actually right about this. One of my side gig projects includes the need to commission art, and though it's clean fantasy art, it's still probably the hardest part because every freelancer has their own work ethic, limits, and specialties. I can only imagine that being worse for h art, and of the kind Monster Girl specifically uses.

However, from my experience the better-payed artists (who have higher degrees of skill and more experience to match) tend to be far more professional with far quicker turnarounds, and if I could afford it, I'd use them even for the minor stuff. Hate to generalize too, but I'm pretty sure we can all agree that Japanese are generally more open when it comes to sexual content given they're currently the prime producers of a lot of fringe fetishes, especially in games, and since he can speak Japanese and is Japanese, I'd argue it would be a bit easier to find interested artists, especially considering the popularity of Monster Girl Quest.

I guess what I'm trying to say is that you're 100% right overall but in this specific case I don't think it should have been all that hard. Erotic doujinshi works are already pretty established in Japan in a way they're not anywhere else, i.e. you ain't going to find a Russian or French or whatever equivilant to dlsite, or at least not one that's really all that close, and the vast majority of ero games out there are Japanese for a reason probably.

There's a ton of content out for Monster Girl Quest Paradox though and MGQ the original is finished, so I'm not complaining... though Paradox gives us insight into some characters in a way I didn't realize I'd like as much as I did (like Promestein) so I'd love for that to be finished up too.

Meanwhile, there are plenty of other projects that haven't realized a single game and have perpetually been in development with zero signs of meaningful progress other than 'trust us bro' that make frankly utterly ridiculous amounts of money monthly from people who have paid weeeeeeeeeelllll beyond the game's final $15-$30 final price point, and for those games, I'm far, FAR less sympathetic.

Not to mention, you would also need to find a programmer if you suck at programming (depending on what type of game you're making.)
Neither original MGQ and Paradox do anything you couldn't use premade and pre-coded modules for, or learn on your own. I'm pretty sure the original was one developer commissioning artwork, and rpg maker is even easier to work with + Paradox mostly uses barebones mechanics, tilesets, and systems the base engine already natively supports. From my limited knowledge based on what I've played, you could probably quite easily teach yourself enough to 'code' either game in a really short amount of time, and in Paradox's case, using the word 'code' might even be pretty generous since you'd only need to know enough to perhaps slightly modify some of the scripts you downloaded.
 

TheUnsaid

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Neither original MGQ and Paradox do anything you couldn't use premade and pre-coded modules for, or learn on your own. I'm pretty sure the original was one developer commissioning artwork, and rpg maker is even easier to work with + Paradox mostly uses barebones mechanics, tilesets, and systems the base engine already natively supports. From my limited knowledge based on what I've played, you could probably quite easily teach yourself enough to 'code' either game in a really short amount of time, and in Paradox's case, using the word 'code' might even be pretty generous since you'd only need to know enough to perhaps slightly modify some of the scripts you downloaded.
Sounds like someone with programming experience. MGQ:p is being made in RPGMaker VX Ace and is Ruby. It is considerably more difficult to code unique elements for that game.
 

SoulLess Child

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Some games have more excuses than others, to be honest. I have absolutely no idea what's taking Monster Girl Paradox so long, especially with the amount of money the dev surely made and the fact that so far nothing seems all that ridiculous. With my moderate coding knowledge and high degree of familiarity with RPG maker, I probably could make everything out right now in a year of casual work with a regular full time job if I outsourced all the art.

It's been six years since part 2... there have been major AAA games and single or two-man indie projects that have come out sooner and probably made less lol.
well...
I dunno, you'll have to argue with any of the good artists to get what you want out of them and even after you've hashed it out you still have to wait for them to deliver. Art is the biggest time/budget eater of any game, H-games worst of all. But without decent ( and consistent ) art there's a good chance nobody's going to buy your game.
This, outsourcing anything can be one hell of a time eater.

I've patronated a few of those taking wayyyy too damn long games, and am starting to think some of them make more money NOT getting done. Monster Girl Island and Quest Failed to name a few. "It's right around the corner...... just need a little more money guys." Then you get the obligatory excuse for lack of update. "Cat died, family issues, my laptop froze and spontaneously combusted in my arms erasing years of progress! but keep up on patreon I'll get her done." And you know who's fault this is? It's MY fault. Why would the dev wrap up the game to get pirated out when the money keeps flowing in from suckers like me while it's NOT done?
Not all devs are like that, but it tend to hurt the ones who aren't, and in time, might "corrupt" them as well.
 

Triplebrc

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Neither original MGQ and Paradox do anything you couldn't use premade and pre-coded modules for, or learn on your own. I'm pretty sure the original was one developer commissioning artwork, and rpg maker is even easier to work with + Paradox mostly uses barebones mechanics, tilesets, and systems the base engine already natively supports. From my limited knowledge based on what I've played, you could probably quite easily teach yourself enough to 'code' either game in a really short amount of time, and in Paradox's case, using the word 'code' might even be pretty generous since you'd only need to know enough to perhaps slightly modify some of the scripts you downloaded.
Most H-games require very little actual programming knowledge given that they are made in very primitive and easy to use engines, be it the visuel novel ones or the rpg maker variants, all of them have rather simple UI's. I think it was never easier and cheaper (basically free) to make a passable H-game than it is now, you get the engines for the basic game structure and thanks to AI generated art you do not really need artists anymore for backgrounds, and technically not even for hentai scenes given that you can make pretty good POV ones with all kinds of girls or monster girls riding on top or sucking on the dick, even with the free variants I have managed to quickly produce some good looking pictures I'd prefer over most actual CGs I often see in these types of games, you just have to limit it to one girl at the time, so no group scenes unless you write it as a "one after another" kind of scene. Rest is just the ability to write proper characters, stories and scenes, though lets be honest the bar is not high in this genre.

Obviously you would also need to be fluent in japanese writing to reach the big part of the market, but then again you can cobble together a basic hentai game in a few weeks for free with just the things I mentioned, I have seen people do it and even sell that stuff on DLSite with art created by models I am familiar with myself.
 

BluFalcon

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idk what it is with hentai game forums but there's always people coming into threads and going "GameDev isn't hard guys source: me".
 

Civilincubus

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idk what it is with hentai game forums but there's always people coming into threads and going "GameDev isn't hard guys source: me".
Imo, it's less about hentai forums per say and more about computer science/hentai drawing in those who are younger and are seeking mastery in relatively isolating activities. The isolation tends to result in one thinking more highly of one's abilities than others simply owing to the big fish-small pond phenomenon with lack of exposure/experience creating a dunning krueger effect in the given area.
 
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Sscdrake

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idk what it is with hentai game forums but there's always people coming into threads and going "GameDev isn't hard guys source: me".
If you had bothered to read the post, I have actual experience in both outsourcing similar kinds of work (and noted it is indeed hard) and actually have tons of experience with RPG maker, which is the engine for the part we're waiting on now. I never said it was 'easy.' I said that six years is way too long even for a one-man project given what we ALREADY have to work on.

I don't want to give out too much personal and/or identifiable information about myself on a pron forum, but I stand by what I said. I'd also like to point out the irony of you suggesting a randomo doesn't usually know anything about game development. This is actually correct, but it also means you don't know anything about game development either if you're a randamo so any assumptions you have, such as the development time being warranted, are also meritless.

I can assure you however that six years is way too long. Same for a ton of the other games that are perpetually in development despite getting thousands, hundreds of thousands in a few instances, in dollars yearly yet basically have nothing to show for it. You already know what Patreon games those are.

When someone can logically point at 1-2 indie studios with far less funding making much better games in half the time, you really can't logically defend a game with ten times as much funding taking six years to release a simpler pron-focused game that leans heavily on CGs the creator themselves likely didn't even do. Trust me, outsourcing isn't easy at all but it's still more efficient when you already have a thousand and one things to do yourself plus marketing.

But whatever, it's a moot point. I'm just not the kind of person to stan/fanboy over anything though, no matter how much I enjoy it. I calls them as I sees them and more people imo should do so too.
 

moe342

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Back from the dead to say: Awooga

New cien:
 

Wakozi

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Paradox takes so long because Part 3 is as long as Part 1 and 2 combined. At least as long as that. Also, the studio is working on other projects too. MGQ is not their only IP. Not to mention that they stopped development on it for a while because their 'fans' were spamming and harassing the devs on their ci-en (thats the reason you cant comment on it).

PS: One more thing, Part 3 apparently has around the same amount of new/old monsters as the other two parts combined. So whenever people complain about 'Uhh - Its been 6 years, mimimi' keep that in mind. The game is probably much, much bigger than we all expect it too be. It will most likely be a gigantic update once it releases (hopefully this year). And considering that they are just a small studio with a handful of employees, and not a AAA company like some people compared them to (comparing ToroToro to a AAA company is 5head indeed), it is understandable that it takes 6+ years.
 
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