sickle
Jungle Girl
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- Jul 22, 2012
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Last updated: 2025-02-02
Development seems to be proceeding smoothly. Demo just came out (updated October 2024) and is pretty good.
Gallery
Pre-release animations (from demo)






Pre-release animations (from demo)
- Rabbit girl
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- Rabbit girl
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- Cat girl
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- Cat girl
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- Cat girl
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- Cat girl
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- Cat girl getting
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- Cat girl
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- Cat girl vs.
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Fetishes
Main: Restraints, Energy drain, Soft ryona
Other: Vore, Mineralization, Swimsuits, Enforced Orgasm, Detransforming
Game has no explicit sex
Plot
Magical girl heroines fight an evil organization. Or get restrained by an energy-draining tentacle monster while trying to.
Evil organization Lunatic Gazer, lead by the hooded villainess Valis, is trying to conquer Earth — by summoning monsters that drain innocent people's energy, so they can resurrect their queen. "Trying" being the key word, because they keep getting their asses kicked by the heroine Rune Rabbit.
But Valis has a plan: because, draining Rune Rabbit's energy made her monsters much stronger…
When Lunatic Gazer seems to have the upper-hand, and they're about to drain high-school student Lulu to death, the fairy Lily transforms Lulu in another magical girl, Rune Kitty: now, it's up to Lulu and Lily to stop the evil organization by storming their conveniently dungeon-shaped bases. Speaking of dungeons…
But Valis has a plan: because, draining Rune Rabbit's energy made her monsters much stronger…
When Lunatic Gazer seems to have the upper-hand, and they're about to drain high-school student Lulu to death, the fairy Lily transforms Lulu in another magical girl, Rune Kitty: now, it's up to Lulu and Lily to stop the evil organization by storming their conveniently dungeon-shaped bases. Speaking of dungeons…
Gameplay
Gameplay is actually pretty good. Similar to Twilight Scramble, but with significant improvements. I'd play it without the porn, frankly.
Dungeons are very polished, with plenty of documents that give hints needed to progress, jokes, info on monsters…
Exploration is very rewarding, and often will bring you to chests containing valuable equipment and status boosts, or even books that permanently teach you new skills.
Demo dungeon already has plenty of interesting gimmicks — a monster that acts like a slow-moving half-visible ambush hazard, a treasure that requires you to find five hidden switches, a trap that will put you in a terrible ambush if you don't disarm it by piecing together clues found around…
You can revisit old dungeons at any point — pretty useful if you missed one of their many secrets.
Monsters are visible on the map, and sometimes positioned to ambush you if you're careless — and with the new overdrain mechanic, ambushes are a huge deal. Many of the fights reward/require exploration, because they often have gimmicks that require knowing the counter that is written in a document, or attacks that can be mitigated with that skill you find in the treasure chest.
By the way, speaking of monsters…
Exploration is very rewarding, and often will bring you to chests containing valuable equipment and status boosts, or even books that permanently teach you new skills.
Demo dungeon already has plenty of interesting gimmicks — a monster that acts like a slow-moving half-visible ambush hazard, a treasure that requires you to find five hidden switches, a trap that will put you in a terrible ambush if you don't disarm it by piecing together clues found around…
You can revisit old dungeons at any point — pretty useful if you missed one of their many secrets.
Monsters are visible on the map, and sometimes positioned to ambush you if you're careless — and with the new overdrain mechanic, ambushes are a huge deal. Many of the fights reward/require exploration, because they often have gimmicks that require knowing the counter that is written in a document, or attacks that can be mitigated with that skill you find in the treasure chest.
By the way, speaking of monsters…
You have a few heal and utility spells, but, interestingly, no conventional attack magic or a regular attack — instead, all your damage options are punch and kick skills. A zero-cost punch or kick is your base attack, or you can invest MP for more powerful versions (including elemental attacks etc). The distinction allows you to choose the more appropriate attack (do I kick, doing more damage, or do I punch, which charges my TP bar more?), but also influences boosts (e.g. you can equip something that will boost just your punches) and even the ecchi element — for example, an enemy may restrain your legs and disable your kicks.
Battle and exploration can become a game of resource management, because you can't easily recover MP (outside of recovery points and items). Should I charge TP for my extra skill? Should I invest my limited MP to kill this enemy quicker, or risk it doing much more damage with their grab? The boss is taxing my resources every turn, how do I damage it fast enough so I can avoid the grab which would drain a ton of my hp and undo all my progress?
You can unleash powerful extra skills using TP, and they can be further empowered by succeding in a QTE. There's also a "Burst" move, which in the demo isn't seen much, but will allow you to escape grabs quickly by spending 50 TP, adding more strategic depth — should I keep my TP banked in case I get grabbed, or should I invest them in skill attacks so I finish the fight faster and save on precious MP?
Enemies have significant variation, with basically all of them having different gimmicks to adapt to — in battle, or with their grab.
Enemies also don't have many regular attacks — basically, they will almost always try to grab you and/or drain your energy (only monsters that do regular attacks are the two bosses), or try to inflict a status that will make you easier to grab. You can evade the vast majority of attacks by quickly entering a button combination, with different gimmicks for every enemy (type fast, type carefully but monster obscures part of the prompt…).
Game balances well between playability and hentai, with the latter being appropriately front and center, but not in the way if you're just trying to progress. Since dodging is skill-based, you can get through fodder enemies relatively unscathed, but, if you get grabbed you'll have to free yourself by button-mashing — and you better do it fast, because the grab won't just damage you, but most of them are energy drain attacks that will heal the monster at your expense (that's why the enemy HP bar is always visible! and it can go past the maximum — again, a feature that influences both ecchi and gameplay), plus a lot of grabs will progress to more punishing grabs if you don't free yourself fast enough.
Speaking of these punishing grabs…
Battle and exploration can become a game of resource management, because you can't easily recover MP (outside of recovery points and items). Should I charge TP for my extra skill? Should I invest my limited MP to kill this enemy quicker, or risk it doing much more damage with their grab? The boss is taxing my resources every turn, how do I damage it fast enough so I can avoid the grab which would drain a ton of my hp and undo all my progress?
You can unleash powerful extra skills using TP, and they can be further empowered by succeding in a QTE. There's also a "Burst" move, which in the demo isn't seen much, but will allow you to escape grabs quickly by spending 50 TP, adding more strategic depth — should I keep my TP banked in case I get grabbed, or should I invest them in skill attacks so I finish the fight faster and save on precious MP?
Enemies have significant variation, with basically all of them having different gimmicks to adapt to — in battle, or with their grab.
Enemies also don't have many regular attacks — basically, they will almost always try to grab you and/or drain your energy (only monsters that do regular attacks are the two bosses), or try to inflict a status that will make you easier to grab. You can evade the vast majority of attacks by quickly entering a button combination, with different gimmicks for every enemy (type fast, type carefully but monster obscures part of the prompt…).
Game balances well between playability and hentai, with the latter being appropriately front and center, but not in the way if you're just trying to progress. Since dodging is skill-based, you can get through fodder enemies relatively unscathed, but, if you get grabbed you'll have to free yourself by button-mashing — and you better do it fast, because the grab won't just damage you, but most of them are energy drain attacks that will heal the monster at your expense (that's why the enemy HP bar is always visible! and it can go past the maximum — again, a feature that influences both ecchi and gameplay), plus a lot of grabs will progress to more punishing grabs if you don't free yourself fast enough.
Speaking of these punishing grabs…
Hentai
The ecchi in this game is not just very well crafted, but also very well integrated in gameplay.
All of the game's grabs are animated — showing your heroine getting squeezed, or the energy the enemy is draining from you traveling through the tentacle… Almost all enemies also have different scenes, because of progress or variation, most have three!
Game has extensive dialogue for every grab, and getting defeated will produce a different, long scene for every enemy. While most defeat scenes are similar — with the grab continuing while the heroine laments her helplessness — several have their own plot, variation and extra events (e.g. the roper cycling through its animations while Valis mocks you and then throwing a unique depowering animation at you, or the worms reusing the trap sprite with Lulu kneeling on the floor). Dungeon bosses have a separate gameover event, like in Twilight Scramble.
All ecchi scenes are accompanied by a large variety of moans and a great library of squeezing/sucking sounds for headphone users.
While it's still soft Ryona, the game is a lot more sexy than TS. The new heroines' larger breasts are now the primary target of draining attacks, and there's a lot more nudity. Plus, repeated enforced orgasm is part of all defeat scenes.
Game still follows the same fetishes as the previous, but they're no longer "ghettoed" in their own dungeon — so this first level already has petrification, slimes, vore, trentacles… Seems like a good idea to me, previous game did get less engaging for me in the dungeons themed around fetishes I don't enjoy.
Game has a very well-made gallery, where you can repeat the battle with any enemy or boss, or just watch the animations or game over scenes.
Game has extensive dialogue for every grab, and getting defeated will produce a different, long scene for every enemy. While most defeat scenes are similar — with the grab continuing while the heroine laments her helplessness — several have their own plot, variation and extra events (e.g. the roper cycling through its animations while Valis mocks you and then throwing a unique depowering animation at you, or the worms reusing the trap sprite with Lulu kneeling on the floor). Dungeon bosses have a separate gameover event, like in Twilight Scramble.
All ecchi scenes are accompanied by a large variety of moans and a great library of squeezing/sucking sounds for headphone users.
While it's still soft Ryona, the game is a lot more sexy than TS. The new heroines' larger breasts are now the primary target of draining attacks, and there's a lot more nudity. Plus, repeated enforced orgasm is part of all defeat scenes.
Game still follows the same fetishes as the previous, but they're no longer "ghettoed" in their own dungeon — so this first level already has petrification, slimes, vore, trentacles… Seems like a good idea to me, previous game did get less engaging for me in the dungeons themed around fetishes I don't enjoy.
Game has a very well-made gallery, where you can repeat the battle with any enemy or boss, or just watch the animations or game over scenes.
Old versions of the OP
The author of Twilight Scramble has
Latest info as of this writing is in his
Game seems to have two heroines — Lulu, a catgirl with pink hair, and Ruun Rabbit, a rabbit girl with blue hair.
So far, as of August 2024, four animations have been released.
Unlike Twilight Scramble's dungeon crawling, this new game will be focused around heroines fighting an evil organization ("heroine pinch" genre).
Technically, it seem to come with some incremental upgrades — higher resolution, refinements to the struggle QTEs.
Restraint mechanic has seemingly been refined further. Heroines will be able to fight back while suffering through certain restraints, while other times their changing status (for example, a failed restraint which gets you covered in drool) will make the next QTE harder, or will force a QTE to do full damage on your counterattacks.
Also, monsters can now apparently increase their hp (rather than fully healing) when draining a heroine.
You must be registered to see the links
.Latest info as of this writing is in his
You must be registered to see the links
, where he says the demo should be released this weekend.Game seems to have two heroines — Lulu, a catgirl with pink hair, and Ruun Rabbit, a rabbit girl with blue hair.
So far, as of August 2024, four animations have been released.
- Rabbit girl
You must be registered to see the links
- Rabbit girl
You must be registered to see the links
- Cat girl
You must be registered to see the links
-
You must be registered to see the links
- Cat girl
You must be registered to see the links
Unlike Twilight Scramble's dungeon crawling, this new game will be focused around heroines fighting an evil organization ("heroine pinch" genre).
Technically, it seem to come with some incremental upgrades — higher resolution, refinements to the struggle QTEs.
Restraint mechanic has seemingly been refined further. Heroines will be able to fight back while suffering through certain restraints, while other times their changing status (for example, a failed restraint which gets you covered in drool) will make the next QTE harder, or will force a QTE to do full damage on your counterattacks.
Also, monsters can now apparently increase their hp (rather than fully healing) when draining a heroine.
The author of Twilight Scramble has
For now, all we have are the portraits of two tightly-dressed heroines — a catgirl with pink hair and a rabbit girl with blue hair — and
So, it seems to be still on brand, works for me!
Author says that, unlike Twilight Scramble's dungeon crawling, this new game will be focused around heroines fighting an evil organization ("heroine pinch" genre).
Information is still sparse, and I will update the thread (and OP) as it surfaces and development progresses.
You must be registered to see the links
.For now, all we have are the portraits of two tightly-dressed heroines — a catgirl with pink hair and a rabbit girl with blue hair — and
You must be registered to see the links
showcasing the rabbit girl getting energy drained in the titties by a slime.So, it seems to be still on brand, works for me!
Author says that, unlike Twilight Scramble's dungeon crawling, this new game will be focused around heroines fighting an evil organization ("heroine pinch" genre).
Information is still sparse, and I will update the thread (and OP) as it surfaces and development progresses.
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