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RPG Ci-En Active RPG Maker Vore [RAVE-N] Eclipse Fragment / えくりぷすふらぐめんと


sickle

Jungle Girl
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Last updated: 2025-02-02
New game by the author of Twilight Scramble.
Development seems to be proceeding smoothly. Demo just came out (updated October 2024) and is pretty good.

Gallery
3.png 1.png 2.png 0.png
eclipsefragment-roll.png rabbitspider.jpg
Pre-release animations (from demo)
  • Rabbit girl
  • Rabbit girl
  • Cat girl
  • Cat girl
Animations released after demo
  • Cat girl
  • Cat girl
  • Cat girl getting
  • Cat girl
  • Cat girl vs.

Fetishes
Main: Restraints, Energy drain, Soft ryona
Other: Vore, Mineralization, Swimsuits, Enforced Orgasm, Detransforming
Game has no explicit sex

Plot
Magical girl heroines fight an evil organization. Or get restrained by an energy-draining tentacle monster while trying to.
Evil organization Lunatic Gazer, lead by the hooded villainess Valis, is trying to conquer Earth — by summoning monsters that drain innocent people's energy, so they can resurrect their queen. "Trying" being the key word, because they keep getting their asses kicked by the heroine Rune Rabbit.
But Valis has a plan: because, draining Rune Rabbit's energy made her monsters much stronger…
When Lunatic Gazer seems to have the upper-hand, and they're about to drain high-school student Lulu to death, the fairy Lily transforms Lulu in another magical girl, Rune Kitty: now, it's up to Lulu and Lily to stop the evil organization by storming their conveniently dungeon-shaped bases. Speaking of dungeons…

Gameplay
Gameplay is actually pretty good. Similar to Twilight Scramble, but with significant improvements. I'd play it without the porn, frankly.
Dungeons are very polished, with plenty of documents that give hints needed to progress, jokes, info on monsters…
Exploration is very rewarding, and often will bring you to chests containing valuable equipment and status boosts, or even books that permanently teach you new skills.
Demo dungeon already has plenty of interesting gimmicks — a monster that acts like a slow-moving half-visible ambush hazard, a treasure that requires you to find five hidden switches, a trap that will put you in a terrible ambush if you don't disarm it by piecing together clues found around…
You can revisit old dungeons at any point — pretty useful if you missed one of their many secrets.
Monsters are visible on the map, and sometimes positioned to ambush you if you're careless — and with the new overdrain mechanic, ambushes are a huge deal. Many of the fights reward/require exploration, because they often have gimmicks that require knowing the counter that is written in a document, or attacks that can be mitigated with that skill you find in the treasure chest.
By the way, speaking of monsters…
You have a few heal and utility spells, but, interestingly, no conventional attack magic or a regular attack — instead, all your damage options are punch and kick skills. A zero-cost punch or kick is your base attack, or you can invest MP for more powerful versions (including elemental attacks etc). The distinction allows you to choose the more appropriate attack (do I kick, doing more damage, or do I punch, which charges my TP bar more?), but also influences boosts (e.g. you can equip something that will boost just your punches) and even the ecchi element — for example, an enemy may restrain your legs and disable your kicks.
Battle and exploration can become a game of resource management, because you can't easily recover MP (outside of recovery points and items). Should I charge TP for my extra skill? Should I invest my limited MP to kill this enemy quicker, or risk it doing much more damage with their grab? The boss is taxing my resources every turn, how do I damage it fast enough so I can avoid the grab which would drain a ton of my hp and undo all my progress?
You can unleash powerful extra skills using TP, and they can be further empowered by succeding in a QTE. There's also a "Burst" move, which in the demo isn't seen much, but will allow you to escape grabs quickly by spending 50 TP, adding more strategic depth — should I keep my TP banked in case I get grabbed, or should I invest them in skill attacks so I finish the fight faster and save on precious MP?
Enemies have significant variation, with basically all of them having different gimmicks to adapt to — in battle, or with their grab.
Enemies also don't have many regular attacks — basically, they will almost always try to grab you and/or drain your energy (only monsters that do regular attacks are the two bosses), or try to inflict a status that will make you easier to grab. You can evade the vast majority of attacks by quickly entering a button combination, with different gimmicks for every enemy (type fast, type carefully but monster obscures part of the prompt…).
Game balances well between playability and hentai, with the latter being appropriately front and center, but not in the way if you're just trying to progress. Since dodging is skill-based, you can get through fodder enemies relatively unscathed, but, if you get grabbed you'll have to free yourself by button-mashing — and you better do it fast, because the grab won't just damage you, but most of them are energy drain attacks that will heal the monster at your expense (that's why the enemy HP bar is always visible! and it can go past the maximum — again, a feature that influences both ecchi and gameplay), plus a lot of grabs will progress to more punishing grabs if you don't free yourself fast enough.
Speaking of these punishing grabs…

Hentai
The ecchi in this game is not just very well crafted, but also very well integrated in gameplay.
All of the game's grabs are animated — showing your heroine getting squeezed, or the energy the enemy is draining from you traveling through the tentacle… Almost all enemies also have different scenes, because of progress or variation, most have three!
Game has extensive dialogue for every grab, and getting defeated will produce a different, long scene for every enemy. While most defeat scenes are similar — with the grab continuing while the heroine laments her helplessness — several have their own plot, variation and extra events (e.g. the roper cycling through its animations while Valis mocks you and then throwing a unique depowering animation at you, or the worms reusing the trap sprite with Lulu kneeling on the floor). Dungeon bosses have a separate gameover event, like in Twilight Scramble.
All ecchi scenes are accompanied by a large variety of moans and a great library of squeezing/sucking sounds for headphone users.
While it's still soft Ryona, the game is a lot more sexy than TS. The new heroines' larger breasts are now the primary target of draining attacks, and there's a lot more nudity. Plus, repeated enforced orgasm is part of all defeat scenes.
Game still follows the same fetishes as the previous, but they're no longer "ghettoed" in their own dungeon — so this first level already has petrification, slimes, vore, trentacles… Seems like a good idea to me, previous game did get less engaging for me in the dungeons themed around fetishes I don't enjoy.
Game has a very well-made gallery, where you can repeat the battle with any enemy or boss, or just watch the animations or game over scenes.





Old versions of the OP


The author of Twilight Scramble has .
Latest info as of this writing is in his , where he says the demo should be released this weekend.

Game seems to have two heroines — Lulu, a catgirl with pink hair, and Ruun Rabbit, a rabbit girl with blue hair.
So far, as of August 2024, four animations have been released.
  • Rabbit girl
  • Rabbit girl
  • Cat girl
  • Cat girl
He has stated that the game will not be related to Twilight Scramble, story wise, but it will have similar theme, with central themes being restraints and energy drain.
Unlike Twilight Scramble's dungeon crawling, this new game will be focused around heroines fighting an evil organization ("heroine pinch" genre).

Technically, it seem to come with some incremental upgrades — higher resolution, refinements to the struggle QTEs.
Restraint mechanic has seemingly been refined further. Heroines will be able to fight back while suffering through certain restraints, while other times their changing status (for example, a failed restraint which gets you covered in drool) will make the next QTE harder, or will force a QTE to do full damage on your counterattacks.
Also, monsters can now apparently increase their hp (rather than fully healing) when draining a heroine.

The author of Twilight Scramble has .

For now, all we have are the portraits of two tightly-dressed heroines — a catgirl with pink hair and a rabbit girl with blue hair — and showcasing the rabbit girl getting energy drained in the titties by a slime.
So, it seems to be still on brand, works for me!

Author says that, unlike Twilight Scramble's dungeon crawling, this new game will be focused around heroines fighting an evil organization ("heroine pinch" genre).

Information is still sparse, and I will update the thread (and OP) as it surfaces and development progresses.
 
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Gonna keep an eye on this one. Saw one of their latest posts with polls saying that people voted for vore as their favorite scenes from the first game. Glad to see, and hope that means we'll see some more vore scenes in this one, compared to the last game. Though I'm sure it'll be mixed pretty evenly with the other typical genres the dev has used already.
 
Gonna keep an eye on this one. Saw one of their latest posts with polls saying that people voted for vore as their favorite scenes from the first game. Glad to see, and hope that means we'll see some more vore scenes in this one, compared to the last game. Though I'm sure it'll be mixed pretty evenly with the other typical genres the dev has used already.

I agree he'll probably keep it even, and I hope he keeps it even.
Not because the poll was mostly fairly distributed, but because I think variety is one of the things that made TS so good.

What I hope is that, like TS managed to make other fetishes more palatable to me since they're handled pretty cleanly, EF does the same or better.
I mean, I get turned off by vore. I like TS mostly for the tentacle and slime levels. But in TS, like all other fetishes, it's handled very interestingly, with these silly looking monsters and no acid scars or hard stuff, it's kind of tame, so I'm pretty sure it's still good for fans of that, but it's not weird or hard to stomach for (non-fans like) me.
Same for all other fetishes (and even what ryona/sexuality is there), with the only pervasive ones through all the game being restraints and energy drain, which (although I may be biased about the latter) are fairly non-intrusive and don't really turn off people.
(I mean, you see a tentacle energy draining a magical girl via titty and you ain't into energy drain, you're still looking at a tentacle fiddling with a titty).
 
Some .
It's still the rabbit girl, fighting another slime. Interesting enough, because it showcases a few things.
  • QTE with a timing bar on special attacks, which is what the video is meant to showcase. Author says this kind of QTE isn't very easy for some people, so he put it on special attacks — if you succeed, you do double damage, but if you fail the attack still connects, so the stakes aren't too high.
  • While it looks like the slime from the previous animation (placeholder asset?), this seems meant to be a different enemy. So this might mean the game will have a similar structure to TS, with the ghettoed dungeons.
  • The heroine is fighting back while she's in a grab. I don't remember this being possible in Twilight Scramble, where you had to free yourself first.
 
Another .
This time, it's some kind of tentacle monster, and the victim is the cat girl from the title image instead of the rabbit girl that was in the previous animations.

Don't know what's up with that witch girl in the background. Maybe it's a villain conjuring minions?

Either way, I'll get spammy if I make new posts every time I see a new tweet, so I'll stop and update the OP instead. Until there is some major update.
 
. I mean, there were others in the meantime, but as promised I kept them in the OP to minimize spam.
Apparently, demo out early to mid September. He's trying for 9/9, but he might delay. Demo should contain a new dungeon.

Also shows off a full battle scene, with Vore.
I like the way he implements it — seems like failing the first QTE and getting covered in monster drool results in a different, harder QTE next time (because input is covered in saliva).
Also, losing strips the heroine. I like this stuff, gives a sense of progression, things keep getting worse.
 
.
Demo should be out this weekend. Also, pink catgirl heroine is apparently named Lulu — I was all like "whoa when did he announce it I missed it", but if you actually bother to look at the videos the girls have speech bubbles, you just had to look… other girl is "Ruun rabbit". No idea why "Ruun Rabbit" and not "Ruun", but "Lulu" and not "Lulu cat". Mysteries!

Also there's a new animation ( too).
It's amazing. Aside from showing off a great progressive grab and the new escape gauge, I absolutely love how it shows the monster can drain you to over its max hp — dunno why, but this kind of simple detail makes me go crazy. Could be even better if he does something with it, like giving monsters extra attacks or empowering them in some other way when they drain you enough.
 
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.
Demo should be out this weekend. Also, pink catgirl heroine is apparently named Lulu — I was all like "whoa when did he announce it I missed it", but if you actually bother to look at the videos the girls have speech bubbles, you just had to look… other girl is "Ruun rabbit". No idea why "Ruun Rabbit" and not "Ruun", but "Lulu" and not "Lulu cat". Mysteries!

Also there's a new animation ( too).
It's amazing. Aside from showing off a great progressive grab and the new escape gauge, I absolutely love how it shows the monster can drain you to over its max hp — dunno why, but this kind of simple detail makes me go crazy. Could be even better if he does something with it, like giving monsters extra attacks or empowering them in some other way when they drain you enough.

Man I love the animation
 
.

Article also has character profiles, extra info etc.
 
Finished the demo. It's great.

We have an (actually rather long) intro, and then a full dungeon — same size as a standard TS dungeon, with 4 enemies, 2 minibosses and a boss.
Plus three more encounters in the intro, and an extra in the gallery.

Gameplay, dungeon design and ecchi scenes are not only pretty good in general, but also interact greatly together.
Your attacks now are divided in punches and kicks (some of which are elemental, or charge your special more in exchange from doing less damage). That means you can find stuff like amulets that boost just punches, but also that, e.g., a restraint blocking your legs will disable all kicks.
QTEs were just the right difficulty, for me, enemies had a lot of interesting gimmicks — different QTE styles, elemental resistances, interruptable attacks… Dungeon design also shines, lots of different stuff just in the first — a monster that acts like a slow-moving half-visible ambush hazard, a treasure that requires you to find five hidden switches, reading stuff gives you extra info on enemies but also puzzle hints…
There's no longer TS's traditional traps — only trap in the dungeon is actually tied to a puzzle, if you miss it or fail it you'll get a special battle where you start immobilized and get the draining to end all drainings before you can free yourself.

Ecchi is also great. I'm pretty sure the game is working with larger sprites, almost all enemies have three animations (due to progress or variation).
Game still follows the same fetishes as the previous, but they're no longer "ghettoed" in their own dungeon — so this first level already has petrification, slimes, vore, trentacles…
While it's still soft Ryona, the game is a lot more sexy than TS. Breasts are now the primary draining target, there's 3 animations with nudity aside from the game over scene just in the demo (whereas there was exactly one in the whole of TS, plus one in the collaboration dungeon). Plus, repeated enforced orgasm is part of all game defeat scenes.
Game now has overdrain, even though in the current demo it's buggy. So enemies draining you past their full hp will go over it.

Give it a go if it looks even vaguely interesting to you. I'll update the OP when I can.
 
Attaching my complete save. Last save should have everything, including the secret items, and puts you at the gallery.
I also updated the OP, because I'm a hopeless pathetic drooling fanboy. Hopefully, should be good until the game release.

In the meantime, . Debugged the demo, and seems to have changed some things — such as making the notes more visible.
 

Attachments

  • save.zip
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Your devotion to the cause makes it easier for everyone else to keep up with what's what, so I'm not complaining.
The demo was good, I feel more engaged with this one than I did with Twilight Scramble to be honest.
 
I can't even get past the 2nd enemy... the escape gauge got filled halfway then the textbox appear and I can't fill the gauge, meanwhile it went down again, rinse and repeat...

Edit: I guess it just make me the worst choice to be a magical girl xD
 
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Your devotion to the cause makes it easier for everyone else to keep up with what's what, so I'm not complaining.

Thanks man.
I know people lurk, but sometimes it's nice getting confirmation that I'm not screaming in the void.

I can't even get past the 2nd enemy... the escape gauge got filled halfway then the textbox appear and I can't fill the gauge, meanwhile it went down again, rinse and repeat...

Edit: I guess it just make me the worst choice to be a magical girl xD
Maybe you're a bad choice, dunno. But I don't think your performance here is an indicator.
I mean, what would a proper, pure-hearted heroine do in a situation like that? Well, Rune Rabbit wouldn't let innocents die, no matter the consequences... Valis said she'll kill Lulu if she resists, so she won't — you are forced to lose.
By the way, I am still unsure if this is the hottest scene in the demo or the point where I feel so bad for what happens that the porn hardly lands. Valis' dialogue here really sells it, translate it if you can — she's smug as fuck, it's clear that Rabbit had been a huge thorn in their side and finally defeating her is a huge deal.
 
Thanks man.
I know people lurk, but sometimes it's nice getting confirmation that I'm not screaming in the void.

I always appreciate your dedication to energy drain stuff and the effort you put into documenting it.
 
Thanks man.
I know people lurk, but sometimes it's nice getting confirmation that I'm not screaming in the void.


Maybe you're a bad choice, dunno. But I don't think your performance here is an indicator.
I mean, what would a proper, pure-hearted heroine do in a situation like that? Well, Rune Rabbit wouldn't let innocents die, no matter the consequences... Valis said she'll kill Lulu if she resists, so she won't — you are forced to lose.
By the way, I am still unsure if this is the hottest scene in the demo or the point where I feel so bad for what happens that the porn hardly lands. Valis' dialogue here really sells it, translate it if you can — she's smug as fuck, it's clear that Rabbit had been a huge thorn in their side and finally defeating her is a huge deal.

So apparently I'm a pure-hearted heroine o_O

XD
 
I don't know if this has been said specifically, but with the exception of the second tutorial fight that has the message window pop up, for struggle prompts that get the X over the gauge which slows your progress, on easier difficulties you can actually still mash through that, it just takes more effort.
 
A question: does anyone know of any RPG maker ripping/exploring tools?
I'm not talking spriterip, I mean something that gives you a gui to visualize/fuck with all those jsons.
I think I've seen stuff like that, like, Frapollo94 on Youtube uses something like that to explore Fear & Hunger (then again, he's a famous Fear & Hunger hacker/modder, so it might be his own tool).

EDIT: Nevermind all that. Mtool was enough, shame on my for taking this long to discover it.

Reason is, I've been trying to fuck with the json/javascript of the Eclipse frament demo to see if I can fix the overdrain bug (even harassing the poor, very nice dev, on the ci-en comments to back-and-forth potential solutions). Sounds to me like it's a fairly simple fix, but I have a hard time testing potential solutions by navigating the raw jsons.

EDIT: Nevermind this either, I've since solved the overdrain bug and sent the dev my findings on Ci-En

Speaking of: there's an entry for Valis (the hooded villainess) in the files. She has no sprites/effects, but she has stats: 30.000 hp, and I don't know if the following numbers are attack, defense, or bank account balance, but she seems to pack a wallop compared to everything in the demo. Appropriately, because she'd be at… 4th? I think 4th dungeon boss level by Twilight Scramble standards.
I really like that character, she has such evil dialogue, she's really a bastard. Can't wait to fight her and punch her flat. Then fight her again in the gallery and see what would've happened if I lost — multiple times.

I don't know if this has been said specifically, but with the exception of the second tutorial fight that has the message window pop up, for struggle prompts that get the X over the gauge which slows your progress, on easier difficulties you can actually still mash through that, it just takes more effort.
Uh, where did that happen for you?
I don't remember seeing anything like that. Moster specific?
I did try to push random buttons to see if it triggered, made me discover that you can use the up and down directions to free yourself too.

So apparently I'm a pure-hearted heroine

XD
We'd probably perform better than the average person if we were turned into magical girl, if only because of our extensive experience with hentai featuring them.
I mean, we'd last only until we find a suitably tentacly energy-sucking foe, but still.
 
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So, to minimize spam, I was waiting for the new update to brag about having solved the overdrain bug in the demo, and to upload my files you could use to play without the bug.
Turns out, too late now, because also has an updated demo that solves that bug. I guess I can brag that he thanked me in the update!
If you feel like giving the demo another go with that, it makes ambushes much more fun! Also don't get the pin code before going in that narrow passage, what's the worst that could happen?

He also made a ton of other changes and bugfixes, explaining them in detail like a real chad, and also adds the Burst attack when you're restrained and a skip button for the cutscenes.
He said he made some work on the new enemies, but only showed one, this friendly-looking starfish.

eclipsefragment-starfish.jpg
 
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I know I promised I wouldn't spam the thread every bloody time Rave-n tweets.
I know he posts updates around mid-month so we'll probably have the new ci-en post in, like, 3-4 days.
But every one of you is probably enough of a seasoned perv to know how to subscribe to a ci-en devblog, but you're not as maniacally obsessed as me and you might miss the tweets — and he tweeted some pretty exciting stuff. Also why would you believe my promises, everyone knows I'm a fucking liar.


Therefore, . From the high health, that probably shows a miniboss.
I love how this dev manages to make his niche fetishes so palatable, I mean I'm not into vore, but this one sure as hell doesn't disgust me, quite the opposite.
Also, "This is a Pocky game that has become popular in Japan.". Hehe.

But that's not the thing that excites me the most, .
This could be a boss, I think? But the monster is not what excites me about the pic. D'you notice?
Because I really am hyped that Rune Rabbit is back. If this means that we solve her subplot here and don't have to chase her for the whole game, that's very good news for the plot.
But, even if it's something like Kitty gaining her powers, we still get to see more of the superior Rabbit outfit. The one thing I think I don't like that much in the new game is Rune Kitty's quasi-monochrome bullshit design.
 
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