If MC is powerful enough, exactly that will happen.I don't know if this is a bug from the 1.36 patch, or the translated version, but during the Blue fireworks fight you can actually deal damage to him and eventually "defeat" him by bringing his hp to 0, ending the battle. But right after that the cutscene plays as if you lost.
Thanks for the quick turnaround. Much appreciated!It's nothing to do with the translation. The base game was written with no intention of being able to win, even if that is now (or was ever) possible.
Translation patch updated to 1.37. Link and instructions in thread.
It... um, isn't. Whether equipped or not.
...wait, does it just so happen that none of the items have can release hidden power? Because if that's the case I'm going to feel really stupid.
EDIT: I think that was the reason.
The only one I know is monk, and assassin? They get a not small unarmed damage bonus, and an armor bonus. A recent patch nerfed it into the ground. It went from the best single target dps class to below average. 1.35 un nerfed it a bit, so now the class is back to being competitive. I joke about my character being the bath towel monk, because it's unironically one of the best clothing items in the game for an unarmed monk, significantly boosting speed while light enough to equip 2 accessories and stay under 5 weight.Does anyone know what the bonuses are for being low equipment weight vs high value, closer to the limit?
I know some classes gain some benefits from low weight, but it is not exactly clear what these are.
I am aware. The anomaly I was observing is not that you still lost after you defeated blue. It's the fact that you're able to deal damage and even defeat him at all.It's nothing to do with the translation. The base game was written with no intention of being able to win, even if that is now (or was ever) possible.
When I played that part with a self-modified ver. 1.06, Blue dodged everything and hit like 1/3 of MC's HP every hit. MC had 9999 HP and 99 all stats. I didn't think any way the MC can be "stronger" to legit win that fight. So I think there were some changes later versions, if not by translators, then maybe the dev. Maybe stats effect dodge and accuracy more, felt like high stats don't make much differences in my 1.06 playthrough.I am aware. The anomaly I was observing is not that you still lost after you defeated blue. It's the fact that you're able to deal damage and even defeat him at all.
I used to think the same. Problem is action economy is too good due to dual wield + too many hired characters and mercenary.So I've been trying out the English translation and the Gameplay tweaks mods. All in all, excellent work on both. I've only had one crash, and the translation just has a few minor parts that it's a bit spotty in.
But, as I'm playing it, the thought occurs to me: this game is WAY too easy, combat-wise. In my mind, the issue is your party gets too strong too fast. Even the very first quest reward is enough to catapult everyone up to level 9 or 10 on its own. This may sound ludicrous, but I actually WANT more grinding.
I'm just curious what everyone thinks would be a good way to improve the balance. Just inflating enemy HP? Slowing down EXP rewards from quests? A bit of both? Tweaking enemy spawn rates or what types of monsters spawn?
(Also, Wild Bull needs to remain an actual threat, in my mind. His current best is a joke even at mid-game. You basically have to be TRYING to lose heroines to him.)
1st quest: Entire armor is just one item, Breaks immediately on equipRegarding the Bikini Armor Prototype from the Underground City, is there a third quest for it, or does it end by the second test run?
Wild Bull becomes progressively stronger after each defeat. I'd suggest picking up the Amazon quest early and going to Wild Bull's hideout and fighting them 5 times in a row to rescue all girls. This will then significantly increase his party strength. (I think I remember in one of the demos I defeated him 10 times until he stopped scaling any further)
The only challange is if he take your party member (on purpose) my taken sorceress deal like 350+ hp to my party with her Starburst, I'm still glad they can't use item abilities like Fatal BreathI'm aware. The problem is even his final, strongest party is trivial. I'm saying he should keep evolving until he's an endgame threat.