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VN/TEXT RPG NTR [Makura cover soft] Dungeon and Bride (RJ01431277)


Yes, it's not a very exciting one. Translation patch updated to 1.36. Link and instructions in thread.
 
Man, I just learnt the hard way that if you had a high Bonus Points roll at character creation, but the points are currently allocated, accidental right click with reroll your bonus points.
I guess the game only checks the current value of Bonus Points in the pool, not the roll result for current iteration.
 
I don't know if this is a bug from the 1.36 patch, or the translated version, but during the Blue fireworks fight you can actually deal damage to him and eventually "defeat" him by bringing his hp to 0, ending the battle. But right after that the cutscene plays as if you lost.
 
1.37 out

Fixed sex records being added infinitely every time you watch an event in the Wild Bull's hideout fun room.
Fixed auto-acquired items sometimes not being recorded in the museum.
Fixed an issue where the display was strange when a character who performed a multi-target command during battle immediately used an unlock magic.
Fixed an error that would occur if someone was shielding a guest when they were hit by a Crushing Claw.
Fixed an issue where Maria would sometimes not rejoin the team in free mode.
Fixed several other minor bugs.
Updated the game walkthrough (contains spoilers).
 
I don't know if this is a bug from the 1.36 patch, or the translated version, but during the Blue fireworks fight you can actually deal damage to him and eventually "defeat" him by bringing his hp to 0, ending the battle. But right after that the cutscene plays as if you lost.
If MC is powerful enough, exactly that will happen.
 
It's nothing to do with the translation. The base game was written with no intention of being able to win, even if that is now (or was ever) possible.

Translation patch updated to 1.37. Link and instructions in thread.
 
It's nothing to do with the translation. The base game was written with no intention of being able to win, even if that is now (or was ever) possible.

Translation patch updated to 1.37. Link and instructions in thread.
Thanks for the quick turnaround. Much appreciated!
 
Does anyone know what the bonuses are for being low equipment weight vs high value, closer to the limit?
I know some classes gain some benefits from low weight, but it is not exactly clear what these are.
 
It... um, isn't. Whether equipped or not.

...wait, does it just so happen that none of the items have can release hidden power? Because if that's the case I'm going to feel really stupid.

EDIT: I think that was the reason.

yeah, there's only a kindof short list of "power release"able items
 
Does anyone know what the bonuses are for being low equipment weight vs high value, closer to the limit?
I know some classes gain some benefits from low weight, but it is not exactly clear what these are.
The only one I know is monk, and assassin? They get a not small unarmed damage bonus, and an armor bonus. A recent patch nerfed it into the ground. It went from the best single target dps class to below average. 1.35 un nerfed it a bit, so now the class is back to being competitive. I joke about my character being the bath towel monk, because it's unironically one of the best clothing items in the game for an unarmed monk, significantly boosting speed while light enough to equip 2 accessories and stay under 5 weight.
 
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It's nothing to do with the translation. The base game was written with no intention of being able to win, even if that is now (or was ever) possible.
I am aware. The anomaly I was observing is not that you still lost after you defeated blue. It's the fact that you're able to deal damage and even defeat him at all.
 
I am aware. The anomaly I was observing is not that you still lost after you defeated blue. It's the fact that you're able to deal damage and even defeat him at all.
When I played that part with a self-modified ver. 1.06, Blue dodged everything and hit like 1/3 of MC's HP every hit. MC had 9999 HP and 99 all stats. I didn't think any way the MC can be "stronger" to legit win that fight. So I think there were some changes later versions, if not by translators, then maybe the dev. Maybe stats effect dodge and accuracy more, felt like high stats don't make much differences in my 1.06 playthrough.
 
So I've been trying out the English translation and the Gameplay tweaks mods. All in all, excellent work on both. I've only had one crash, and the translation just has a few minor parts that it's a bit spotty in.

But, as I'm playing it, the thought occurs to me: this game is WAY too easy, combat-wise. In my mind, the issue is your party gets too strong too fast. Even the very first quest reward is enough to catapult everyone up to level 9 or 10 on its own. This may sound ludicrous, but I actually WANT more grinding.

I'm just curious what everyone thinks would be a good way to improve the balance. Just inflating enemy HP? Slowing down EXP rewards from quests? A bit of both? Tweaking enemy spawn rates or what types of monsters spawn?

(Also, Wild Bull needs to remain an actual threat, in my mind. His current best is a joke even at mid-game. You basically have to be TRYING to lose heroines to him.)
 
So I've been trying out the English translation and the Gameplay tweaks mods. All in all, excellent work on both. I've only had one crash, and the translation just has a few minor parts that it's a bit spotty in.

But, as I'm playing it, the thought occurs to me: this game is WAY too easy, combat-wise. In my mind, the issue is your party gets too strong too fast. Even the very first quest reward is enough to catapult everyone up to level 9 or 10 on its own. This may sound ludicrous, but I actually WANT more grinding.

I'm just curious what everyone thinks would be a good way to improve the balance. Just inflating enemy HP? Slowing down EXP rewards from quests? A bit of both? Tweaking enemy spawn rates or what types of monsters spawn?

(Also, Wild Bull needs to remain an actual threat, in my mind. His current best is a joke even at mid-game. You basically have to be TRYING to lose heroines to him.)
I used to think the same. Problem is action economy is too good due to dual wield + too many hired characters and mercenary.
I used to be frustrated at the mercenary's AI (casts aoe spell against single target, casts single target spell against horde of enemies, casts earthquake vs full immune enemy lineup etc...) but then I realized it would only trivialize the game further.

I think balance becomes better when you descent into hell. Unfortunately combat appears to feel truly balanced only when your party's gear is broken due to acid traps or some party members are incapacitated by status effects. I'd say that at that point you're inclined to retreat rather than continue adventuring, (mainly because of inventory clutter and no place to store damaged items), so you don't get to experience that too often.

I remember weapons used to be much weaker in earlier demos, like lower hitcount and lower damage. I'm not entire sure I'd want to go back to that either since "zubat"-type encounters might become a slog. (like when you're doing the water temple and constantly run into fights that you just want to get over with so you can go back to finishing the puzzle)


Wild Bull becomes progressively stronger after each defeat. I'd suggest picking up the Amazon quest early and going to Wild Bull's hideout and fighting them 5 times in a row to rescue all girls. This will then significantly increase his party strength. (I think I remember in one of the demos I defeated him 10 times until he stopped scaling any further)
 
If you used CE, you can actually up the Stats to 999, I first discovered this back in the dark age of the infernal Demo loop with the Elder Succubus. She had one of her stat on the triple digit.
You can confirm this if you CE your Mercenary stats, it will then show the triple digit as well as producing normal attack on the four digits ( Milady using Line attack, dealing 2k+ damage on each mobs and boss ).
Also, though limited, but you can set the Guest member to only use a certain action, utilizing the toggle on the near bottom-right corner of the said Guest window.

Regarding the Bikini Armor Prototype from the Underground City, is there a third quest for it, or does it end by the second test run?
 
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Regarding the Bikini Armor Prototype from the Underground City, is there a third quest for it, or does it end by the second test run?
1st quest: Entire armor is just one item, Breaks immediately on equip
2nd quest: Entire armor is still one time, eventually breaks in combat. (I triggered the break via acid trap, so looks like you just need it to break in order to advance the quest)
3rd quest: Two pieces of armor. At the end of the quest dude says
he will begin to mass produce it immediately. Same armor later appears as loot in endgame areas.
 
Wild Bull becomes progressively stronger after each defeat. I'd suggest picking up the Amazon quest early and going to Wild Bull's hideout and fighting them 5 times in a row to rescue all girls. This will then significantly increase his party strength. (I think I remember in one of the demos I defeated him 10 times until he stopped scaling any further)

I'm aware. The problem is even his final, strongest party is trivial. I'm saying he should keep evolving until he's an endgame threat.
 
I'm aware. The problem is even his final, strongest party is trivial. I'm saying he should keep evolving until he's an endgame threat.
The only challange is if he take your party member (on purpose) my taken sorceress deal like 350+ hp to my party with her Starburst, I'm still glad they can't use item abilities like Fatal Breath

Other than that, the other challange is 4 hell bosses with their claw of destruction which instant kill one of your party in one hit, until you cheesing with missile shield...

BTW, is there any unlock all CG or something in this game? it's kinda pain to collect them all one by one without a hint at all
 
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