That's wild, okay. Would putting the existing English text of Douchuuki into the JP version leave the h-scenes untranslated? I would assume so.
Having a method to translate
You must be registered to see the links
and other games would be great, even if by brute force methods.
Man, reading the instructions on those leaves me feeling tech illiterate.
Edit: For what it's worth I'm pretty sure the menus are in a separate file from the story text, since text hookers only get the menus OR the text, not both.
ayakashi sange or kurenai kagura would be a blast
and others too
i'd love a tool for the studio ego engine too, maybe it's similar and not that hard to do... for someone who knows about this stuff, i don't XD
also yes, items, skills, youkais and descriptions menus are off limits sadly, the tool cannot translate them
But I'm certain they're in the data folder because of a test I made with Keika's english game and a JP copy
I narrowed it down to a single file, even, btText.dat, but i'm not sure if it's the same for every game, chances are it is though
And my friend told me to use SEXtractor which is what we used on our first attempts at translating the game, but I honestly couldn't get any luck.
main title and lobby menus are pictures inside bmp.pak
anyway,
yea it was overwhelming for me the first time too, but it's actually very simple
see
in a nutshell
extract scb files with garbro, convert them to json with the tool, translate, turn them back to scb with the tool, replace original scb files with new scb files, and profit
more detailed explanation:
1. extract game.pak with garbro, open garbro, double click on game.pak, then select data, script, and shader folders, right click, extract
leave the options as-is, in my case it should be
extract images yes
extract audio yes
save images as PNG
convert audio to common format no
2. delete the game.pak or move it to keep as backup, if the .pak is still there, it'll take priority over the folders and the game will read it instead of the folders
and the data, script, and shader folders you extracted previously should be in the game's root folder, where the game.pak was located before
run the game now just to make sure it works, it should
3. download hokorisama's Debonosu_Works_Script_tools-main by clicking on code, download zip, then extract it, then create a folder named input_files next to main.py and README.md
4. copy all the files inside the previously extracted script folder, they should be .scb files, and paste them inside Debonosu_Works_Script_tools-main/input_files
5. run main.py, select 1
and here's the fun part, it generates text files that you can edit inside json_files, those .json files contain the game's dialogue, some lines seem to be code, leave those alone, but if you see one where orig has japanese text, translate the text in trans, and save
6. run main.py again and this time select 2, it'll generate .scb files in output_files folder that you can move to the game's script folder
done
so you can translate douchuuki's h scenes too
and well, speaking of douchuuki...
i think the best course of action is decrypting both games, then moving files from the japanese version to the english version, and not the other way around... though you're free to experiment of course
so far i have confirmed that you must replace from data folder these files:
tiItemCg.dat
copy any file from the jpn ver that doesn't exist in the eng ver, like tiItemTitleSp.dat and all btApCount and btApType named files, i assume they might manage code related to the h-scenes maybe, no clue, i'm honestly just doing it to be safe
and well... gotta go replacing files one by one then testing the game doesn't fucking crash, it has english where it should, and you trigger h-scenes by dying
also something funny, the tutorial button in the english version originally was the gallery button because if you replace some file, it OPENS the gallery XD, provided you copied the gallery file too probably
no clue which fucking files though, i'm telling you, this is trial and error