Re: Scourge of the Silver Marches
(Enchanting cold iron is expensive.)
Unsurprisingly, the wizards robe gives off a faint magic aura, and the cold iron dagger does not. You guess that the robe gives magical armor to the wearer, as none of the offensive magics used against the wizard seemed to be lessened by it.
Bolm replies; "Bah, don't you fret over it."
As Holi approaches the wagons, Aramil comes up and stops him, and points to a patch of ground he was about to step on, and then to a nearby rope hanging from a tree. He sweeps aside the ground cover carefully, revealing a loop of rope. It's a trap. Rather than try to disarm it, he slashes the rope on the tree with his short sword, and the branch it's tied to springs up a good 15 feet.
He then moves forward three paces, and uncovers a 20 foot deep, 4 foot wide pit in the ground immediately after it; "It seems they were thorough."
No more traps present themselves, and after pulling aside the tarp covering the first wagon, you find it to be full of half rotten beef, barrels of what is probably cheep ale, and baskets full of bread so salted it burns Aramils mouth as he tries some of it. Three more wagons can be seen hidden in the brush, so they move on to those.
1d20+1 = 6+1 = 7 vs DC15 = failure
1d20+11 = 8+11 = 19 vs DC15 = success
1d20+1 = 17+1 = 18 vs DC25 = failure
1d20+11 = 7+11 = 18 vs DC20 = failure
In the second wagon, they find it filled with books, parchment, and a box the you open to be full of candles. They do find a bullseye lantern and two bottles of oil, along with a pack full of trail rations. In addition, Aramil pills a board out of the floor, revealing a small box containing some small gems and a gold ring, all probably worth a good amount of gold together. Further searching reveals nothing, so they move on.
(200 gp per person, two bottles of lantern oil and a bullseye lantern, 2 days worth of trail rations for all.)
1d20+1 = 1+1 = automatic failure
1d20+11 = 20+11 = automatic success
1d20+1 = 19+1 = 20 vs DC20 = success
1d20+11 = 2+11 = 13 vs DC25 = failure
1d20+1 = 4+1 = 5 vs DC25 = failure
In the third wagon, before Holi even gets to it, Aramil reaches under the back axel and pulls out a false floor, and a tied leather sack tumbles out. Pulling it open reveals silver and gold coins, Aramil guessing that this is the bandits pay for robbing the caravan. Searching the wagon itself, the main cargo is farming and hunting equipment, including arrows, bolts, trap parts, spades, a few axes and scythes, other working tools, not much of interest until Holi finds a pair of kama hidden behind the rack, one blade giving him a mild shock upon contact, and the other being very cold to the touch. After looking around it for a bit, they find nothing of interest, so they move on to the final wagon.
(500 sp and 500 gp each. Two apparently enchanted kama.)
1d20+1 = 8+1 = 9 vs DC15 = failure
1d20+11 = 8 +11 = 19 vs DC15 = success
1d20+1 = 14+1 = 15 vs DC20 = failure
1d20+11 = 5+11 = 16 vs DC20 = failure
The fourth wagon is full of boxes containing leather and clothing, there are a few harnesses, and Aramil finds a set of well made studded leather armor under one of the empty crates. further searching revelas nothing more of interest.
(Masterwork studded leather armor, and a lot of clothing if Malacet wants to put on a few more layers to better hide her nature.)