Re: Games Discussion Thread
Eh, the town-building in AC2 is fun at first, but you eventually make money hand-over-fist - for me it was around 'chapter' 7 I believe - thanks to the renovations and quests (mostly the renovations), which makes buying weapons/armor a bit too easy in my opinion; and then, once you have the town built up and have all the weapons/armor that are buy-able, you're sitting on just ungodly amounts of money, and about the only thing it's still useful for is throwing money into the street for peasants and annoying musicians... god I hate the musicians... oh, yeah, and you can buy paintings with your money so your town generates MORE money, but about the only reason to do that is for an achievement.
ANYWAYS.
I mean, I like the game, and I would definitely recommend it to someone, but there are some things they could do differently next game.
-Make it so there's 'local' notoriety and 'global' notoriety. I mean, come on, if you murder 100 people in one town, SOMEONE'S bound to get word out to other towns. Also, fuck the capes. They look cool, but the only one I liked was the Auditore one, because it made me a mother-fucking hate-magnet.
-Make pick-pocketing the main source of income. If not, make it the best secondary or tertiary option. And no more of this 'I can just sit on my ass and get money' bullshit. If you're going to let the player rake in the benefits of an entire town, make them pay for the upkeep of the city as well. Allow them to control (to an extent) the prices of goods and the wages of the workers in the town, which will in turn affect how the people feel towards the player.
-Make it so that there's a REAL REASON for switching between Daggers and Swords.
--Addendum: Hell, make it so there's a REAL REASON to even bother using some of the 'extra' weapons, or don't have them at all. The gun was cool and all, but I never had a reason to use it in place of my daggers outside of when it forced me to. All I ever really used were Hidden Blades, Daggers, and Sword. I did like the Throw Money option, it surprisingly came in handy a few times. NEXT. Poisoned Daggers... nice idea, but I never used them except to get the one achievement. NEXT. The Throw Sand special move... nice idea, but a bit too long to execute, IMO. Just have him kick it or something, it just won't go as far. Speed at the cost of radius or distance. Maybe make it so you can either do it quickly OR charge it up. NEXT. Smoke Bombs... I'm sure if I had used them more often, the game could've been a bit easier, but I just never really had to use them at all.
-I would definitely like to see some 'Silent' kills in the next game. I want to have to reach a target, assassinate him/her, and then get out, all without having a guard manage to raise an alert. Now, I don't want it to be an instant failure if a guard simply sees me, but I do want it so that if I am seen, I have to chase down the guard or guards before they can get a large-area alarm raised.
-A bit smarter/braver AI. The guards in this did seem a bit better, and I HATED the pole-arm guards (fucking pokey mother-fuckers... yeah, I grabbed your pokey-pole, what now BITCH! I'll tell you what now, now I'm gonna poke YOU. Poke-poke, MOTHER FUCKER.), but the guards who would run off, never really seemed to run off to get reinforcements, so much as just ran off so they didn't get killed.