Re: Games Discussion Thread
I'm not surprised that Bioware doesn't care about user reviews. I've tried to find opinions on games before and found user reviews giving games a 0 because "They pushed it back a week".
So really what I'm seeing is a lot of people who think they should have creative control over someone else's property, and think that because DA2 is different they've ruined the entire franchise... it's the second game in a rather new IP and its been trashed because BioWare is doing some experimenting.
And you can't really blame BioWare for all the account suspending and DRM, that's EA's bag of toys.
So basically you've said "Fuck you BioWare" for what EA's doing, and for a bunch of guys making what they want to make. Have you played the game yourself? Or are you just jumping on the fury band wagon of the internet?
I have spent 6 hours on the game, and here are some of the things I found disagreeable.
Merchants - instead of interacting with the merchants directly, you talk with a chest to buy from it. Feels more like buying from a vending machine than from a shop.
Normal NPCs - You can't talk to most of them anymore. In DA:O you can talk to every single NPCs. Sure most of them only mumbles some generic line, but at least you can still interact with them. And oh, you can have a giant battle next to them and they won't react at all. Pretty sure that in DA:O they will run the hell away when that happens.
Companions - you can no longer change your companions clothings, just like what happened to ME2. It's an arguable point since some players have defended this by saying that they didn't like having to check every single piece of equipment for stats, but that's what I liked about RPG games - having to manage a huge inventory. It's a matter of personal taste I suppose, but I am find the change unacceptable.
Storyline - not much of a storyline there. DA:O was about an outcast branded as a traitor trying to save the world. DA2 was about a guy just trying to get by his life. Even ME2 had a better story than this. Something went wrong with the story writing department?
Tiny world map - the DA:O world map was huge. Freaking huge. Just like the first ME where you can roam for hours. In comparison, DA2 is tiny. Bigger games does not equal better games, but you lose the feeling of being part of a bigger world.
Character facial expression - may be it was partly because I played Fallout 3 before playing DA2, but the characters really can do with better facial expressions.
Ridiculous quests - some of the quests involve you finding a random item in the middle of nowhere, and suddenly you know that you are supposed to deliver this to someone in town, with absolutely no explanation of the significance of the item or how the hell you know who to give it to.
No more potion brewing - like brewing poisons and potions? Too bad. Bioware removed all of that completely. Now you have to buy them from shops instead of being able to make them when you need them.
I can live with DRMs, Securoms, and even the dialogue wheel. But in the end what ticked me off the most is the lack of companion clothing options, and by extension the inventory system. May be I am just old fashioned, but I like having massive inventories with hundreds of items.
And the worst of all is that you can explain every single one of the above changes by cutting down development time. I just can't help but feel that might actually be the real answer.