Re: Fairy Fighting
Right then, since I don't just wanna be a lurker when stuff goes wrong, I've been tinkering with some of the bosses and how to beat them. In case no one has noticed, Tiki now has an aerial cancel to get out of launching skills such as ExpandBee's low attack. This actually makes several of the bosses MUCH more manageable, and I can post guides about how to beat them legitimately!
Eggplant: Simple stuff. Don't chain too many attacks together or it counters with a grab. You can leap out of its rape-grab, and it is vulnerable to several attacks while it is spinning, or using its acid bomb (the green glop). Aerial attacks work best, as Eggplant doesn't have many anti-air attacks.
MeatCatcher: Cannot beat this SOB ever since his updates.
Drinking Worm: Cannot beat this since the inclusion of MDW, as you have to kill her to beat the stage and the little ones keep harassing the hell out of you.
FluidHunter: Cannot stop the ground smash combo, even with the air cancel. Cannot even approach due to a high grab and a low grab, both extremely fast and unavoidable.
AlauLune: Semi-easy. Stand in a small area where her roots cannot reach. Get close, dive bomb, low kick, and leap back to avoid the grab. Chun-li kick might also help.
ExpandBee: Extremely easy if you exploit getting impregnated with one egg. Get one egg in you, then get in a corner and duck. The ExpandBee, if his super bar is full, will run himself into the wall and KO himself. Turn around and use charge up punches against the wall until ExpandBee is dead.
Amoeba: A little bit tricky, you might take a few counters while doing this, but it won't matter much. Jump toward Amoeba, and use dive bomb the second he tries to counter. Follow with a dash forward and use the heavy Punch, then use the Fairy Roll (parody of Dempsey Roll, I guess). Rinse and repeat until you have Amoeba in a corner. You win.
Fallen Fairy: Not as tricky as before with the air cancel. Instead of ducking the aerial counter while on the ground, use Heavy Punch to knock FF out of the air. Whenever FF is far enough away, masturbate to get SP bar, and abuse the hell out of the down back down back FP super combo. Between them, just dive, low kick, jump back. If you get countered by FF's punch in the dive, just aerial cancel and dive again! Fun stuff.