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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


Re: Fairy Fighting

Are you implying that you'd actually be interested in Fairy Fighting if it wasn't about sex under the pretext of a fighting game? I don't mind the fighting aspect of it at all, but I don't play the game itself recreationally. I think the current system is perfect. It lets you play the game all the way through if you actually want to, but if you're just trying to get your rocks off you can, rather than trudging through an ever growing roster of monsters, many of which may cover fetishes you're not necessarily into anyway.

Then beat them first. I wouldn't mind that if, on the last update, this is added. The idea that I'd have to beat all of them to get to Frost Wolf's single new move would be kinda ridiculous, though.
 
Re: Fairy Fighting

If it's really THAT big of a problem for you all you need to do is rename the enemy that you want to 'fight' 's file to the that of the enemy that comes first.

Know what's even better than that? Leaving the system the way it is. I'm not really seeing a compelling argument for why it SHOULD be made more difficult to get what you want.
 
Re: Fairy Fighting

Know what's even better than that? Leaving the system the way it is. I'm not really seeing a compelling argument for why it SHOULD be made more difficult to get what you want.

Oh well, piss and moan, see what it gets you.
 
Re: Fairy Fighting

Know what's even better than that? Leaving the system the way it is. I'm not really seeing a compelling argument for why it SHOULD be made more difficult to get what you want.

I'm not seeing why this is even a game at all? Why isn't it just a gallery of gifs
 
Re: Fairy Fighting

I'm not seeing why this is even a game at all? Why isn't it just a gallery of gifs

That's a straw man. I never suggested that the game itself should be disposed of. I just want to be able to select who I fight, and keep the watch mode for when I don't feel like doing anything but...watching. The way people are reacting, you'd think I was proposing Fairy Fighting got turned into an RTS. I was just supporting the option of maintaining the current setup rather than making it more difficult for someone to enjoy the actual porn side of it.
 
Re: Fairy Fighting

Because you don't make it sound like the problem is the lack of option, which most people would agree with you on, since the option still allows you to not use it. You come off in your argument more as someone who has picked and chosen their own level of moderation between my clearly sarcastic response and the other extreme of uphill battling, but failed to recognize anyone else's stance in the scale.

Now, I know that's not the case, but defending yourself with "I think I'd just rather leave then renaming a file" is going to get people mocking your stubborn laziness. I've been on your side of this argument in this board many times, stating that everyone has a right to criticize even the freest of games. But that comes with both the realization that people have rights to criticize my criticism, and with the acceptance that I only complain because there's nothing within my power to change the facts to better suit myself.

Like it has been suggested, you can switch the files yourself. Or more likely, considering how little each update consists of, once Eluku releases the final product with no level skip options, you go ahead and just download the file right before it, since the game will almost likely be the exact same, without that option removed.
 
Re: Fairy Fighting

All this is why I think the game needs extra 'playable' characters.
Not, being able to play a monster 1 on 1. But unlockables such as Naga Girl, Fallen Fairy or other characters that (once you beat the whole game as Tiki) you can go and play them vs all the other monsters to get more content.

That is seriously in the future though as Eluku seams more concerned with making extra monsters for Tiki to be raped by than creating alternative playing characters to receive the raping.
 
Re: Fairy Fighting

Because you don't make it sound like the problem is the lack of option, which most people would agree with you on, since the option still allows you to not use it. You come off in your argument more as someone who has picked and chosen their own level of moderation between my clearly sarcastic response and the other extreme of uphill battling, but failed to recognize anyone else's stance in the scale.

Now, I know that's not the case, but defending yourself with "I think I'd just rather leave then renaming a file" is going to get people mocking your stubborn laziness. I've been on your side of this argument in this board many times, stating that everyone has a right to criticize even the freest of games. But that comes with both the realization that people have rights to criticize my criticism, and with the acceptance that I only complain because there's nothing within my power to change the facts to better suit myself.

Like it has been suggested, you can switch the files yourself. Or more likely, considering how little each update consists of, once Eluku releases the final product with no level skip options, you go ahead and just download the file right before it, since the game will almost likely be the exact same, without that option removed.

But saying I was 'too lazy to change file names' was an actual argument, not a gripe. It was another talking point for how silly the idea is of making the process more convoluted and difficult for no reason. Instead of a counter argument, I got basically flamed for daring to have a small critique of Eluku's proposal, as if I had somehow spoken blasphemy against some sort of religious idol.
 
Re: Fairy Fighting

Flamed? That's not a flame, that's me saying I really don't care enough about you or this argument to continue it. I have better things to do with my time than argue about a problem that isn't even relavent yet, and has several easy solutions already despite it's non-existence.
 
Re: Fairy Fighting

All this is why I think the game needs extra 'playable' characters.
Not, being able to play a monster 1 on 1. But unlockables such as Naga Girl, Fallen Fairy or other characters that (once you beat the whole game as Tiki) you can go and play them vs all the other monsters to get more content.

That is seriously in the future though as Eluku seams more concerned with making extra monsters for Tiki to be raped by than creating alternative playing characters to receive the raping.

Well fundamentally, the problem always boils down to "its too much work". A monster-vs-monster setup would require a brand new monster character AND girl-monster-on-monster specific rape animations/graphics. Essentially, you're asking for the ENTIRE game to be redrawn since all the current art is designed for Tiki-vs-monster.
 
Re: Fairy Fighting

All this is why I think the game needs extra 'playable' characters.
Not, being able to play a monster 1 on 1. But unlockables such as Naga Girl, Fallen Fairy or other characters that (once you beat the whole game as Tiki) you can go and play them vs all the other monsters to get more content.

That is seriously in the future though as Eluku seams more concerned with making extra monsters for Tiki to be raped by than creating alternative playing characters to receive the raping.

The problem is the work load. Add one monster for Tiki to fight and Eluku only has to do the art for that monster and Tiki. Add another playable character and Eluku has to create art for the 14+ monsters that the character will be raped by.

You run into the issue that Project X is currently facing. Too many playable characters and no extra monsters or levels being added because of the work load.
 
Re: Fairy Fighting

The problem is the work load. Add one monster for Tiki to fight and Eluku only has to do the art for that monster and Tiki. Add another playable character and Eluku has to create art for the 14+ monsters that the character will be raped by.

You run into the issue that Project X is currently facing. Too many playable characters and no extra monsters or levels being added because of the work load.

Yeah, it's easier to be behind the computer and to play a full game than being the developer :rolleyes:
 
Re: Fairy Fighting

Flamed? That's not a flame, that's me saying I really don't care enough about you or this argument to continue it. I have better things to do with my time than argue about a problem that isn't even relavent yet, and has several easy solutions already despite it's non-existence.

Clearly, that's not the case, as you spent several post directly antagonizing me rather than addressing the actual point of contention.
 
Re: Fairy Fighting

Yeah, it's easier to be behind the computer and to play a full game than being the developer :rolleyes:

But he's right. With project X's current state, with every new stage added, they gave to do rapes for each character. Considering there are 8ish characters right now, and 2 rapes per enemy (including 1 enemy that has two completely unique rapes per character) they have to animate an average of 62 rapes per stage, not including bosses. Not to mention they plan to add MORE characters, which will add to the workload of each stage

Fairyfighting on the other hand has 1 character to throw against each enemy, allowing a more diverse set of rapes per enemy (Average of about 5 per monster) rather then every character having the same rapes per stage.

Zu is the exception, but only in the sense that its the same positions, but anal.

TL;DR version: Yes hes not a developer, but he can do basic math. :1
 
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Re: Fairy Fighting

Yeah, it's easier to be behind the computer and to play a full game than being the developer :rolleyes:

Of course it is. Who said it wasn't? They must be retarded.
I don't get your point.

But he's right. With project X's current state, with every new stage added

They add stages to that game? WHEN?
 
Re: Fairy Fighting

Clearly, that's not the case, as you spent several post directly antagonizing me rather than addressing the actual point of contention.

ORLY? Why don't you pick apart each post so I can understand your perspective? As I see it, all I've done is: give you a solution to a problem, wash my hands of your childish argument of "Eluku should do what I WANT because I WANT IT", and then correct your misuse of the term flame.

I don't give a shit if the game gets changed or not, I don't care if it's harder or easier for you to pull your pudding. Hell I don't even care that you think your position is irrefutable.
 
Re: Fairy Fighting

Lets at least try to stay on topic here, please?

Also, if you have any spare time, why not head on over to the Fairy Fighting Wiki. Any contributions would be greatly appreciated.
 
Re: Fairy Fighting

Okay, update time. Google Translation of the blog:
"Have struggled FW. Have too much time recently in the picture only draw anime. "
I think he means there perhaps weren't too many changes with FW due to some animation difficulties. Also, something about stomach swelling.
"~ I also looks good is a sludge monster
You might need it like a muddy form of one thousand fathoms and ○. "
So yes, some kind of mud monster, I guess more liquid-like than the slime because it probably won't have a creature in the middle? But the last part of that phrase I do not get. :confused:

"Monsters of the future >> plans have become a big boss → (monster door before) FW → Heven'sDoor proposal for new monsters,
I think after creating big boss, and want to live in the body to add a few monsters usually flow if there is a surplus. "
This part was confusing, but I guess the final boss will be a big one (no duh), and something about a door? and some proposed subjects on what monsters to make.
Welp, thats all I get from the description. Now the gameplay itself:
Ok, so from what I can tell, it only affected FW, no new enemies, but tiki does get a larger bulge from knotting with FW, and has a GO animation for his SP move only, pretty good in my opinion. Also, I think FW sets a new record for the most splooge emitted in one animation.
 
Re: Fairy Fighting

Awesome, have downloaded and will check out later.

I love how frequently eluku updates!
 
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