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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


Re: Fairy Fighting

I've never tried to win fairy fighting, to do so would be detrimental to the entire reason for being there.
 
Re: Fairy Fighting

I've never tried to win fairy fighting, to do so would be detrimental to the entire reason for being there.

Only time I've ever tried to win in this game was back in the day when he didn't add the newest characters to the stage select and you had to defeat the last enemy to get to them.

Otherwise...yeah...definitely defeats the purpose of the game lol. But I will say, as a fighter, it is relatively well put together.
 
Re: Fairy Fighting

*sigh* The whole point of Ryona is to feel helpless. If it wasn`t hard, then it wouldn`t be fun. And do I need to remind you guys that you`re playing a Japanese game made with a Japanese audience in mind? We like our games to be challenging, ok? If they`re too hard for you then too bad. Either become better or go play non-Japanese games.

You guys are like whiny kids complaining that whiskey takes like crap and burns your throats but it wasn`t even made for you in the first place.

If you can`t handle it, just drop it. It can`t be any simpler.

Last I checked, this game wasn't specifically Ryona. The point of the game isn't to lose to the same fight repeatedly and never see the rest of the game. Most of us want to move on to another fight instead of watching the same licking and slapping animations. You know? So to see Fairy Crusher Boss? Or the wolf? Or the newly added mist maidens? This isn't Fairy Crusher fighter.

And get better? Are you claiming that you perfect the trio on every playthrough or some crap? Or think it's perfectly fair that one hit can lead to a dizzy combo from them that can lead to death? Assuming the GAME doesn't show mercy.

Fairy Crusher trio is the only fight in the game like this. You literally can mash
forward punch to beat the majority of characters and exceptions like the Jelly fish or Alarune still aren't going to borderline murder off every little hit.

I like this game, but I also like to bring up criticism. You have no business bringing up "find a new game" to me.
 
Re: Fairy Fighting

Last I checked, this game wasn't specifically Ryona. The point of the game isn't to lose to the same fight repeatedly and never see the rest of the game. Most of us want to move on to another fight instead of watching the same licking and slapping animations. You know? So to see Fairy Crusher Boss? Or the wolf? Or the newly added mist maidens? This isn't Fairy Crusher fighter.

And get better? Are you claiming that you perfect the trio on every playthrough or some crap? Or think it's perfectly fair that one hit can lead to a dizzy combo from them that can lead to death? Assuming the GAME doesn't show mercy.

Fairy Crusher trio is the only fight in the game like this. You literally can mash
forward punch to beat the majority of characters and exceptions like the Jelly fish or Alarune still aren't going to borderline murder off every little hit.

I like this game, but I also like to bring up criticism. You have no business bringing up "find a new game" to me.

Unless the author takes away the stage select option, your argument has no merit. None of the fights are easy. That's the point. This game IS a ryona, rape and vore game.

The entire game is based on the assumption of survival against the odds and sorry bud, the odds are stacked against Fairy-chan.

If you want a game where the objective is to win or where the odds aren't stacked against you, play Toffi's Fairy War games....or go play Street Fighter or something.
 
Re: Fairy Fighting

Unless the author takes away the stage select option, your argument has no merit. None of the fights are easy. That's the point. This game IS a ryona, rape and vore game.

The entire game is based on the assumption of survival against the odds and sorry bud, the odds are stacked against Fairy-chan.

If you want a game where the objective is to win or where the odds aren't stacked against you, play Toffi's Fairy War games....or go play Street Fighter or something.

I repeat. The majority of the fights in this game can be won with diving elbow -> mash forward punch. And the ones that can't are still managable and far from hard since they don't just beat you to nothing. Meanwhile, you have the Fairy Crusher trio who are more powerful than those before OR after for no reason. And it's not for good design.

Eluku or whatever has nerfed other characters before. IDK why he leaves FC trio as is or gives them something new.

Also, no idea how to use stage select.
 
Re: Fairy Fighting

I repeat. The majority of the fights in this game can be won with diving elbow -> mash forward punch. And the ones that can't are still managable and far from hard since they don't just beat you to nothing. Meanwhile, you have the Fairy Crusher trio who are more powerful than those before OR after for no reason. And it's not for good design.

Eluku or whatever has nerfed other characters before. IDK why he leaves FC trio as is or gives them something new.

Also, no idea how to use stage select.

Umm.....press Up on the player select screen.
 
Re: Fairy Fighting

You can beat pretty much anything in the game by dash spamming to avoid attacks and spamming high or low rapid kick when you aren't dodging until the enemy is out of range, rinse and repeat.

A lot of bosses have counters to you trying to elbow dive through the air, mainly snake lady but quite a few have air grabs against Tiki, there aren't many who can beat the invincible frames from dashing though.
 
Re: Fairy Fighting

Last I checked, this game wasn't specifically Ryona.

Ryona: Japanese term for a sexual complex where a female character is, usually sexually, attacked or tortured.
When did you check then? This game is pure Ryona so yes, it`s specifically Ryona.

The point of the game isn't to lose to the same fight repeatedly and never see the rest of the game. Most of us want to move on to another fight instead of watching the same licking and slapping animations. You know? So to see Fairy Crusher Boss? Or the wolf? Or the newly added mist maidens? This isn't Fairy Crusher fighter.

Each and every fight is SUPPOSED to be challenging, that`s why there`s a stage select button, so you can move on to another fight. Your argument has no basis. At All.

And get better? Are you claiming that you perfect the trio on every playthrough or some crap? Or think it's perfectly fair that one hit can lead to a dizzy combo from them that can lead to death? Assuming the GAME doesn't show mercy.

The point of Ryona is to struggle as hard as you can and yet fail. This is where the frustration turns to arousal. If you have to get grabbed on purpose to see the enemies animations, then the game is not well made.

Fairy Crusher trio is the only fight in the game like this. You literally can mash
forward punch to beat the majority of characters and exceptions like the Jelly fish or Alarune still aren't going to borderline murder off every little hit.

I like this game, but I also like to bring up criticism. You have no business bringing up "find a new game" to me.

Eluku, as good as he may be, is not a professional. He does his best to bring the world a solid game with a real challenge but he`s far from perfect. If some fights have to be cheap instead of being genuinely hard to stay within the spirit of Ryona then so be it. Also, the game is in constant improvement.

Just because it feels cheap now doesn`t mean it will be the same next year.
 
Re: Fairy Fighting

I've never tried to win fairy fighting, to do so would be detrimental to the entire reason for being there.

Well I'd disagree there actually. Except for when I'm trying to work certain enemies for their harder to induce specials, I try to win all my fights. Kinda. I may not fight my hardest, or bother learning the combos or special attacks properly, but I always try to put up a decent show of resistance.

If you just stand there and take it, then Tiki becomes nothing more than a sluty fairy. And that's a turn off. Without at least some delusion of victory, there's no sense of struggle. Naturally I'm a little disappointed if I do win, but I can always go again. And visualising the aftermath of a very sore (and perhaps wet/sticky/full of something strange) Tiki walking away "victorious", only to bump into the next encounter... is fun too.

(And this bit is talking in general not Fairy Fighting specifically.)
An H game that allows a you a fighting chance, but is likely to trip you up at some point, is always my favourite. I'll happily battle through an H game for two hours carefully avoiding all the H scenes, as long as my heroine gets it eventually. It's that much more satisfying when it does happen, and part of what distinguishes a good game from a mere animation gallery for me. It's especially fun when you end up in the mindset of balancing the desire to see some damned H stuff, and keeping the character pure. Almost as if your character is getting a bit weak and having questionable thoughts...

So yeah, playing "to win" is the only way for me. If you ever have to fake a loss, then both you and the game are doing it wrong. (as far as I see it)

The game is of course also doing it wrong if it mercilessly forces you to watch the same three H animations/scenes repeat, dozens on dozens of times as you fail to progress to the next area. It's a very tricky and subjective balance. Fairy Fighting does at least allow for the level select, meaning you never actually get completely stuck on the harder stages, even if you never beat them. A benefit of the fighting game layout.
 
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Re: Fairy Fighting

@FruitSmoothie.

If you do the elbow drop either a good distance away or really high up in the air, their anti-air attacks will almost never catch you.

@coolbones

My comment was made before I knew about stage select. Which now begs the question of why does this game even have the arcade mode instead of just having you select the stage by default. Also, I'm certain this game didn't always have stage select and you just had to suffer through the cheaper enemies to see the new ones.

The point of Ryona is to struggle as hard as you can and yet fail. This is where the frustration turns to arousal. If you have to get grabbed on purpose to see the enemies animations, then the game is not well made.

I don't EVER recall Ryona games being described as such. I recall the point was simply to see women in peril. Not to frustrate the player with the same animations that they've finished fapping too long ago through BS difficulty. Eluku seems to generally disagree as well since he has.

-Nerfed bosses over time to not be so cheap (EXCEPT FC trio)
-Buffed Tiki over time to not be so helpless.

So really if Ryona's spirit is to be tough even through cheap difficulty, this game is breaking it overall. And I'd rather this direction than give every enemy FC style BS like dizzy combos that go into death combos.
 
Re: Fairy Fighting

Only problem I have with the mechanics of the game and cheap enemy tactics is how if there are multiples like FC trio and Ana Moguri in particular is how they chain grapples in such a way that it's nearly impossible to get out without a lucky break. If the grapple break were to not reset after every chain grapple, it would make it a lot more fair. Or at least not completely reset the meter.

But, then again...things like that lead to the hopeless fight feel that makes this game awesome. Kinda like how if a butterfly lands on a spider's web...once that happens, it's that completely hopeless struggle to get free that entangles her even more.

As for the question of whether the game is ryona or not....really? She's either about to be eaten, beaten, fucked and/or impregnated by over a dozen monsters in this game....if that doesn't qualify as imminent peril....I don't know what would.
 
Re: Fairy Fighting

^Never said the game wasn't Ryona. Was just saying it (too me) wasn't specifically about it (being in peril). Though in retrospect, I was thinking in the way of "the game isn't specifically about getting beat" (had Ryona vids from various fighters in my mind). In the way of just being in peril, yeah the game is Ryona. Though really, my main issue was the claim that Ryona has to inherently be difficult (even if it means being "cheap" difficult). I don't agree with that at all.

Really though, I was just bitter towards Fairy Crushers standing in my way. Still am, but with Stage Select, I don't have to see their ugly mugs again.

Edit: YAY neg reps. Again.
 
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Re: Fairy Fighting

Just a headsup, there's been an update to it. It's a small update with only one change to the sisters (haven't played it yet, so I don't know what the change is) and he also posted the strategy for fighting them legitimately.

The update is a game-over rape for the sisters.
 
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Re: Fairy Fighting

And I reckon its a good GO animation at that! Its not body-part possession, but course that was only a suggestion. I'm excited to see what else he does next week.
At first I was like 'huh, tonsil hockey with the red mist sister must feel so weird'. But then they surprised me by entering tiki's body and continuing to molest her from within. It'd make an excellent grapple I'd of thought.
 
Re: Fairy Fighting

Nice. The game over animation for the mist sister's was what I had hoped for when fighting them.No possession, but the expansion and body invasion was great and I'm glad the idea made it into the game.
 
Re: Fairy Fighting

Regardless of this being a ryona game or not, most dificulty aspects of this game come from the game design itself rather than the enemies you're facing, the so called fake dificulty.

Alraune's only difficult due to the buggy hitbox of her OHKO, making it so if you don't hit her fast after she does it in order to cancel, you'll always get grabbed as long as the Tiki was inside the attack when it's animation starts. It doesn't matter that you're in the air at the other side of the screen, you'll still get grabbed.
Fairy Crushers're only difficult due to dizzyness not cancelling upon getting hit. Funny enough if Tiki get's dizzy on any other stage, it cancels like normal and you can move again. Fairy Crushers get at least 3 free chain grabs due to that.
The Mist Sisters are the worst case. The fight itself is insanely easy, but what's difficult is that the targetting is constantly placed on the blue haired mist, instead of the statue. That way, as long as you're in between that mist and the statue, you're pretty much defenseless against the red haired one. Also don't make the blue one dissapear as it makes it's summon, since if you get caught, no escape bar will appear and the game gets stuck.

By the way, on the other side of the street, Green Amoeba has become the greatest pushover since the introduction of it's new attack. Always tries to use it regardless of situation, is incredibly slow and easy to dodge, and pretty much gives away an opening on it's defenses.
Second greatest pushover: Expand Bee. Let it put the first egg on Tiki, and he practically loses the figts by itself.
 
Re: Fairy Fighting

The best definition I found:
RYONA is a Japanese term for a sexual complex where a female character is, usually sexually, attacked or tortured by either a man or another female character(s). The term "ryona" comes from "ryonanī" (リョナニー), a portmanteau of "ryōki" (猟奇, "Seeking the bizarre") and "onanī" (オナニー, masturbation).

FF have a problem. Is a Ryona game, in fact you HAVE to see the monsters abuse of Tiki. But is also a game, that's mean you have to interact.
Every release I just have the watch mode goes on. As I don't need to feel MYSELF frustrated in the battle (Tiki must be frustrated not me) or is not Ryona, is masochism (a different sexual complex, you know...).
My point is that this game is in fact not a game, but a showcase of animations.
Arguiing of battle system is kinda silly, as you can play Street Fighter, learn system and have an orgasm with the perfect combo system and SFX. The two are really different experiences.
Eluku needed to use FightingMaker to have the battle run, but IMHO he doesnt' want to do a playable game at all, just a GIF show with a ryona feel.
 
Re: Fairy Fighting

I think the mist sister have been great, and will keep getting better, but I am very excited to see this "beast man" enemy.

Some of the best enemies in my mind have been those that seriously alter or "corrupt" tiki...for example, fallen fairy's super move or the fairy crasher's stone pillar ending. I also like how her wings get torn in almost every ending cg, sort of signifying her fall into corruption and underscoring the permanent and endless nature of her capture.

I'd love to see the beast man pursue this type of ending with violent, raw aggression in a way that we have only seen from (arguably) frost wolf and fallen fairy.
 
Re: Fairy Fighting

Hmm. Just toyed with Ana Moguri again. When did we get a GO image for their tie-up-and-orgasm move? It's pretty hot, so I think I'd remember that being added.

Also, was slightly disappointed with the Mist Sister's GO animation. Was probably the blood that put me off it.
 
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