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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


coolbones

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Re: Fairy Fighting

Do the Japanese actually ENJOY this stupid fight?
They actually prefer punching themselves in the nuts to masturbation, so by that logic, YES.
*sigh* The whole point of Ryona is to feel helpless. If it wasn`t hard, then it wouldn`t be fun. And do I need to remind you guys that you`re playing a Japanese game made with a Japanese audience in mind? We like our games to be challenging, ok? If they`re too hard for you then too bad. Either become better or go play non-Japanese games.

You guys are like whiny kids complaining that whiskey takes like crap and burns your throats but it wasn`t even made for you in the first place.

If you can`t handle it, just drop it. It can`t be any simpler.
 
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Anon17564

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Re: Fairy Fighting

*sigh* The whole point of Ryona is to feel helpless. If it wasn`t hard, then it wouldn`t be fun. And do I need to remind you guys that you`re playing a Japanese game made with a Japanese audience in mind? We like our games to be challenging, ok? If they`re too hard for you then too bad. Either become better or go play non-Japanese games.

You guys are like whiny kids complaining that whiskey takes like crap and burns your throats but it wasn`t even made for you in the first place.

If you can`t handle it, just drop it. It can`t be any simpler.
I've said it before and I'll say it again - FF is best enjoyed when you lose despite honestly trying.
 

SARD

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Re: Fairy Fighting

You guys are like whiny kids complaining that whiskey takes like crap and burns your throats but it wasn`t even made for you in the first place.

If you can`t handle it, just drop it. It can`t be any simpler.
Wait... wut? This is supposed to be a serious fisticuff brawling combo-breaker fighting game?!?


Dude... NO; it's always been about the H.

It's why the author (finally, no disrespect) has been hinting recently about a gallery mode. A simple perusal through this thread will tell you that spamming strong leg kick beats 90%+ of the "content". Weeks upon weeks, upon years(!), of updates has not changed this fact.

Take the rest-of-the-world-doesn't-understand-small-island-nation-video-game shit elsewhere.
 

super_slicer

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Re: Fairy Fighting

*sigh* The whole point of Ryona is to feel helpless. If it wasn`t hard, then it wouldn`t be fun. And do I need to remind you guys that you`re playing a Japanese game made with a Japanese audience in mind? We like our games to be challenging, ok? If they`re too hard for you then too bad. Either become better or go play non-Japanese games.

You guys are like whiny kids complaining that whiskey takes like crap and burns your throats but it wasn`t even made for you in the first place.

If you can`t handle it, just drop it. It can`t be any simpler.
Calm down brah, it was a joke. I haven't even played this game since the spider-girl was finished.
 

censuur

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Re: Fairy Fighting

Short version:
You suck at fighting games.
No no, I suck at fighting games, yet I still don't have much difficulty winning in fairy fighting. The fights in fairy fighting are usually fairly easy once you figure out the extremely basic combo's, they become downright easy once you throw in some more complicated combo's and really start bringing the hurt.

I think the main complaint in fairy fighting is that the fights can feel "cheap", an example of this would be the mother drinking worm fight, you can dominate the entire fight and one mistake can force you to start all over, the way the fight is set up you need to be careful and thus it takes some time, making it frustrating to do all over again because of a simple mistake. In terms of fighting game gameplay, fairy fighting can be cruel and irritating, but judging fairy fighting as a fighting game is making a mistake in the first place.

Fairy fighting is a ryona game, a game in a genre that is about the heroine/hero losing and suffering for it, in this case in a sexual way. The element that fairy fighting does best is to emulate the "desperate struggle" that people like myself like, once you start losing fights like fairy crashers it is extremely hard to come back into the fight and win. As I said before, most fights in fairy fighting are extremely easy once you know the trick, but the real fight tends to start once you're grabbed the first time. Most enemies have some way of hamstringing you once they land a grab (expand bee eggs you and you're helpless during, motherdrinkingworm just wins, fairy crashers will just juggle you helplessly until you lose, ana moguri or w/e those bastards are called will rarely leave you alone long enough to escape) That feeling of desparation, knowing you've probably lost but there's still that very small chance to escape, get back on your feet and struggle your way to victory, that's what fairy fighting does right.

Fairy fighting is not a fighting game, it's a ryona game, don't confuse the two and you'll enjoy yourself a lot more playing it.
 

Serifyn

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Re: Fairy Fighting

I've never tried to win fairy fighting, to do so would be detrimental to the entire reason for being there.
 

Vinceras

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Re: Fairy Fighting

I've never tried to win fairy fighting, to do so would be detrimental to the entire reason for being there.
Only time I've ever tried to win in this game was back in the day when he didn't add the newest characters to the stage select and you had to defeat the last enemy to get to them.

Otherwise...yeah...definitely defeats the purpose of the game lol. But I will say, as a fighter, it is relatively well put together.
 

FrequentShade

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Re: Fairy Fighting

*sigh* The whole point of Ryona is to feel helpless. If it wasn`t hard, then it wouldn`t be fun. And do I need to remind you guys that you`re playing a Japanese game made with a Japanese audience in mind? We like our games to be challenging, ok? If they`re too hard for you then too bad. Either become better or go play non-Japanese games.

You guys are like whiny kids complaining that whiskey takes like crap and burns your throats but it wasn`t even made for you in the first place.

If you can`t handle it, just drop it. It can`t be any simpler.
Last I checked, this game wasn't specifically Ryona. The point of the game isn't to lose to the same fight repeatedly and never see the rest of the game. Most of us want to move on to another fight instead of watching the same licking and slapping animations. You know? So to see Fairy Crusher Boss? Or the wolf? Or the newly added mist maidens? This isn't Fairy Crusher fighter.

And get better? Are you claiming that you perfect the trio on every playthrough or some crap? Or think it's perfectly fair that one hit can lead to a dizzy combo from them that can lead to death? Assuming the GAME doesn't show mercy.

Fairy Crusher trio is the only fight in the game like this. You literally can mash
forward punch to beat the majority of characters and exceptions like the Jelly fish or Alarune still aren't going to borderline murder off every little hit.

I like this game, but I also like to bring up criticism. You have no business bringing up "find a new game" to me.
 

Vinceras

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Re: Fairy Fighting

Last I checked, this game wasn't specifically Ryona. The point of the game isn't to lose to the same fight repeatedly and never see the rest of the game. Most of us want to move on to another fight instead of watching the same licking and slapping animations. You know? So to see Fairy Crusher Boss? Or the wolf? Or the newly added mist maidens? This isn't Fairy Crusher fighter.

And get better? Are you claiming that you perfect the trio on every playthrough or some crap? Or think it's perfectly fair that one hit can lead to a dizzy combo from them that can lead to death? Assuming the GAME doesn't show mercy.

Fairy Crusher trio is the only fight in the game like this. You literally can mash
forward punch to beat the majority of characters and exceptions like the Jelly fish or Alarune still aren't going to borderline murder off every little hit.

I like this game, but I also like to bring up criticism. You have no business bringing up "find a new game" to me.
Unless the author takes away the stage select option, your argument has no merit. None of the fights are easy. That's the point. This game IS a ryona, rape and vore game.

The entire game is based on the assumption of survival against the odds and sorry bud, the odds are stacked against Fairy-chan.

If you want a game where the objective is to win or where the odds aren't stacked against you, play Toffi's Fairy War games....or go play Street Fighter or something.
 

FrequentShade

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Re: Fairy Fighting

Unless the author takes away the stage select option, your argument has no merit. None of the fights are easy. That's the point. This game IS a ryona, rape and vore game.

The entire game is based on the assumption of survival against the odds and sorry bud, the odds are stacked against Fairy-chan.

If you want a game where the objective is to win or where the odds aren't stacked against you, play Toffi's Fairy War games....or go play Street Fighter or something.
I repeat. The majority of the fights in this game can be won with diving elbow -> mash forward punch. And the ones that can't are still managable and far from hard since they don't just beat you to nothing. Meanwhile, you have the Fairy Crusher trio who are more powerful than those before OR after for no reason. And it's not for good design.

Eluku or whatever has nerfed other characters before. IDK why he leaves FC trio as is or gives them something new.

Also, no idea how to use stage select.
 

Vinceras

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Re: Fairy Fighting

I repeat. The majority of the fights in this game can be won with diving elbow -> mash forward punch. And the ones that can't are still managable and far from hard since they don't just beat you to nothing. Meanwhile, you have the Fairy Crusher trio who are more powerful than those before OR after for no reason. And it's not for good design.

Eluku or whatever has nerfed other characters before. IDK why he leaves FC trio as is or gives them something new.

Also, no idea how to use stage select.
Umm.....press Up on the player select screen.
 

FruitSmoothie

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Re: Fairy Fighting

You can beat pretty much anything in the game by dash spamming to avoid attacks and spamming high or low rapid kick when you aren't dodging until the enemy is out of range, rinse and repeat.

A lot of bosses have counters to you trying to elbow dive through the air, mainly snake lady but quite a few have air grabs against Tiki, there aren't many who can beat the invincible frames from dashing though.
 

coolbones

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Re: Fairy Fighting

Last I checked, this game wasn't specifically Ryona.
Ryona: Japanese term for a sexual complex where a female character is, usually sexually, attacked or tortured.
When did you check then? This game is pure Ryona so yes, it`s specifically Ryona.

The point of the game isn't to lose to the same fight repeatedly and never see the rest of the game. Most of us want to move on to another fight instead of watching the same licking and slapping animations. You know? So to see Fairy Crusher Boss? Or the wolf? Or the newly added mist maidens? This isn't Fairy Crusher fighter.
Each and every fight is SUPPOSED to be challenging, that`s why there`s a stage select button, so you can move on to another fight. Your argument has no basis. At All.

And get better? Are you claiming that you perfect the trio on every playthrough or some crap? Or think it's perfectly fair that one hit can lead to a dizzy combo from them that can lead to death? Assuming the GAME doesn't show mercy.
The point of Ryona is to struggle as hard as you can and yet fail. This is where the frustration turns to arousal. If you have to get grabbed on purpose to see the enemies animations, then the game is not well made.

Fairy Crusher trio is the only fight in the game like this. You literally can mash
forward punch to beat the majority of characters and exceptions like the Jelly fish or Alarune still aren't going to borderline murder off every little hit.

I like this game, but I also like to bring up criticism. You have no business bringing up "find a new game" to me.
Eluku, as good as he may be, is not a professional. He does his best to bring the world a solid game with a real challenge but he`s far from perfect. If some fights have to be cheap instead of being genuinely hard to stay within the spirit of Ryona then so be it. Also, the game is in constant improvement.

Just because it feels cheap now doesn`t mean it will be the same next year.
 

Unknown Squid

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Re: Fairy Fighting

I've never tried to win fairy fighting, to do so would be detrimental to the entire reason for being there.
Well I'd disagree there actually. Except for when I'm trying to work certain enemies for their harder to induce specials, I try to win all my fights. Kinda. I may not fight my hardest, or bother learning the combos or special attacks properly, but I always try to put up a decent show of resistance.

If you just stand there and take it, then Tiki becomes nothing more than a sluty fairy. And that's a turn off. Without at least some delusion of victory, there's no sense of struggle. Naturally I'm a little disappointed if I do win, but I can always go again. And visualising the aftermath of a very sore (and perhaps wet/sticky/full of something strange) Tiki walking away "victorious", only to bump into the next encounter... is fun too.

(And this bit is talking in general not Fairy Fighting specifically.)
An H game that allows a you a fighting chance, but is likely to trip you up at some point, is always my favourite. I'll happily battle through an H game for two hours carefully avoiding all the H scenes, as long as my heroine gets it eventually. It's that much more satisfying when it does happen, and part of what distinguishes a good game from a mere animation gallery for me. It's especially fun when you end up in the mindset of balancing the desire to see some damned H stuff, and keeping the character pure. Almost as if your character is getting a bit weak and having questionable thoughts...

So yeah, playing "to win" is the only way for me. If you ever have to fake a loss, then both you and the game are doing it wrong. (as far as I see it)

The game is of course also doing it wrong if it mercilessly forces you to watch the same three H animations/scenes repeat, dozens on dozens of times as you fail to progress to the next area. It's a very tricky and subjective balance. Fairy Fighting does at least allow for the level select, meaning you never actually get completely stuck on the harder stages, even if you never beat them. A benefit of the fighting game layout.
 
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FrequentShade

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Re: Fairy Fighting

@FruitSmoothie.

If you do the elbow drop either a good distance away or really high up in the air, their anti-air attacks will almost never catch you.

@coolbones

My comment was made before I knew about stage select. Which now begs the question of why does this game even have the arcade mode instead of just having you select the stage by default. Also, I'm certain this game didn't always have stage select and you just had to suffer through the cheaper enemies to see the new ones.

The point of Ryona is to struggle as hard as you can and yet fail. This is where the frustration turns to arousal. If you have to get grabbed on purpose to see the enemies animations, then the game is not well made.
I don't EVER recall Ryona games being described as such. I recall the point was simply to see women in peril. Not to frustrate the player with the same animations that they've finished fapping too long ago through BS difficulty. Eluku seems to generally disagree as well since he has.

-Nerfed bosses over time to not be so cheap (EXCEPT FC trio)
-Buffed Tiki over time to not be so helpless.

So really if Ryona's spirit is to be tough even through cheap difficulty, this game is breaking it overall. And I'd rather this direction than give every enemy FC style BS like dizzy combos that go into death combos.
 

Vinceras

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Re: Fairy Fighting

Only problem I have with the mechanics of the game and cheap enemy tactics is how if there are multiples like FC trio and Ana Moguri in particular is how they chain grapples in such a way that it's nearly impossible to get out without a lucky break. If the grapple break were to not reset after every chain grapple, it would make it a lot more fair. Or at least not completely reset the meter.

But, then again...things like that lead to the hopeless fight feel that makes this game awesome. Kinda like how if a butterfly lands on a spider's web...once that happens, it's that completely hopeless struggle to get free that entangles her even more.

As for the question of whether the game is ryona or not....really? She's either about to be eaten, beaten, fucked and/or impregnated by over a dozen monsters in this game....if that doesn't qualify as imminent peril....I don't know what would.
 

FrequentShade

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Re: Fairy Fighting

^Never said the game wasn't Ryona. Was just saying it (too me) wasn't specifically about it (being in peril). Though in retrospect, I was thinking in the way of "the game isn't specifically about getting beat" (had Ryona vids from various fighters in my mind). In the way of just being in peril, yeah the game is Ryona. Though really, my main issue was the claim that Ryona has to inherently be difficult (even if it means being "cheap" difficult). I don't agree with that at all.

Really though, I was just bitter towards Fairy Crushers standing in my way. Still am, but with Stage Select, I don't have to see their ugly mugs again.

Edit: YAY neg reps. Again.
 
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wasdasdf

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Re: Fairy Fighting

Just a headsup, there's been an update to it. It's a small update with only one change to the sisters (haven't played it yet, so I don't know what the change is) and he also posted the strategy for fighting them legitimately.

The update is a game-over rape for the sisters.
 
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