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VN/TEXT [Nuku Valente]Flexible Survivor (Text game, sequel to Flexible Infection)


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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

It's worse than that. Half the monsters in the game are user-generated, which makes it hard to figure out how to detect specific mutations. Then you get into the sheer variety of monsters, and then you realize that to properly interact with, say, just a mutated body, you'd need an "if/else" statement for EVERY monster included with EACH monster's code. Multiply that by all the possible mutations you can get... headache city.

So settling for "number of penises"/"number of vaginas" as an interaction limit, keeps all the individual programmers sane and lets them use a to submit their own monsters.
You really should go exploring more, rather than ask me to spoil the game, but since you insist...
And here is the proof to all the whiners about Xbox downloadable content or things like Left 4 Dead 2 "Should be an addon to the first" that this coding stuff isn't easy as you all expect it. I didn't even consider the user made monsters, forgot about that. But yeah, he's right. So everybody shutup and stop rushing game programmers and let them do their fucking job so they don't release a game that's unfinished because "it should be done by now."


I've never seen snow or sandra, who are these people? And what does like to tinker mean?
And a tinkerer is a person that likes to mess around with broken, used, or random things to make other better or weird things.
 

Trigon

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

I enjoy the game, quite a bit. Lots of potential.


However, it gets really annoying that you change so damn fast. One lost encounter with a [whatever], and your appearance is all screwy. Even if you spent so many encounters before trying to get it to be [something else].

Maybe a perk/feat thing to make you change less quickly?
I definitely agree about this game's potential. Even at this early stage it's pretty interesting.

The Microwaved feat gives you a great deal of control over what mutations you get.

It basically lets you accept or reject any mutations from battles or food/drink (but not NPC mutations such as from Philip or Sandra). You can take this feat as early as level 3. Note that it will not undo any mutations you already have, though.

There are a few ways to reset your appearance to be closer to human.

Philip will can mutate your face and body into a pig-humanoid.
Similarly, if you are female, Sandra will change you into a bunny girl whenever you fuck Sandra.
The various forms of Awesome fruit have a pretty good chance to change you into back into a human (well, an Awesome human anyway). On the other hand, they also have a chance to enhance your current mutations, improve or decrease your stats, and so on.

If you want specific mutations, the hunt command lets you look for that creature. It's very useful if you're looking for specific items too. (For example, if you need gryphon milk, you can hunt gryphon, defeat the hermaphrodite gryphon when it appears, and hopefully it will drop milk.) The hunting feats increase the success rate of the hunt command. Note: hunt only seems to work in the habitats where the creature is usually found (bovine in the park or goo girl in the mall, for example).

DeMatt said:
There is, IIRC, one other weapon in the game right now - the chair in the main Mall. Snow likes to tinker, if you happen to recruit hir.
I remember finding an Awesome bat after fighting the Awesome tree. It seems to be kinda rare though.
 
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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

I remember finding an Awesome bat after fighting the Awesome tree. It seems to be kinda rare though.
Funny thing about that bat. If you DO somehow end up killing the Awesome tree with the bat, your character feels bad and gives the bat up, planting into the ground making a new Awesome tree!


I'd be willing to make a new monster for this game, making the text and what they would do. But I have no freaking clue how to puzzle it all together, looking back at the template just confused me more.

Also peoples, if you want to keep only specific mutations, get the Microwave perk like Trigon said. It's accessible after you give 2 goop and 2 gryhpon milk to the doctor. Wait a day and return, he'll give you three extra days and you can use the microwave to clean dirty water. Upon reaching a level varied from 3 (3, 6, 9, etc) go back and volunteer for the Microwave perk. This lets you choose what can infect you or not. You still need to get raped, but then it asks if you want the infection to proceed or not. Pretty nifty.
 
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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

You really should go exploring more, rather than ask me to spoil the game, but since you insist...
seven....seven fucking times I've spent all my turns hitting explore, and dying of thirst despite taking all the water you are instantly given. The only "rare" place I end up seeing is pig pen or that beach.
 

liount

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

seven....seven fucking times I've spent all my turns hitting explore, and dying of thirst despite taking all the water you are instantly given. The only "rare" place I end up seeing is pig pen or that beach.
Wow Toxic, looks your getting the short end of the stick. Anyone know how to drop the limbo stat? And who here score that awesome bat?!
 

DeMatt

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

seven....seven fucking times I've spent all my turns hitting explore, and dying of thirst despite taking all the water you are instantly given. The only "rare" place I end up seeing is pig pen or that beach.
The scavenge command lets you look for supplies, and will generally give you either food or water or dirty water. Sometimes there's a Strength or Dexterity or Charisma check, so you'll get supplies maybe one-quarter of the time.

Your starting build also changes how difficult it is to get started. Putting those 5 points into Dexterity lets you fight monsters more easily (you dodge more, and hit more often), while Perception lets you scavenge more effectively. Choosing Survivalist as your starting feat helps a LOT with scavenging.

Anyone know how to drop the limbo stat?
Fuck Sandra, if male. Or confess at the church on the beach. I'm assuming you meant the "libido" stat.
 

demongod

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

what did u's meen when u said hunt for snow???
 
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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

what did u's meen when u said hunt for snow???
You guys need to type 'instructions', but I'll say anyway.

I never hunted for her, and the only place I'm aware you can hunt is by Rod in the Mall. Kinda weird, but maybe something like 'hunt squirrel' or 'hunt snow'
 

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

Yes Matt, I understand how life works, thank you. I wasn't TRYING to survive, I was just trying to put as many searches into explore as possible without complicating things.
 

DeMatt

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

One thing you can take advantage of, for all those long grinding sessions, is the g command. Short for again, it repeats the last command. So you don't have to keep typing out scavenge or hunt gryphon.

You guys need to type 'instructions', but I'll say anyway.

I never hunted for her, and the only place I'm aware you can hunt is by Rod in the Mall. Kinda weird, but maybe something like 'hunt squirrel' or 'hunt snow'
You can't hunt for Snow. Shi's an event, as opposed to a monster, and you can only find hir by exploring.

You can hunt at any location from which you can move to a location with encounters. So the Library, Rod's Mall section, Orthas's Labs station, and inside the Park.

Yes Matt, I understand how life works, thank you. I wasn't TRYING to survive, I was just trying to put as many searches into explore as possible without complicating things.
Then why are you bitching about dying before a third of the game-time has gone by?

One of the ideas being bandied about is adding more locations to put stuff in. Once that happens, and stuff is moved from the existing locations, it'll be easier to encounter any given event.
 

Oberon

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

One thing you can take advantage of, for all those long grinding sessions, is the g command. Short for again, it repeats the last command. So you don't have to keep typing out scavenge or hunt gryphon.
pressing the up arrow does the same thing.
And pressing it multiple times scrolls through previous commands.

-Oberon
 

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

Because 2 and 1/3 of total game time was spent NOT finding these people or locations. All I've done is said I have shit luck and haven't found any of these places. Obviously I can't speak of them if I've never experienced them, so your ignorance is assuming mine because of shit luck. I even said I wasn't trying to survive, but just spend as much reasonable time hitting explore, so the advice "Hey, here's something unreasonable towards what you were trying" is very helpful, sorry I wasn't more grateful for that idiocy. Don't speak down to people if you're not reading them right.
 

nuku_v

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

Hey all.

Take perception to find places faster!

You can hunt for monsters, but you can't hunt for places or situations at this time.

There's a new critter!

But she won't come easily.

Some say rats have some attachment to the occult, perhaps if one of the rats were to receive something infused with proper occult power, something cool might happen, maybe.

This one is done up by yours truly, enjoy!(And if you're really stuck go ahead and ask).
 

LordoftheUniverse

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

The Microwaved feat gives you a great deal of control over what mutations you get.

It basically lets you accept or reject any mutations from battles or food/drink (but not NPC mutations such as from Philip or Sandra). You can take this feat as early as level 3. Note that it will not undo any mutations you already have, though.
Wait, how does one get this, and what does one need to get it?
 

Mercsenary

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

Because 2 and 1/3 of total game time was spent NOT finding these people or locations. All I've done is said I have shit luck and haven't found any of these places. Obviously I can't speak of them if I've never experienced them, so your ignorance is assuming mine because of shit luck. I even said I wasn't trying to survive, but just spend as much reasonable time hitting explore, so the advice "Hey, here's something unreasonable towards what you were trying" is very helpful, sorry I wasn't more grateful for that idiocy. Don't speak down to people if you're not reading them right.
No... what you said was " I spent several turns exploring and died of thirst. Why didnt I go longer? I took all the water." You have to drink the water.
Duh.

And yes if you dont have any thought whatsoever towards survival. you. Will. DIE.

It's like getting in a car and going "How come I'm not driving? This sucks. I'm not driving. Why cant I drive?"

"Well maybe you didnt start the car?"

"I cant do something unreasonable to try to start driving. Why cant I drive?"
 

ToxicShock

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

No... what you said was " I spent several turns exploring and died of thirst. Why didnt I go longer? I took all the water." You have to drink the water.
Duh.
Hmm, that's strange, I thought quotes were usually used when quoted people, not when you moronically try to tell me what I meant, cuz obviously you must know better than I. But that's understandable, what with all the times I asked why I was dying. Let's take a look.
ToxicShock said:
...I can't find SHIT....
...I tried to draw a mental map so I know where I'm going...
...I've never seen snow or sandra...
...The only "rare" place I end up seeing...
Yes, CLEARLY I am not at all interested in exploration and have only been asking how I die each time, despite even SAYING how I died, meaning I already knew the problem.


And yes if you dont have any thought whatsoever towards survival. you. Will. DIE.

It's like getting in a car and going "How come I'm not driving? This sucks. I'm not driving. Why cant I drive?"

"Well maybe you didnt start the car?"

"I cant do something unreasonable to try to start driving. Why cant I drive?"
No, you fucking downs patient, a more likely metaphor is
"Hey, I'm trying to get my cd out of the stereo but I can't find the eject button, can you tell me where it is?"
"Well first, put the car in reverse so you can pull out the driveway."
"What the fuck are you talking about, I just want to see the cd."
"DERP DERP THIS IS WHY YOU CAN'T DRIVE!"

Maybe the reason you can't drive and do things like try to tell people what they said despite the fact that have it in text in front of them is because you clearly can't read, so things like road signs might prove difficult, probably stemming from your tendency to suck on the muffler too much... or maybe not enough, you should get on that.
 
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DeMatt

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

Because 2 and 1/3 of total game time was spent NOT finding these people or locations. All I've done is said I have shit luck and haven't found any of these places. Obviously I can't speak of them if I've never experienced them, so your ignorance is assuming mine because of shit luck. I even said I wasn't trying to survive, but just spend as much reasonable time hitting explore, so the advice "Hey, here's something unreasonable towards what you were trying" is very helpful, sorry I wasn't more grateful for that idiocy. Don't speak down to people if you're not reading them right.
Well, I can't do anything about your "shit luck". All I can do is make sure you're getting all the dice-rolls you can. And if you're JUST exploring, then you're getting maybe half the rolls you can. Because you're dying of thirst on or about day 10. Instead of spending part of your time gathering supplies, and lasting to the rescue on day 30+.

So. Dexterity helps you dictate combat results by letting you hit and dodge above your level. The Iron Stomach feat (which needs 15 Stamina) lets you eat infected food and drink without being infected. The Spartan Diet feat (which also needs 15 Stamina) reduces the rate at which you get hungry and thirsty. Perception boosts your chances of finding things. The Survivalist feat further boosts your ability to find food and water.
Wait, how does one get this, and what does one need to get it?
Well... from the description, it probably involves a microwave emitter of some sort. Who do you know that still has the technical know-how to make such a thing, and the electrical supply to run it?
Go visit the Labs, chat with Doctor Matt, and fulfill his request. Once he's done some more research, he'll tell you about the nanites' weakness to microwaves. Then you can take "Microwaved" as a feat.
 

nuku_v

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

Couple of updates I thought I'd post up:
You can now take a feat to entirely turn off the hunger and thirst system.
You can now have multiple children.

Playable at .
 

Hoyasiamica

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

I played both the multiplayer and single player versions.
After a while, I got accustomed to the single player commands and most basic features. Unfortunately, a while after I did, the game ended.
I would have rathered an endless game, so I can explore the entire place inch by inch and unlock every sex scene, but I would have to start a new game.
For anyone that enjoys the single player, I wouldn't suggest trying the multiplayer. I almost went insane as the other people speaking were completely robotic and in-character. Even as I started freaking out, they reacted as if I was roleplaying. It has sex scenes that are decent, but I couldn't get accustomed to the gameplay.
 

nuku_v

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Re: Flexible Survivor (Text game, sequel to Flexible Infection)

Robotic and in character. That's a hard combination to pull off(unless you're playing a robot I guess).

To speak out of character, type OOC (stuff) and then people will have some idea you're speaking OOCly, instead of ICly.

It's a game, nothing on it should be causing panic attacks, calm down.

As for singleplayer, type play on.
 
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