Re: Wolfenstahl
Yup, I just needed a bit more feedback from the test-players, since everything was fine I finally uploaded it.
Regarding the other posts:
I'm sorry, unfortunately I'm not experienced enough to be able to do anything useful with all those computer data that has been posted.
But I do know that you should have at least a 2 Ghz processor, as well as 1-2 GB Ram.
(the game is not guranteed to run on old computers, it might be possible, but when it comes to computers it's pretty much difficult to get something to work on all systems/hardware etc.)
And yup, it eats up quite a lot of ressources, because it has tons of animations.
Since they are all being pre-loaded at the start of the game... it takes ages to start up.
I countered this by externally storing some of the data, loading it later.
But this only keeps the game from having longer loading times, in order to shorten the loading time at startup, I would have to reconfigure nearly everything.
(the sprites alone are already far more than a thousand...)
So I can't solve the performance issues without making major changes...
Well... at least I learned my lessons, the most important ones being:
- do a 2D platformer (instead of a pseudo-3D brawler)
- don't use too large sprite resolution
- less hentai-animation (I'll better do more enemy types instead)
- externally stored data
If I would change those things, it should improve the startup time for the game greatly.
But as you might guess... this would mean starting from scratch.
At least the code will be less "heavy", the sprites would eat up far less ressources, and I can load data when it's needed, not loading it all right from the start.
(well... I guess I can load it all also right after the start to avoid loading later on in the game)
If I ever do a "Paperheads 2", it will be a completely different game.
It would keep the same heroine (maybe adding 1-2 more heroines to the game?), but it would be a platformer.
The controls would be different/easier/less buttons, and yeah... in general I would do a lot of things differently.
I'm not saying that I'm not satisfied with "Paperheads" as it is now.
I really like the game, playing it sometimes if I have the time.
(well... since I programm it I've got to test it all the time... but this is a bit different from "playing" it, though it spoils the fun)
And so far everything worked out as planned.
What I'm trying to say is, that we wasted a lot of ressources/time/money on unnecessary ingame content.
I think a 2D platformer would have been at least equally fun to play as the game is now.
(it would maybe be even more fun, if it was a 2D platformer)
The amount of hentai-animations is kinda wasted, since a player should try to avoid the grapples as good as possible.
(Roughly 75% of all ingame sprites are hentai animations, maybe more... this is because every enemy has at least 3 hentai-attacks as well as combinations of several hentai attacks... and this means it quickly stacks up... if I'm not mistaken the tentacle monster has in fact... 27 different grapple-related-animations, because every step/attack needs it own animation...)
Other games have only 1 hentai-grapple attack per enemy, and I think this is really enough.
We could have used all that time and energy for something else.
But well... you do mistakes in order to learn out of it, right?
(and we made far too much progress, so we can't return or change it... it's do or die now... so we will finish it as is)
What I wrote might sound frustrated, but I'm not.
It's just a reflection on the progress, and wether or not the ressources have been used efficiently or not.
Have fun playing the game, and have a nice sunday! ^^
~Wolfenstahl~