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The Dungeon of Debauchery: Mind Flayer's CYOAs.


Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

Yeah, to crush them is good and nice action to do ...
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

Finish them A Aven light
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

Avenging Light.
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

Hope I'm not stepping on a landmine here, but it seems to be becoming a bit of a routine to simply Attack random enemies with random magic ;)
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

A. Squish em with our staff.
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

I'd say electricity attack should hit the swarm pretty good.
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

A. SMASH. Do any of our spells count as burst other than blinding light?
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

(A) Melee the damn things.

(Elena doesn't have any just yet, but I'm going to put one in on her next level up. Which is this turn actually. ;))



Mia moved in and brought her sword around again at the worms, slicing through a few more of them as she stomped a few more. She kicked a few away as well until finally there were barely any of them left and what was left scurried away from them and into the corners of the room, where they then went through any cracks they could find, leaving Elena and Mia once again alone. (Mia rolled a 23 vs 9 for the Infesting worms, finishing them off and killing them so I'm not going to bother showing the dmg.... Elena and Mia both gain 45 XP, taking Elena up to XP level 4. And Mia also gains 15 CP points from being raped by the demon for a turn or two.)

"Whew finally. I didn't think that'd ever be over," Elena said as Mia finished the last of the worms off.

"Y-Yeah, me too," Mia said, her voice and body both trembling a bit.

Elena moved over to Mia's side and helped her over to the corner of the room, where she then helped her sit down so they could rest. Elena then gathered up Mia's clothing and armor that had been strewn about the room as well and brought it over to where they had decided to sit and rest at for a few minutes.

While they were sitting there resting, Elena noticed Mia panting softly and the sweat glistening on her naked body. The sight of the young drow, with her nipples standing erect, was causing a little fluttering sensation in her loins that was a little bothersome. At first she wasn't sure what it was, but after a couple of moments she remembered the amulet from earlier making her grow a penis. Though it was a bit bothersome to her, mainly because of the fact that she had a penis to begin with, it wasn't truly bothering her so much that she couldn't ignore it, so she put it out of her mind for now.

The two of them eyed the jeweled treasure chest over near the center of the room where the two larger demons lay dead. They were both wondering what was in it but for now they decided to just rest.

What should they do now?

(Elena recovers 4 Pw this turn.)

Elena's stuff:
Elena's current stats:
HP: 15/23, Pw/SE: 10/39, PP: 0/25, AC: 1/1, Status: fine

Inventory and equipment:
Inventory:
1. 5 food rations
2. Spellbook of 'Firebolt'
3. a wand of magic missile
4. a dark potion

Equipment being worn:
1. Specially designed magic robe(+2 magic to-hit, dmg, & non combat rolls, but gives no AC.)
2. An uncursed +0 Witches hat(+1 AC, +2 to all magic rolls)

Gold pouch: 123 gold pieces

Attributes, XP, and CP:
Strength: 6
Speed: 9
Willpower: 8
Magic: 13 (+2 to all magic rolls)
Health: 6

XP level 4 - 12 points
CP level 0 - 20 points

Elena's skills & powers:
Basic attack with staff: 1d6 + strength modifier

1. Avenging light – deals 1d10 radiant + magic modifier dmg on hit. (costs 5 Pw to use)
2. Heavens lightning – deals 1d8 lightning + magic modifier dmg on hit. (costs 5 Pw to use)
3. Blinding light – doesn't deal any dmg, but blinds all enemies in room assuming it hits all of them for 2 turns, being blinded causes -10 to all attack rolls & -5 to evasion rolls. (costs 8 Pw to use)
4. Holy beam – deals 2d8 radiant + magic modifier dmg on hit. (costs 15 Pw to use)
5. Light heal – casting recovers 1d8 + magic modifier on the one it is cast on. Automatically succeeds on a cast. (costs 8 Pw to use)
6. Firebolt – deals 1d12 fire + magic modifier dmg on hit. (costs 12 Pw to use)
7. (Passive) Elena's corruption caps at level 15 instead of level 10.

Mia's stuff:
Mia's current stats
HP: 11/16, SE: 16/16, PP: 14/18, AC: 0/3, status: fine

Inventory and equipment:
Inventory:
1. 5 food rations

Equipment being worn:
1. (Not currently wearing) Light scale mail (Gives +2 AC to the wearer.)
2. (Not currently wearing) +0 Oilskin cloak(Gives the wearer +1 AC and +2 to evade grabs, increases by +1 to both per enchantment point.
3. a (cursed) slave choker (Gives the wearer -4 to all willpower rolls, and when grappled and or raped they must make a willpower save to see if they give in. The willpower roll will be a d50 and they must roll higher than a 20 to keep from giving in.)

Mia's Attributes, XP, and CP:
Strength: 10(+1 to all strength rolls)
Speed: 12(+2 to all speed rolls)
Willpower: 7
Magic: 6
Health: 6

XP level 3 – 80 points
CP level 0 – 58 points

Mia's skills:
Mia is dual wielding her Elven longsword and the unidentified dagger Elena gave her. Basic attack with her +0 Elven longsword – weapon dmg is 1d8 +2 +str (Mia's weapon cannot be enchanted past a +2), Basic attack with her dagger is 1d4 +0 +str (Currently unidentified so she doesn't know any other properties)

1. Slice and dice – deals 1W + strength & speed modifier dmg. (costs 5 SE to use)
2. Deep cut: deals 1W + strength modifier dmg, and causes 5 ongoing dmg, (costs 10 SE to use)
3. Perfect balance (passive skill): Mia gains +2 evasion and cannot be unbalanced.

Options:

(A) - Move on, checking the chest.

(B) - Move on without checking the chest. (Why would you all do this?)

(C) - Rest, recover, then check the chest.

(D) - Other.


Extra options: Elena leveled up, choose where to allocate her 3 new attribute points, and choose a new power/feat.

(1) - 'Invoke heroism' - gives one ally a +4 bonus to all dmg rolls for 1d6 turns. Costs 10 Pw to use.

(2) - 'Blinding light Mk2' - Upgrades 'Blinding light' so that it blinds all enemies save ends, and brings the cost to 10 Pw to use.

(3) - 'Divine bolts' - Targets up to 2 enemies, dealing 1d8 + magic modifier lightning dmg to both. (Upgrades 'Heaven's lightning' and raises the cost to 10 Pw to use.)

(4) - 'Searing orb' - Counts as a burst that targets up to 3 enemies. On a hit deals 1d10 + magic modifier radiant dmg, plus it blinds upon a hit save ends. Costs 25 Pw to use.

(5) - 'Winds of Celestia' - Counts as a burst that targets every enemy in the room. Deals 2d10 + magic modifier force dmg on hit, and gives the targets the unbalanced status effect. Costs 35 Pw to use.

(6) - 'Remove curse' - Does what the name implies, however Elena must make a roll of 35 or higher to get it to work and if it fails, Elena must wait 5 turns before attempting the spell again. Can only remove the curse from one item at a time. Costs 15 Pw to use.


(I can add a few extra powers/feats if you guys all want me to. If so then just say so and I'll post a few extras up tomorrow to choose from, then make the actual update.)
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

C!

Level up: +1 willpower, +2 magic, Remove Curse
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

Sounds good to me!

C, +1 willpower, +2 magic, Remove Curse.
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

C, +1 Speed, +2 Willpower, 6. As good as magic is, we can't forget to maintain our defence. Otherwise we may find ourselves incapacitated in a way that makes our magic score a moot point.
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

C. +1 will +2 magic, 6, Try and remove that cursed choker from Mia, she gets raped enough without it helping.
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

D : Rest, recover and kiss her gently and softly, trying to work out with her but without force her ... If she agrees, let's go :rolleyes: Then, after all tis "action", check the chest.

+1 Speed, +2 Magic.

3) It'll be more useful than the curse remover ... And the fights are cureently so easy : we could keep some difficulty, should we ?
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

C, speed +1, magic +2 and Divine bolts. There will be items to remove curses so I prefer focus on combat efficiency.
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

C +1will +2magic
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

C, +1 Speed, +2 Willpower, 6. As good as magic is, we can't forget to maintain our defence. Otherwise we may find ourselves incapacitated in a way that makes our magic score a moot point.

This.
 
Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

1 Speed 2 Willpower C 6
 
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