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Tentacle Souls


GargantuaBlarg

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Re: Tentacle Souls

Fuck yeah Dragon's Dogma

Gotta inhale a billion Greenwarish while getting gnawed on by an ogre


Evolve Infest Triple and shoot magic missile at yon spidercrab a couple times when you see openings. Be conservative - our MP is low and we didn't bone anything back in the Nexus :)|) to get it back up. Try to shoot it in weak spots! Or like, the eyes, and shit.

Also, Paladin confirmed for still a bitch.
 

DeMatt

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Re: Tentacle Souls

I vote Infest III for our evolution. As to the combat... I wonder, if the spidercrab gets stunned for a bit, can we infest it? I daresay the best way to go about that would be C1 - pepper it with our Magic Sting and hope it gets stunned without too much damage.
 
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Shadow

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Re: Tentacle Souls

Fuck yeah Dragon's Dogma

Gotta inhale a billion Greenwarish while getting gnawed on by an ogre


Evolve Infest Triple and shoot magic missile at yon spidercrab a couple times when you see openings. Be conservative - our MP is low and we didn't bone anything back in the Nexus :)|) to get it back up. Try to shoot it in weak spots! Or like, the eyes, and shit.

Also, Paladin confirmed for still a bitch.
I finally beat Grigori today. One of my favourite. Games. Ever.

Wish I hadn't become a Magic Archer so close to the final battle though, I was stuck spamming crappy homing arrows at his heart for a good 45 minutes.
 

MrMe

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Re: Tentacle Souls

Infest III

B. Stun the male so the spidercrab kills him, stun the female but then stun the spider crab so we can take over it, then web up the female and dump her through the nexus.


Poor spidercrab, just minding its own business in its crab crib when two assholes show up and try to kill it, we'll show them!
 
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ArchAngelGundam

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Re: Tentacle Souls

Magic Sting III.
C1.
I.E. get bigger guns, then use bigger guns.
 

Minerve

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Re: Tentacle Souls

B: if we can keep them alive to rape them, it could be better.

(Lust) Slime Ooze II.
 
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Re: Tentacle Souls

Develop Infest III

Perform action C1

Attempt to use Infest III upon spidercrab while it's distracted, give our squishy ass a bit of a meat-shield.
 

CatPaws

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Re: Tentacle Souls

Magic Sting III

C Mixture of ONE and TWO... If it gets beat down in one measly bolt then we can finish it here. If it doesn't then it's 2.

Use Magic Sting once and if it's not already down, then lure it to Tripwire Mayhem! Once the wire is tripped used stealth and watch the beat down!

P.S. Ideally we want both sides to destroy each other so we should keep things as tight as possible. Unleash a bolt when it looks like an easy victor is going to be established to keep things going for as long as possible! Then when the victor IS finally established, bruised and beaten, we kill it!

P.P.S If one side kills the other in half a move and looks quite pissed, I vote we get the hell out of there.
 
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Shadow

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Re: Tentacle Souls

Option C1 is the clear winner, and the evolution chosen is: Infest III! With the advantages conferred by being an all-knowing right, you really don't want to try and infest the Spidercrab, but I'll take the C1 vote very firmly in mind.

----​

OK, so the woman's fireball glanced harmlessly off the Spidercrab's face/mouth/fanged region, but maybe you'll fair better, right?
Summoning up some of your energy reserves, you shoot off a Magic Sting II right at the Spidercrab's head. However, it sees this attack coming, and darts to the side, keening horribly with a high pitched squeal. Your burst of purple light strikes one of its many, many legs and ricochets off without leaving a dent. The blast of magic rebounds directly into the ceiling of the tunnel, bringing down a small avalanche of soil and worms.
Well, that could have gone better. Furious, the monster advances on you, crab-like claws clicking menacingly. The right one shoots out to pin you to the ground - only to swerve and strike the sword-wielding man! The breath vanishes from his body with an audible whoosh and he crumples to the floor - but your aura sense tells you he's still alive and kicking.
Whilst its back (or rather, shell) is turned, the insectile woman has not been idle. She slams her staff once more into the ground, and this time from it bursts a coil of purple electrical energy. Wrapping it harmlessly around her wrist, she flicks the length of it at the beast like a whip.

Ah. That has rather more effect. Sparks fly into the air where the magical electric whip strikes its carapace, but the shell appears to be at least slightly conductive; little bolts of electricity run over its surface and into its legs, causing them to spasm and twitch horribly.

The Spidercrab screeches again as its back is whipped mercilessly - before leaping backwards. This unexpected move catches the female spellcaster completely off-guard, and she crumples to the ground as the back of its shell comes crashing into her.

The underbelly! The underbelly is exposed! Drawing once more on your reserves, you fire off another Magic Sting II, and this time the purple light sinks into softer flesh.
Giving a sputter that sounds almost like a cough, it jerks bodily, its black, stalked eyes wobbling all over the place. It drags itself back onto its legs, shaking as it does so, and begins to slowly drag itself back into the depths of the tunnel, cawing softly to itself as it goes.

Well, you're in no state to finish it off on your own. Congratulating yourself mentally on the victory, you look over to check on your fallen comrades - and find them bound to the ground at the wrists and ankles. Bound with - no - it can't be...

"Nice of you to visit my lair," intones a distant, sing-song voice. "Though I must say I don't like how you treated my pet."

That voice is new, yet oh-so-familiar. It's...

From the soiled ceiling before you emerges a long, undulating, blue tentacle. THE Blue Tentacle.

"Do you remember me?" it calls, swaying softly side to side like an upside-down cobra.
Yes, you do remember; when you were unjustly struck down in the battle in the Sky Dimension, you fell leagues and leagues to the grotty dungeon below, where you took refuge in the remnant of a purple tentacle from your body. The blue, black and green tentacles that also survived the fall vanished sometime later, never to be seen again. Now that you think about it, you have a nagging feeling they might be a little bitter about not being selected for possession by your glorious spirit.

"It's been such a long time, after all..." the Blue Tentacle continues in that annoying, sing-song voice. "Why don't we get reacquainted?"

----​

Option 1A) Oh dear oh dear. Try and escape this tunnel by any means necessery.
Option 1B) Spend a second freeing the man and insect-woman from their tentacle bindings first.

Option 2) Go on the offensive with absolutely no warning, using magic to strike the Blue tentacle to dust.

Option 3) Maybe Blue is... actually being benign to a fellow tentacle? Start a casual chat and see what happens.
Option 3B) No matter what, insist on the release of the two people.

Option 4) Other.

Status:
Health: 80/80
Energy: 33/80
Morality: 9/100 (Saint-like)

Evolutions:
- Thunder Bolt I (Like Fire Bolt, Thunder element).
- Water Bolt I (...ditto).
- Ovipositor I (Allows you to lay eggs within the orifice of a host. At low levels, these eggs are weak and may not hatch properly. Further upgrades reduces this risk. Each egg costs 10 energy to plant, but the hatched tentacle is autonomous and commanded by you).
- Dread I (Releases pheromones that make organisms more afraid. The higher the level, the stronger the effect it has, and the better it works on people (lower levels are effective mostly against animals).
- Teleport I (allows you transport small, inanimate things back to the Dimensional Nexus, or wherever you set up a lair in the future. Further upgrades allow you to move bigger, and eventually alive things. NOTE: This spell will never be usable on yourself).
- Confusion I (Launch a magical blast that can disrupt the brain-waves of a foe. Useful against well-armored creatures that aren't very vulnerable to normal attacks).

- Firebolt II (Like Magic Sting II, but Fire Element).
- Scale Armor II (tougher scales, reduce damage taken).
- (Lust) Slime Ooze II (your slime induces lust in those that contact it).
- (Sleep) Slime Ooze II (you sleep makes those that touch it sleepy. Very... sleepy).
- Perception II (20 Energy. Use body language and other subtle, chemical clues to put together a general hint of what someone is feeling at any given time. Is that a molecule of sweat? They're nervous. Are their fingers tapping? Clearly impatient.)
- Aura Detect 2.55 (20 energy. Your sense of auras is refined, and you can see them from a great distance and judge their power levels more accurately. Also allows you to faintly detect Cursed auras).
- Stealth II (20 energy required. Become even sneakier).
- Swim II (20 energy required. Can you guess what this evolution does?)
- Body Shock II (20 Energy required. A powerful wave of magical energy runs over your skin. Akin to picking up a live electrical wire. Obviously limited to close-range combat, though).
- Tentacle Arts II (20 Energy required. Recover HP through sex).

- Growth III (30 energy required. Grow to a chunky, 6-foot long python, complete with split heads.)
- Magic Shield III (30 energy cost. Lasts longer and tougher to break than Level II).
- Magic Sting III (30 Energy required. Costs 5 energy to use, but a direct hit will send most foes flying off their feet).
 

TentanariX

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Re: Tentacle Souls

3B. No point starting a needless battle. But if things dont go over well, seitch to 2 followed by 1B.
 
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Re: Tentacle Souls

Of *course* we're going with 3B; what kind of horrible rape monster do you take us for? So is there, like, an alternate "us" inhabiting Blue up there? Did it develop its own personality or something? Also, we should probably, like, apologize for beating up the spidercrab, and junk.
 

MrMe

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Re: Tentacle Souls

3A - ask where we can get our own spider crab
 

CatPaws

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Re: Tentacle Souls

3B and MrMe's 3A with Tent's ideas if things start going south. Also, weren't the blue ones conniving? He'd probably give us the two people just to please us so he can use us later... Unless he's formed a partnership with others already in which case he'll more and likely trick us somehow, killing us fiendishly slow, or give us some annoying task like starting war with a tent that he himself doesn't like.
 

sturm

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Re: Tentacle Souls

1B free the woman first (for totally innocent, non-harem related reasons...)
 
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Shadow

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Re: Tentacle Souls

I thought you might find this from the very first post helpful:

A) The Green Tentacle. One of the strongest breeders of any tentacle species, they can lay innumerable eggs almost anywhere, though they develop best inside a host. They are also one of the most mobile and physically strong, and are excellent swimmers.
However, they aren't exactly subtle, and are almost completely useless with any kind of magic.

B) The Black Tentacle. Thin and almost noodly, these tentacles specialize in stealth; they are adept at creeping along unseen in the shadow, then taking over a host, releasing corruption inside their bodies.
However, their weak body structure makes them vulnerable if they are exposed.

C) The Purple Tentacle. The most adept at magic, these can master spells with greater ease than any other tentacle species. Cunning and understanding other's intentions are also a forte of theirs, in addition to being strong breeders (though not quite up to the standard of the Greens).
They are still fairly feeble, however, strong physically than only the Black variety.

D) The Blue Tentacle. Something of a jack-of-all-trades, master of none; they are average breeders, moderately strong, and OK at using magic. On the other hand, they ARE exceptionally cunning, good at tricking others to do their bidding with clever pacts and deals, and are well known for building collosal, intricate lairs and employing hordes of ferocious servants.
 
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