Zabz
Demon Girl Master
- Joined
- Feb 14, 2012
- Messages
- 206
- Reputation score
- 42
Ke's newly released game, Currently in alpha version, contains vore and a ryona scene, looking at the creature files so far there will be much room for improvement.
side note: sorry for lack of details, as reading japanese is not my forte.
Nicely summarized review courtsy of Stiltz~
UPDATE!----
The game is now out!
You must be registered to see the links
side note: sorry for lack of details, as reading japanese is not my forte.
Nicely summarized review courtsy of Stiltz~
I didn't have a chance to look at it this morning, but now that I have, wow.
First of all, this is an alpha release of the game. Basically it's a test to make sure the game even works for everyone, and to get feedback on it. Ke is going to continue working on it with that feedback in mind.
That said, while in many ways it's a pretty typical RPG so far, I really like the things about it which are different. Sefi's special is a bit overpowered since its success rate is fairly high against common mobs (not so much on bosses), and with her blocking them, Selena's kick is easy to pull of for obscene amounts of damage. Granted, this really slows the pace of combat down, so it feels really rewarding to change it up and use other moves than just those two. Plus it does have a drawback, though it can be hard to notice at first.
For people who either haven't tried it, or didn't mess with trying to understand how everything works, the game uses MP as a first line of defense. When they run out of MP, then they start taking HP damage. That means getting hit can reduce your ability to cast spells or use abilities...except that MP is restored every turn. However, this is only true as long as the characters have stamina. How much stamina they have is how much MP they have restored each turn, though you can't view it in battle (it's the yellow bar in the menu though). When you run out of stamina, every point of MP is limited, which means you'll burn through it either by using spells or getting hit, and without it being restored, your characters will die very quickly. Having a high stamina, on the other hand, makes battles much easier, since you have more MP each turn to work with, and when defending, you should restore more MP than is lost to attacks. From what I can tell, your HP and MP are both fully restored after each battle, so you can still fight on no stamina, but don't expect to beat a boss like that. On a less related note, clothing damage seems to happen randomly, and the higher the amount of damage taken, the more likely it seems to trigger it.
For technical demo showcasing what the game will have, I think it is a very, very good start, and will be looking forward to what else is in store for us.
UPDATE!----
The game is now out!
You must be registered to see the links
Last edited by a moderator: