OP
apocalypticCritic
Demon Girl Master
- Joined
- Oct 18, 2012
- Messages
- 158
- Reputation score
- 11
Re: The Unexplored Planet
Vote Results:
"First things first: let's try to get some things working." You mutter, opening the airlock again. You climb up to the top of your ship, where the sensor array is located. You see the mapping system's main dish. You spend a few hours fiddling with the wires and the dish, but ultimately make no progress toward fixing it. Meanwhile, your headache gets worse and worse. With a frustrated sigh, you leave the dish alone and return to your ship.
With your headache worsening, you decide to use your medical systems to see what happened. You sit in the chair and press the "diagnose" button. The system grumbles and groans, then lowers a helmet around your head. Bright white light shines against your eyes, eliciting a groan of pain. You keep your eyes open, to allow the computer to check your pupils. But you certainly don't enjoy it. After a few minutes of discomfort, the computer gives an unsteady beep and declares: "You have a concussion, Ms. Marian. Take these pills with water, and get some rest." The machine spits out a small bottle. You pick it up, take a couple pills, and a swig of water from the sink. Almost immediately, the pain goes away, leaving your head completely clear. Out of habit, you thank the medical device, then leave the ship again. You glance up at the sun to see that it has sunk lower than you expected. "Only a few hours of daylight left. I should scout around here for a bit, see if I can find anything."
You check your weapons, then head out into the jungle. You walk for hardly 20 minutes before you see something dull and metallic in the distance. As you approach, you see that it is another crashed ship- an older model than yours, but still possibly useful. You break into a careless run, when something wraps around your ankle and brings you crashing to the ground! You turn the fall into an acrobatic roll, popping up immediately with your knife in your left hand. You see a group of three small, humanoid creatures, dressed immodestly and wielding knives which appear to be made of hull-metal. They jabber at you in a strange language. You don't understand the words, but the point is clear. You prepare for battle!
SNAP DECISION: (First post gets it)
Marian Krell:
AN:
Rolls:
Vote Results:
C (8), E(6) A(4)
"First things first: let's try to get some things working." You mutter, opening the airlock again. You climb up to the top of your ship, where the sensor array is located. You see the mapping system's main dish. You spend a few hours fiddling with the wires and the dish, but ultimately make no progress toward fixing it. Meanwhile, your headache gets worse and worse. With a frustrated sigh, you leave the dish alone and return to your ship.
With your headache worsening, you decide to use your medical systems to see what happened. You sit in the chair and press the "diagnose" button. The system grumbles and groans, then lowers a helmet around your head. Bright white light shines against your eyes, eliciting a groan of pain. You keep your eyes open, to allow the computer to check your pupils. But you certainly don't enjoy it. After a few minutes of discomfort, the computer gives an unsteady beep and declares: "You have a concussion, Ms. Marian. Take these pills with water, and get some rest." The machine spits out a small bottle. You pick it up, take a couple pills, and a swig of water from the sink. Almost immediately, the pain goes away, leaving your head completely clear. Out of habit, you thank the medical device, then leave the ship again. You glance up at the sun to see that it has sunk lower than you expected. "Only a few hours of daylight left. I should scout around here for a bit, see if I can find anything."
You check your weapons, then head out into the jungle. You walk for hardly 20 minutes before you see something dull and metallic in the distance. As you approach, you see that it is another crashed ship- an older model than yours, but still possibly useful. You break into a careless run, when something wraps around your ankle and brings you crashing to the ground! You turn the fall into an acrobatic roll, popping up immediately with your knife in your left hand. You see a group of three small, humanoid creatures, dressed immodestly and wielding knives which appear to be made of hull-metal. They jabber at you in a strange language. You don't understand the words, but the point is clear. You prepare for battle!
SNAP DECISION: (First post gets it)
A. Attack with your knife!
B. Switch to gun.
C. Attempt to seduce your opponents
D. Give up.
E. Run away!
B. Switch to gun.
C. Attempt to seduce your opponents
D. Give up.
E. Run away!
Marian Krell:
Stats:
10/100 pounds.
HP: 8/10
DAP: 1/10
LP: 0/15
Charisma: 15
Climbing: 13
Combat: 7
Mechanics: 10
Science: 5
Sex: 10
Status Effects:DAP: 1/10
LP: 0/15
Charisma: 15
Climbing: 13
Combat: 7
Mechanics: 10
Science: 5
Sex: 10
Concussion: -2 to all combat roles. More likely to be dazed in combat. Lasts for 3 days. Can be treated, but not cured, at a medical station. Currently treated, removing all debuffs.
Inventory:10/100 pounds.
Buzzdagger: A dagger with micro servos that allow it to vibrate extremely rapidly. This design is extremely quiet, but can slice through most armor easily. 1d4 melee + 10% crit chance. 2lbs
Ultralight armor: This low profile armor doesn't offer much protection, but it's difficult to tear and keeps your skin intact, plus it's easy to move in. Who can complain? +1 AC. 6lbs
Laser pistol: This weapon has been mostly replaced by the plasma pistol in most military operations. This particular design has a super focused beam so that it can more easily penetrate armor. 1d4 ranged + 10% crit chance. 2lbs
Concussion pills: Treats the effects of a concussion. You have 10/12 pills left.
You currently have enough food stored for 5 days, and enough water stored for 3 days.Ultralight armor: This low profile armor doesn't offer much protection, but it's difficult to tear and keeps your skin intact, plus it's easy to move in. Who can complain? +1 AC. 6lbs
Laser pistol: This weapon has been mostly replaced by the plasma pistol in most military operations. This particular design has a super focused beam so that it can more easily penetrate armor. 1d4 ranged + 10% crit chance. 2lbs
Concussion pills: Treats the effects of a concussion. You have 10/12 pills left.
AN:
I have none today.
Rolls:
Ambush (at the ship!) 1d100 + 20 = 33; No ambush.
Which system do we repair? 1d6 = 6; Repair mapping system.
Repair check: 1d20 + 0 = 13 DC 15; Failed to repair system.
Medical failure check: 1d20 + 0 = 13 DC 10; Success!
Ambush (while searching for supplies!) 1d100 + 20 = 85; Ambush!
Enemy type: 1d100 + 0 = 43; Easy enemies.
How many enemies? 1d6 = 3; 3 enemies.
Climbing check: 1d20 + 3 = 23; NATURAL 20! You successfully manage to roll and come up ready to fight!
Which system do we repair? 1d6 = 6; Repair mapping system.
Repair check: 1d20 + 0 = 13 DC 15; Failed to repair system.
Medical failure check: 1d20 + 0 = 13 DC 10; Success!
Ambush (while searching for supplies!) 1d100 + 20 = 85; Ambush!
Enemy type: 1d100 + 0 = 43; Easy enemies.
How many enemies? 1d6 = 3; 3 enemies.
Climbing check: 1d20 + 3 = 23; NATURAL 20! You successfully manage to roll and come up ready to fight!
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