Re: Aegis Thousand Year War - DMM Online Game
@Moonchaos - do not worry too much about those units. They will make good food once you start leveling their copies properly. Sooner or later you will get new copies of the gold units you have CCed early. I think Imeria is the only one which is lost, but hey, one day her revival will come as well.
Also - agreeing with Petite, that low skill level for Memento isn't that much of a problem. Moreover you can always feed her with rainbow fairies later on, when you will start stockpiling them.
@cloudsora - Yes, cost reduction carries over all transformations. Cost reduction can always be performed whenever possible, without risk of screwing anything up (well, other than the fact that it usually comes with skill increase as well, which don't always carry through first CC. However, so far no unit changes her skill during AW).
@Elsa - She has slightly lower base stats than Belinda (40 less attack at lvl 70), but she has a damage increasing cooldown. She can be the strongest damage dealer aginst high armor for players without premium witches, with an added bonus from being occasionally even more awesome on snow maps (don't think that will play role often). Maybe Memento is in competition for that spot, but I don't know what her ASPD is yet.
@All
I have recently run some simulations to compare DPS of ranged units, so while this might seem quite obvious, here is food for thought.
1)Spica is still awesome, best non-premium ranged unit in game. Her higher attack speed contributes a lot to this.
2)Archers in general are the most versatile ranged damage dealers. With increased level cap from AW (and other goodies) they can now generally outperform witches against medium armor enemy (200-300, red armors, red Onis, Fat mummies, black armor, etc.)
3)Pirates, as it is known, suck. Against low def enemies they have too low attack speed, against medium armor(~200) they are still outperformed by strong archers, against extremely high armor they are still inferior to witches. They are only useful during skill activation.
4) Vampire hunters are surprisingly strong (though they are late bloomers). In 0-100 def range, which covers most trash mobs, Fran can easily outperform Spica. However, once they start attacking something with def higher than their attack, they become almost useless.
5) Tactician Ren doesn't have terrible damage, once her level is high enough. Against 0 def enemies she is on par with Spica, and against 50 def deosn't fall too far behind. She has archer-tier attack speed, giving her good granularity. Again however, once the enemy has more def than her attack, she becomes terrible.
6) Witches do generally bad damage to anything except high armor targets. Once however we get to 300+ def range, nothing comes close and even silver witches outdps platinums.
7) Platinum mikos do worse dps than gold witches but better than silver ones. They obviously don't come with a DPS cooldown.
8) However, with her AW attack boost Shiho gets on par with platinum witches.
9) Against single target, mages do DPS slightly inferior to one-tier lower witch. It only takes two targets per shot, to make AoE outperform anything else on high def enemies. It takes three low-def enemies per hit for mage to start outperforming archers.
10) Janna does similar single-target DPS as pirate, which as we know is bad. Against two targets, she still has slightly worse DPS than an archer. It takes 200+ def for mage to start outperforming Janna.