Re: Aegis Thousand Year War - DMM Online Game
@marcus
Awaken Krile anyway! Feng Shui users are really useful, especially for reducing the effectiveness of environment and weather effects. Poison swamp damage doing 6 per tick instead of 20 per tick can let you deploy other units first before finally deploying a healer. I used to deploy 2 healers for the Monday 80/3 daily mission, but now I only need to use Mia because the archer can take care of the ropers without dying by the time the mission ends.
One thing I used to overlook about Feng Shui users was how it interacted with some environmental effects. Desert maps that reduced a unit's HP on deployment is less effective after a Feng Shui user is deployed. If a desert map makes you lose 80% HP on deployment, then Krile and units deployed after her will only lose 24% HP instead. Not convinced?
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Being able to heal 3 units after awakening is so good as well. Some missions are trivialized by having a Feng Shui user and it reduces the burden for your primary healers. I don't have to worry about my primary healers healing another unit because the Feng Shui user will take care of the continuous damage while the healer can focus on the tank, who should be taking the most damage. Area damage can also become a joke because primary healers would have to rotate heals when a Feng Shui will take care of it easily.
When I got Mia, I immediately threw aside the plans I had at the time and instantly put her on top priority because of how much she can do for my team. She was showered with gifts the moment I got her, and rightfully so. Other units that I would do the same for is Kikyou and Uzume, if I ever get either of them.