What's new

crowdfunding discussion


azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
simply want to see what people think of it, i don't have a project intended yet... i kinda wanted a fully successful game before I did it, but with mogi around i thought i'd ask
 

noman

Lurker
Joined
Oct 9, 2009
Messages
2,070
Reputation score
417
Re: crowdfunding discussion

The question is: can we trust you to actually release the game. Sure you have made a few games in the past, but without some way to hold you accountable it's difficult to trust you with my money.

Why not just go with donations instead?
 

censuur

Tentacle God
Joined
Jun 24, 2010
Messages
1,078
Reputation score
202
Re: crowdfunding discussion

Same as with any crowdfunding project, your success in getting said funding is completely dependent on what you bring to the table, what you can show the people you are asking to fund your project. Important is your Portfolio; showing people that you are able to do what you promise to do. Plans; rather than simple promises and grand idea's, a clearly defined project plan helps give people the idea that you know what you're doing, and what they can expect, basically what they're paying you for. The best kind of crowdfunding project is one that already has some work put into it, this shows people you are invested in the product and genuinely want to finish the product for what it is, and not what it can get you (usually money, which you would already have after crowdfunding, taking away any motivation to finish)

Hope this helps and I didn't just recite the obvious.
 
OP
azurezero

azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
Re: crowdfunding discussion

The question is: can we trust you to actually release the game. Sure you have made a few games in the past, but without some way to hold you accountable it's difficult to trust you with my money.

Why not just go with donations instead?
I do allready do that, but i have only received them from 3 people :)
 

Paladox

Tentacle God
Joined
Mar 10, 2013
Messages
781
Reputation score
76
Re: crowdfunding discussion

I've been under the impression that donations would likely net you just as much money as a crowdfunding venture. Are my assumptions wrong?

I do, however, think that selling a game through a 3rd party website can be more profitable (although I also think that a large part of those sales would be to people who are expecting more than what they are getting).

I think censuur gave very good advice but I just want to add something to that. Basically.. what does your game have to offer that we can't already find for free elsewhere on the internet? There's plenty of porn, hentai, CG, etc.. already on the internet. And it's all free.

Gameplay. Gameplay is where it's at. Is your game fun? Have you played it yourself? What sets your game apart from similar titles? Think about games that you've played and enjoyed. Not just hentai games. Every game. What made them fun? Can you apply any of those features to your game?

Of course not all gameplay will appeal to everyone. Some people might not even want to play, but rather just view high quality porn/hentai/cg (I honestly don't know why they would buy a game for that).

Ultimately it is probably best that your primary focus is on making a game that you yourself enjoy playing. This way if it doesn't make you any money then you still win (you have just made a game you like AND it adds to your list of games you've finished). And if it does get you some money then double win. :)
 
Last edited:
OP
azurezero

azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
Re: crowdfunding discussion

I've been under the impression that donations would likely net you just as much money as a crowdfunding venture. Are my assumptions wrong?

I do, however, think that selling a game through a 3rd party website can be more profitable (although I also think that a large part of those sales would be to people who are expecting more than what they are getting).

I think censaur gave very good advice but I just want to add something to that. Basically.. what does your game have to offer that we can't already find for free elsewhere on the internet? There's plenty of porn, hentai, CG, etc.. already on the internet. And it's all free.

Gameplay. Gameplay is where it's at. Is your game fun? Have you played it yourself? What sets your game apart from similar titles? Think about games that you've played and enjoyed. Not just hentai games. Every game. What made them fun? Can you apply any of those features to your game?

Of course not all gameplay will appeal to everyone. Some people might not even want to play, but rather just view high quality porn/hentai/cg (I honestly don't know why they would buy a game for that).

Ultimately it is probably best that your primary focus is on making a game that you yourself enjoy playing. This way if it doesn't make you any money then you still win (you have just made a game you like AND it adds to your list of games you've finished). And if it does get you some money then double win. :)

current project with fun gameplay doesnt need crowdfunding :)
i hope it does well
i'll be making a proper thread here once the final demo is done, it just needs the next set of levels, another enemy+sex animation and the cgs for the boss and beegirl enemies
 

censuur

Tentacle God
Joined
Jun 24, 2010
Messages
1,078
Reputation score
202
Re: crowdfunding discussion

To add a more personal note on the matter, I won't ever be crowdfunding again as so far it's been rather negative. Most notable would be Starbound, and while that game isn't exactly the best example of crowdfunding, it illustrates nicely how just hearing about a game conceptually or even with clear plans laid out, it can still turn out completely different from what you want/expect so putting down money before really knowing the final product seems like an overall bad idea.

Starbound promised to be a space exploration game, themed around a more technological side than its competition, yet in the end it completely discards the original theme and once again hands you a fucking pickaxe, crafting table and stone furnace like we're back in the stone-age.

TL;DR: Crowdfunding? No thanks.
 
OP
azurezero

azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
Re: crowdfunding discussion

either way offbeatr takes 30%, so i need to be spend time finding the right project
 

unknownpervert

Sex Demon
Joined
Aug 3, 2012
Messages
272
Reputation score
25
Re: crowdfunding discussion

I've been under the impression that donations would likely net you just as much money as a crowdfunding venture. Are my assumptions wrong?

I do, however, think that selling a game through a 3rd party website can be more profitable (although I also think that a large part of those sales would be to people who are expecting more than what they are getting).

I think censaur gave very good advice but I just want to add something to that. Basically.. what does your game have to offer that we can't already find for free elsewhere on the internet? There's plenty of porn, hentai, CG, etc.. already on the internet. And it's all free.

Gameplay. Gameplay is where it's at. Is your game fun? Have you played it yourself? What sets your game apart from similar titles? Think about games that you've played and enjoyed. Not just hentai games. Every game. What made them fun? Can you apply any of those features to your game?

Of course not all gameplay will appeal to everyone. Some people might not even want to play, but rather just view high quality porn/hentai/cg (I honestly don't know why they would buy a game for that).

Ultimately it is probably best that your primary focus is on making a game that you yourself enjoy playing. This way if it doesn't make you any money then you still win (you have just made a game you like AND it adds to your list of games you've finished). And if it does get you some money then double win. :)
I always tought People played hentai Game For...well,hentai?
I know that im myself only mostly getting interested when game are animated or interactive,most of the time,when game arnt animated,my interest decrease...

However,even thinking the main interest of an HGame is the porn,I did played 2 game who somehow changed my mind about it,Monmusu quest where I stayed for the story and most of jsk where you have to fight for getting your reward.

Tell me if I am wrong but based on what I said,I would go to says that wich could interest people are game with:
-Great story
-Good gameplay/Unique Gameplay
-Good Animations/HCG
 
Last edited:

Paladox

Tentacle God
Joined
Mar 10, 2013
Messages
781
Reputation score
76
Re: crowdfunding discussion

... it completely discards the original theme and once again hands you a fucking pickaxe, crafting table and stone furnace like we're back in the stone-age.
Apologies to the OP for being OT but just wanted to say Starbound is still early access, so it would be a good idea to tell the devs how you feel about that.

Not sure if I would suggest posting criticisms in their forums though. (Or any criticism, suggestion, etc.. about any game in any game's forum.. but that's just my 2 cents, because angry netters tend to form together into a sticky mass of fiery hate).
 
OP
azurezero

azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
Re: crowdfunding discussion

Apologies to the OP for being OT but just wanted to say Starbound is still early access, so it would be a good idea to tell the devs how you feel about that.

Not sure if I would suggest posting criticisms in their forums though. (Or any criticism, suggestion, etc.. about any game in any game's forum.. but that's just my 2 cents, because angry netters tend to form together into a sticky mass of fiery hate).
no problem :) attitudes to crowdfunding in general is important, though i intend to keep making hentai games
 

Paladox

Tentacle God
Joined
Mar 10, 2013
Messages
781
Reputation score
76
Re: crowdfunding discussion

I always tought People played hentai Game For...well,hentai?
I know that im myself only mostly getting interested when game are animated or interactive,most of the time,when game arnt animated,my interest decrease...

However,even thinking the main interest of an HGame is the porn,I did played 2 game who somehow changed my mind about it,Monmusu quest where I stayed for the story and most of jsk where you have to fight for getting your reward.

Tell me if I am wrong but based on what I said,I would go to says that wich could interest people are game with:
-Great story
-Good gameplay/Unique Gameplay
-Good Animations/HCG
Mostly, games that just unlock CG tend to be bad. The CG tends to either be poorly done or plucked from the internet. The developer's laziness is also evident in the actual gameplay, which usually involves an RPG maker type interface where you visit several houses and answer quiz-style questions (Ew!). There are exceptions like Sim Brothel, where the CG is still garbage but the actual gameplay can draw you back again and again.

The absolute best hentai experiences, IMO, are the ones with interactive control. and Pocki's and Catgirl for example. And MoeMoe's work to a lesser extent.

But what I find even better is a game keeping track of things. For me this will keep pulling me back to the same game again and again. In a hentai game this can mean character growth, keeping track of how many times characters had sex, keeping track of semen "The semen! Where did it go?", and lastly but most importantly lasting effects (mental state, pregnancies, etc..). Sorry but it just annoys me when I'm playing a game and the girl gets beaten, raped, and covered in semen and the next moment she's standing up with a smile and sparkly clean like nothing happened.

There is currently one game I am considering purchasing, which would be my first (and likely last) hentai purchase. Kurovadis. It lacks most of the things I just mentioned but the gameplay and art style both remind me of Metroid, Megaman, etc.. so.. if all else fails then you can always appeal to nostalgia. :) But it does have character growth (leveling) which is a factor.
 
OP
azurezero

azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
Re: crowdfunding discussion

Mostly, games that just unlock CG tend to be bad. The CG tends to either be poorly done or plucked from the internet. The developer's laziness is also evident in the actual gameplay, which usually involves an RPG maker type interface where you visit several houses and answer quiz-style questions (Ew!). There are exceptions like Sim Brothel, where the CG is still garbage but the actual gameplay can draw you back again and again.

The absolute best hentai experiences, IMO, are the ones with interactive control. and Pocki's and Catgirl for example. And MoeMoe's work to a lesser extent.

But what I find even better is a game keeping track of things. For me this will keep pulling me back to the same game again and again. In a hentai game this can mean character growth, keeping track of how many times characters had sex, keeping track of semen "The semen! Where did it go?", and lastly but most importantly lasting effects (mental state, pregnancies, etc..). Sorry but it just annoys me when I'm playing a game and the girl gets beaten, raped, and covered in semen and the next moment she's standing up with a smile and sparkly clean like nothing happened.

There is currently one game I am considering purchasing, which would be my first (and likely last) hentai purchase. Kurovadis. It lacks most of the things I just mentioned but the gameplay and art style both remind me of Metroid, Megaman, etc.. so.. if all else fails then you can always appeal to nostalgia. :) But it does have character growth (leveling) which is a factor.

yeah kurovadis is cool...i wish i could think of a way to add levelling to magus...but i kind of want the player to be the one who improves, everything else is just numbers.
the downside to no stat customisation is it can only really be beaten once
 

dufake

Newbie
Joined
Nov 9, 2013
Messages
4
Reputation score
0
Re: crowdfunding discussion

I think it's a great topic here. For example, Replay Games won the Kickstarter campaign to make a new Leisure Suit Larry game. However, they are old adventures games for a lot of old players.

Hentai games don't have a stable/clear audience, but it got the potential. For me, I play H game for character developments. We play games because what's unique in it.
 

Obsidious

Evard's Tentacles of Forced Intrusion
Joined
Aug 12, 2010
Messages
631
Reputation score
78
Re: crowdfunding discussion

Your artistic skills need some polishing before I consider giving you my money.
Even the Mogi game is pushing it, flash tier at best.
Practice and come back in a year.
Artistic 'skills' need to be nurtured on the other hand, since they develop over time. If the world was populated with people thinking the way you do, there would not be any art at all. Supporting artists means investing in them, if you count on them getting 'better' (what is better, really) in the future.

Feel free to disregard stuff you don't like, but don't be rude about it. I find the way you dare making demands here ("Practice and come back in a year") insulting.
 

zarion

Cthulhu
Joined
Jun 4, 2013
Messages
373
Reputation score
148
Re: crowdfunding discussion

What you're saying is fine and all, but if we were to 'support' every artist that came along there would be a hell of a lot more artists and significantly lower standards.
I believe in maturity through adversity, if you're not willing to endure any hardship for the sake of your dreams, then they're not worth much in the first place.
How many of the great artists through the ages do you think were rich and famous during their lifetime?
Not many.
Crowd funded projects usually aim for pledge goals worth several thousands.
I'm a customer looking at what he's selling (and I do know what he's selling since I've bought his games in the past), not a one man charity organization.
 

FruitSmoothie

Tentacle God
Joined
Jun 22, 2011
Messages
3,721
Reputation score
112
Re: crowdfunding discussion

If you left out the "Come back in a year" bit, it wouldn't have been bad because it was just your opinion, that part just made it rude as fuck and made it seem like you think your opinion should be law and carry more weight than anyone else's.

Well I agree that there is of course room for improve with the art (As there always is for any artist), saying what that guy did was pretty idiotic/rude. I would of course suggest to spend some time focusing on just improving your anatomy and line work and art in general some times (If you don't already of course), as it's what will really draw people in. Your latest stuff already seems like a bit of an improvement to me.

All you have to show/entice people with in your game is the artwork really, so you're more likely to get purchases with amazing art and average/mediocre/bad gameplay than the other way around. It's why you see so many terrible/boring games with great art do pretty well anyways (At least until people catch on...). Remember that the name you post games under will get a reputation based on their quality. Seems easier to make money as an artist than a game developer too since you can do art commissions and freelance work a bit easier. I don't know how game developers make money if they have no games to develop :p
 
Last edited:
OP
azurezero

azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
Re: crowdfunding discussion

If you left out the "Come back in a year" bit, it wouldn't have been bad because it was just your opinion, that part just made it rude as fuck and made it seem like you think your opinion should be law and carry more weight than anyone else's.

Well I agree that there is of course room for improve with the art (As there always is for any artist), saying what that guy did was pretty idiotic/rude. I would of course suggest to spend some time focusing on just improving your anatomy and line work and art in general some times, as it's what will really draw people in. Your latest stuff already seems like a bit of an improvement to me.

All you have to show/entice people with in your game is the artwork really, so you're more likely to get purchases with amazing art and average/mediocre/bad gameplay than the other way around. It's why you see so many terrible/boring games with great art do pretty well anyways (At least until people catch on...). Remember that the name you post games under will get a reputation based on their quality.
If i dissappeared with just that i'd never have finished princess escape :)
 

Obsidious

Evard's Tentacles of Forced Intrusion
Joined
Aug 12, 2010
Messages
631
Reputation score
78
Re: crowdfunding discussion

What you're saying is fine and all, but if we were to 'support' every artist that came along there would be a hell of a lot more artists and significantly lower standards.
I believe in maturity through adversity, if you're not willing to endure any hardship for the sake of your dreams, then they're not worth much in the first place.
How many of the great artists through the ages do you think were rich and famous during their lifetime?
Not many.
Crowd funded projects usually aim for pledge goals worth several thousands.
I'm a customer looking at what he's selling (and I do know what he's selling since I've bought his games in the past), not a one man charity organization.
Well first of all thanks for your serious reply. This could have gone worse.
Having spent a majority of my childhood playing the piano and little else, I tend to see things from a certain perspective. First of all, people don't make works of art in order to become rich and famous. Most artist at least don't, since they simply want to make a modest living off it, while being to do what they like and are good at. So yes, there is a time of hardship for all of these aspiring artists, during which they may need help to get by, depending on their situation.

A customer can't be expected to 'invest' money, they can only be expected to pay for what they see. That's fair. However artists still need people to finance them while they are learning. That's why there are competitions, scholarship and whatnot. It's not all black and white, and this is what I was thinking about when I referred to your previous post. Waving money in people's face like 'If you want it, get better, it's as easy as that' makes a mockery out of the situation of every person that wants to make a living doing something that is not primarily income-oriented.

If you don't want to 'buy' (You can't really buy it either if you think about it) what an artist has to offer, don't. But don't be smug about it. After all, people don't get to judge your work publicly.
 
Top