The question is: can we trust you to actually release the game. Sure you have made a few games in the past, but without some way to hold you accountable it's difficult to trust you with my money.
Why not just go with donations instead?
I've been under the impression that donations would likely net you just as much money as a crowdfunding venture. Are my assumptions wrong?
I do, however, think that selling a game through a 3rd party website can be more profitable (although I also think that a large part of those sales would be to people who are expecting more than what they are getting).
I think censaur gave very good advice but I just want to add something to that. Basically.. what does your game have to offer that we can't already find for free elsewhere on the internet? There's plenty of porn, hentai, CG, etc.. already on the internet. And it's all free.
Gameplay. Gameplay is where it's at. Is your game fun? Have you played it yourself? What sets your game apart from similar titles? Think about games that you've played and enjoyed. Not just hentai games. Every game. What made them fun? Can you apply any of those features to your game?
Of course not all gameplay will appeal to everyone. Some people might not even want to play, but rather just view high quality porn/hentai/cg (I honestly don't know why they would buy a game for that).
Ultimately it is probably best that your primary focus is on making a game that you yourself enjoy playing. This way if it doesn't make you any money then you still win (you have just made a game you like AND it adds to your list of games you've finished). And if it does get you some money then double win.![]()
I've been under the impression that donations would likely net you just as much money as a crowdfunding venture. Are my assumptions wrong?
I do, however, think that selling a game through a 3rd party website can be more profitable (although I also think that a large part of those sales would be to people who are expecting more than what they are getting).
I think censaur gave very good advice but I just want to add something to that. Basically.. what does your game have to offer that we can't already find for free elsewhere on the internet? There's plenty of porn, hentai, CG, etc.. already on the internet. And it's all free.
Gameplay. Gameplay is where it's at. Is your game fun? Have you played it yourself? What sets your game apart from similar titles? Think about games that you've played and enjoyed. Not just hentai games. Every game. What made them fun? Can you apply any of those features to your game?
Of course not all gameplay will appeal to everyone. Some people might not even want to play, but rather just view high quality porn/hentai/cg (I honestly don't know why they would buy a game for that).
Ultimately it is probably best that your primary focus is on making a game that you yourself enjoy playing. This way if it doesn't make you any money then you still win (you have just made a game you like AND it adds to your list of games you've finished). And if it does get you some money then double win.![]()
... it completely discards the original theme and once again hands you a fucking pickaxe, crafting table and stone furnace like we're back in the stone-age.
Apologies to the OP for being OT but just wanted to say Starbound is still early access, so it would be a good idea to tell the devs how you feel about that.
Not sure if I would suggest posting criticisms in their forums though. (Or any criticism, suggestion, etc.. about any game in any game's forum.. but that's just my 2 cents, because angry netters tend to form together into a sticky mass of fiery hate).
I always tought People played hentai Game For...well,hentai?
I know that im myself only mostly getting interested when game are animated or interactive,most of the time,when game arnt animated,my interest decrease...
However,even thinking the main interest of an HGame is the porn,I did played 2 game who somehow changed my mind about it,Monmusu quest where I stayed for the story and most of jsk where you have to fight for getting your reward.
Tell me if I am wrong but based on what I said,I would go to says that wich could interest people are game with:
-Great story
-Good gameplay/Unique Gameplay
-Good Animations/HCG
Mostly, games that just unlock CG tend to be bad. The CG tends to either be poorly done or plucked from the internet. The developer's laziness is also evident in the actual gameplay, which usually involves an RPG maker type interface where you visit several houses and answer quiz-style questions (Ew!). There are exceptions like Sim Brothel, where the CG is still garbage but the actual gameplay can draw you back again and again.
The absolute best hentai experiences, IMO, are the ones with interactive control.You must be registered to see the linksand Pocki'sYou must be registered to see the linksand Catgirl for example. And MoeMoe's work to a lesser extent.
But what I find even better is a game keeping track of things. For me this will keep pulling me back to the same game again and again. In a hentai game this can mean character growth, keeping track of how many times characters had sex, keeping track of semen "The semen! Where did it go?", and lastly but most importantly lasting effects (mental state, pregnancies, etc..). Sorry but it just annoys me when I'm playing a game and the girl gets beaten, raped, and covered in semen and the next moment she's standing up with a smile and sparkly clean like nothing happened.
There is currently one game I am considering purchasing, which would be my first (and likely last) hentai purchase. Kurovadis. It lacks most of the things I just mentioned but the gameplay and art style both remind me of Metroid, Megaman, etc.. so.. if all else fails then you can always appeal to nostalgia.But it does have character growth (leveling) which is a factor.
Your artistic skills need some polishing before I consider giving you my money.
Even the Mogi game is pushing it, flash tier at best.
Practice and come back in a year.
If you left out the "Come back in a year" bit, it wouldn't have been bad because it was just your opinion, that part just made it rude as fuck and made it seem like you think your opinion should be law and carry more weight than anyone else's.
Well I agree that there is of course room for improve with the art (As there always is for any artist), saying what that guy did was pretty idiotic/rude. I would of course suggest to spend some time focusing on just improving your anatomy and line work and art in general some times, as it's what will really draw people in. Your latest stuff already seems like a bit of an improvement to me.
All you have to show/entice people with in your game is the artwork really, so you're more likely to get purchases with amazing art and average/mediocre/bad gameplay than the other way around. It's why you see so many terrible/boring games with great art do pretty well anyways (At least until people catch on...). Remember that the name you post games under will get a reputation based on their quality.
What you're saying is fine and all, but if we were to 'support' every artist that came along there would be a hell of a lot more artists and significantly lower standards.
I believe in maturity through adversity, if you're not willing to endure any hardship for the sake of your dreams, then they're not worth much in the first place.
How many of the great artists through the ages do you think were rich and famous during their lifetime?
Not many.
Crowd funded projects usually aim for pledge goals worth several thousands.
I'm a customer looking at what he's selling (and I do know what he's selling since I've bought his games in the past), not a one man charity organization.