HentaiWriter
Tentacle God
- Joined
- Oct 28, 2014
- Messages
- 751
- Reputation score
- 366
Re: Anthophobia
If you attack a zombie that normally wouldn't attack you, it will attack you; stray bullets will make zombies that don't attack normally, attack you. so yes, some zombies will attack you that wouldn't normally, etc.
The sex attack is indeed random. i've sat there and they've never done it once, over and over, at different lengths. almost every other h-game on the planet will have them nonstop do h-attacks the minute the character is naked, because it *makes sense*.
It's not being picky, and it's not about predicting what the enemies will do, it's about consistent gameplay design; making an experience where the player feels *rewarded* for figuring out how the game works and exploiting it to succeed. it's not fun to play with completely randomized variables (not saying this game has that, it does have SOME consistency), because that nullifies skill, and if you're going to have complete randomization, you might as well go out and gamble rather than play a video game, lol.
if you look closely, the zombies that will attack on sight can be difereciated from the ones that stay still...
sex attack isn't random,its the dickjump for the zombie as an example and they tend to do it when the distance isn't too far or too close...
you are really picky about random behavior, it is not fun to predict what every enemy will do... look at terror games like outlast, you play scared for like 10 minutes and then you can basically run around the stage because you know that all enemies behave the same
If you attack a zombie that normally wouldn't attack you, it will attack you; stray bullets will make zombies that don't attack normally, attack you. so yes, some zombies will attack you that wouldn't normally, etc.
The sex attack is indeed random. i've sat there and they've never done it once, over and over, at different lengths. almost every other h-game on the planet will have them nonstop do h-attacks the minute the character is naked, because it *makes sense*.
It's not being picky, and it's not about predicting what the enemies will do, it's about consistent gameplay design; making an experience where the player feels *rewarded* for figuring out how the game works and exploiting it to succeed. it's not fun to play with completely randomized variables (not saying this game has that, it does have SOME consistency), because that nullifies skill, and if you're going to have complete randomization, you might as well go out and gamble rather than play a video game, lol.
Last edited: