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[DMM] Flower Knight Girl


choas89

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Re: [DMM] Flower Knight Girl

Must be a tiny rate. We know they're willing to do .5% for 6 stars in premium. Wouldn't be surprised if it was about .5% drop from basic for 4 star. You do get a ton more rolls compared to Premium.

And ya... They totally will release new girls into the gacha and my chances will get more skewed for duplicates. But I'm also banking on them releasing special units to increase skills and equipment slots lol. I know, I'm hoping for a lot of things.
 
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FruitSmoothie

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Re: [DMM] Flower Knight Girl

Must be a tiny rate. We know they're willing to do .5% for 6 stars in premium. Wouldn't be surprised if it was about .5% drop from basic for 4 star. You do get a ton more rolls compared to Premium.

And ya... They totally will release new girls into the gacha and my chances will get more skewed for duplicates. But I'm also banking on them releasing special units to increase skills and equipment slots lol. I know, I'm hoping for a lot of things.
I'm thinking more like .1%. Most of us have easily already rolled hundreds of basic gacha's thanks to the 10 a turn. If none of us have found a 4 star from it yet, 1/1000 doesn't seem like a stretch. Could even be worse.


Edit:

Game is back up on time, seems there's a minor event (Raid boss chance up increased) and if I'm reading right, strengthening units (Exp fairies) may drop from basic gacha now.

We always play the "Flower Night Girl", Thank you very much.

With regard to maintenance that was previously conducted from February 13 14:00
We exit the maintenance on February 13 17:00.

The contents of maintenance will be following.

▼ event "emergency mission - perish the city Bremen" end
The "lavender" ★ 5 characters depending on the acquired number Medal, will be sequentially distribution.
7 or more ... lavender Lv.1
10 or more ... lavender Lv.10
12 or more ... lavender Lv.10 combat skills Lv.2
14 or more ... lavender Lv.10 combat skills Lv.2 equipment slot 2
15 or more ... lavender Lv.15 combat skills Lv.2 equipment slot 2
17 or more ... lavender Lv.15 combat skills Lv.3 equipment slot 2
18 or more ... lavender Lv.20 combat skills Lv.3 equipment slot 2
19 or more ... lavender Lv.20 combat skills Lv.3 equipment slot 3
20 or more ... lavender Lv.20 combat skills Lv.4 equipment slot 3
21 or more ... lavender Lv.25 combat skills Lv.4 equipment slot 3
23 or more ... lavender Lv.25 combat skills Lv.5 equipment slot 3
24 achieved ... lavender Lv.25 combat skills Lv.5 equipment slot 4
I earn Rabenta Medal number applicable only one body ※

▼ Reidobosu incidence twice Campaign
Held period: until February 13 after maintenance ~ February 16 14:00
Incidence of Reidobosu during the period in all of the normal stage is doubled.
The acquired Let's strongly flowers knights have a lot of equipment!

▼ Changes
Strengthening spirit documentation is has decided to emerge from the normal Gacha.
Effect of the equipment favorability rating in helper is has decided to reflect.
It has not been added to the total force at the time of helper selection ※, but will be added at the time of combat

▼ bug fixes
Modification of the bug that there was a difference in winning gold won gold with the results screen that was obtained during stage
Modification of the bug that production of ability to trigger on or after the specified turn has been played many times
Parameters to the notation and modification of difference there was failure of defense of necklace and defense of bracelet
When you try to evolve a character wearing the equipped item, correction of defects an error
When you try to evolve a character that is locked, correction of defects an error
When reinforced synthetic the same character each other under certain conditions, bug fixes that are not displayed skills chance
When the solar drive hits the enemy, correction of defects was marked "WEAK"
Other bug fixes

You're welcome and apologize in trouble this time,
I was allowed to send the flower spirit stone one.

With regard to the above items, is located in the upper left home screen
You can receive from gift box.

Thank you to "Flower Night Girl" in the future.

Flower Girl Night management team

Lavender is into gems affection wise. Level 25 stats are (Numbers in parenthesis are 100% affection bonuses)

HP: 3715 (+1800)
Attack: 1306 (+720 damnnn)
Defense: 637 (+120)
Speed: 235

Skill: Silence of freezing prison (trigger percentage 23% at 5/5). Gives 1.8 times damage to the enemy 4 body

Haven't been able to test it yet, but that seems nuts, especially with how high her attack goes. I know it does over 3k damage to an enemy weak to magic anywho. It probably splits the damage between them but even still, seems useful. Finally a girl who can deal with those 3 mob enemies I despise.

Ability: Effect of Recovery panel received by the party tripled

I think she triples the amount that girls who have heal skills will heal? Seems useful if you have a couple in the team, but I don't right now. Might have to put her with my soldier team.
 
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choas89

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Re: [DMM] Flower Knight Girl

Browsing around the wiki now that it had time to update and such.

Seems like after evolving girls get another passive skill, some of them look super handy too.


And I've saved all my purple fairies for Lavender bumping up her level nicely xD Don't think I have enough affection items though.
 

Tasogare

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Re: [DMM] Flower Knight Girl

I'm thinking more like .1%. Most of us have easily already rolled hundreds of basic gacha's thanks to the 10 a turn. If none of us have found a 4 star from it yet, 1/1000 doesn't seem like a stretch. Could even be worse.


Edit:

Game is back up on time, seems there's a minor event (Raid boss chance up increased) and if I'm reading right, strengthening units (Exp fairies) may drop from basic gacha now.

We always play the "Flower Night Girl", Thank you very much.

With regard to maintenance that was previously conducted from February 13 14:00
We exit the maintenance on February 13 17:00.

The contents of maintenance will be following.

▼ event "emergency mission - perish the city Bremen" end
The "lavender" ★ 5 characters depending on the acquired number Medal, will be sequentially distribution.
7 or more ... lavender Lv.1
10 or more ... lavender Lv.10
12 or more ... lavender Lv.10 combat skills Lv.2
14 or more ... lavender Lv.10 combat skills Lv.2 equipment slot 2
15 or more ... lavender Lv.15 combat skills Lv.2 equipment slot 2
17 or more ... lavender Lv.15 combat skills Lv.3 equipment slot 2
18 or more ... lavender Lv.20 combat skills Lv.3 equipment slot 2
19 or more ... lavender Lv.20 combat skills Lv.3 equipment slot 3
20 or more ... lavender Lv.20 combat skills Lv.4 equipment slot 3
21 or more ... lavender Lv.25 combat skills Lv.4 equipment slot 3
23 or more ... lavender Lv.25 combat skills Lv.5 equipment slot 3
24 achieved ... lavender Lv.25 combat skills Lv.5 equipment slot 4
I earn Rabenta Medal number applicable only one body ※

▼ Reidobosu incidence twice Campaign
Held period: until February 13 after maintenance ~ February 16 14:00
Incidence of Reidobosu during the period in all of the normal stage is doubled.
The acquired Let's strongly flowers knights have a lot of equipment!

▼ Changes
Strengthening spirit documentation is has decided to emerge from the normal Gacha.
Effect of the equipment favorability rating in helper is has decided to reflect.
It has not been added to the total force at the time of helper selection ※, but will be added at the time of combat

▼ bug fixes
Modification of the bug that there was a difference in winning gold won gold with the results screen that was obtained during stage
Modification of the bug that production of ability to trigger on or after the specified turn has been played many times
Parameters to the notation and modification of difference there was failure of defense of necklace and defense of bracelet
When you try to evolve a character wearing the equipped item, correction of defects an error
When you try to evolve a character that is locked, correction of defects an error
When reinforced synthetic the same character each other under certain conditions, bug fixes that are not displayed skills chance
When the solar drive hits the enemy, correction of defects was marked "WEAK"
Other bug fixes

You're welcome and apologize in trouble this time,
I was allowed to send the flower spirit stone one.

With regard to the above items, is located in the upper left home screen
You can receive from gift box.

Thank you to "Flower Night Girl" in the future.

Flower Girl Night management team

Lavender is into gems affection wise. Level 25 stats are (Numbers in parenthesis are 100% affection bonuses)

HP: 3715 (+1800)
Attack: 1306 (+720 damnnn)
Defense: 637 (+120)
Speed: 235

Skill: Silence of freezing prison (trigger percentage 23% at 5/5). Gives 1.8 times damage to the enemy 4 body

Haven't been able to test it yet, but that seems nuts, especially with how high her attack goes. I know it does over 3k damage to an enemy weak to magic anywho. It probably splits the damage between them but even still, seems useful. Finally a girl who can deal with those 3 mob enemies I despise.

Ability: Effect of Recovery panel received by the party tripled

I think she triples the amount that girls who have heal skills will heal? Seems useful if you have a couple in the team, but I don't right now. Might have to put her with my soldier team.
recovery panels are those pink tiles that heal ure team, there were a bunch of em in last event map
lavender is so op, she deals a fair bit of dmg and almost catches up to my 6 star
 
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FruitSmoothie

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Re: [DMM] Flower Knight Girl

I rolled the 11 premium gacha finally and got 2 new 4 stars. They aren't broken or anything but they're pretty strong, both are very fast. A soldier and a mage. The downside is that I realized how temporary 3 stars are as I had to replace 2 fairly strong 3 stars to use them. I had enough affection items to max 1 and nearly max another, even at level 8 right now they barely beat level 20ish 3 stars. I'd already really fallen for most my 3 stars and was happy the majority of them have 3-4 inventory slot unlocks and 3 or higher skill now since I've managed to find so many copies. Then that I have to just bench them permanently for the 4 stars... :(

That's one of the major problems that I have with most DMM games. I wish more would take a page from Aegis and have it so that even lower rarity units remain useful late game like silver units. It's pretty sad to put that much effort into girls and they'll just become useless later on as you acquire higher rarities. I mean, I'll keep them in case there's an update that adds more teams in the future or something, but I doubt I'll ever be able to use those girls again. Will probably have more 4 stars by then.

TLDR: Yeah, still seems like it's best to avoid using affection items on 3 stars since you'll be replacing them eventually even as a free player.


Anyways, new raid event is actually pretty awesome, been getting a ton of items. Getting a ton of gold in the gold rush too, too scared to try the 50 map though lol. If you can't kill the boss with only one team, you'll lose out on a ton of gold anyways so I'm going to be avoiding it for a looooong time. Well 50k currently, will be better prepared for the exp fairies tomorrow.

Still wishing they'd make mass unequipping and equipping items less a hassle, as everytime I change my roster I feel like rotating all my items so my strongest girls have the best equips. Takes forever though.
 
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choas89

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Re: [DMM] Flower Knight Girl

I was pushing like 90 Flower Medals.... so I couldn't resist and roll the Premium 11 as well.

I got 4 new 4 stars, and 1 repeat 4 star. But it probably not worth it at the moment to feed her to my main 4 star until I have a full team of 4+ stars. And omg they're all slow... 400-200 move range... sigh.

And ya, I also hate how its worthless to give affection to a 3 star. Especially if its a 3 star that I like the artwork of... :( I want to user her, but I know she's useless in the future T.T.

How much gold per 25 stamina run? And ya item equipping, hate it too...
 
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FruitSmoothie

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Re: [DMM] Flower Knight Girl

Ah it sucks when high rarities are slow x.x I feel ya there. I think they make up for it by being stronger skill or stat wise for what it's worth.


25 gold rush is around 3k expected
50 gold rush is around 10k expected
80 gold rush is around 20k expected

That's if you kill the boss without any team losses and get most the coins before you finish. Though the minimum if you're unlucky and most your team heads to the exits immediately seems to be about 20-30% less than expected as well (7.5kish on 2nd map is somewhat common). Never gone too high over the expected, think my best is like 10.4k from the 2nd map, average is more like 8.5-9.5k in my experience.

In comparison, you can get about 1.5-2k per run at 5-5 for 22 cost (Best gold/seed farming I've found and it's what I use on non gold rush days). If 1,700 is average, it's about 77.3 gold per stamina from 22 map vs 170 gold per stamina from the 50 cost gold rush, but that's not including the 750 from the 3 2 stars or the 200+ seeds you'll acquire from the former. Still seems worth it to me if you're not desperate for 3 stars from base gacha.

The 25 cost map probably isn't worth it though. Just farm 5-5 instead if you're able to.
 
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Tasogare

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Re: [DMM] Flower Knight Girl

I rolled the 11 premium gacha finally and got 2 new 4 stars. They aren't broken or anything but they're pretty strong, both are very fast. A soldier and a mage. The downside is that I realized how temporary 3 stars are as I had to replace 2 fairly strong 3 stars to use them. I had enough affection items to max 1 and nearly max another, even at level 8 right now they barely beat level 20ish 3 stars. I'd already really fallen for most my 3 stars and was happy the majority of them have 3-4 inventory slot unlocks and 3 or higher skill now since I've managed to find so many copies. Then that I have to just bench them permanently for the 4 stars... :(

That's one of the major problems that I have with most DMM games. I wish more would take a page from Aegis and have it so that even lower rarity units remain useful late game like silver units. It's pretty sad to put that much effort into girls and they'll just become useless later on as you acquire higher rarities. I mean, I'll keep them in case there's an update that adds more teams in the future or something, but I doubt I'll ever be able to use those girls again. Will probably have more 4 stars by then.

TLDR: Yeah, still seems like it's best to avoid using affection items on 3 stars since you'll be replacing them eventually even as a free player.


Anyways, new raid event is actually pretty awesome, been getting a ton of items. Getting a ton of gold in the gold rush too, too scared to try the 50 map though lol. If you can't kill the boss with only one team, you'll lose out on a ton of gold anyways so I'm going to be avoiding it for a looooong time. Well 50k currently, will be better prepared for the exp fairies tomorrow.

Still wishing they'd make mass unequipping and equipping items less a hassle, as everytime I change my roster I feel like rotating all my items so my strongest girls have the best equips. Takes forever though.
upgrade ure 3 stars, their stats get boosted fairly close to 4 stars once you do it, also the boss is a cinch, its only one boss and weaker than any other maps boss imo, the 80 is also easy, just use me as an assist and u can farm 80 stam map easily

Edit:Nyanpass your so lucky >.> all i get are 2 stars and 3 stars
 
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FruitSmoothie

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Re: [DMM] Flower Knight Girl

Oh you have gotten 4 stars from base gacha, that gives me hope.

I actually meant that I'm too scared to try the 80 map, not the 50 map. Although I may be able to clear it, I think most of my teams would die, so farming wise it's not as good. I'll try it in a few minutes just for the 3 star anyways and post about how it goes.


Edit: 20k team did about 45% damage to him, my 31k assist finished him with minimal loss. Ended with a bit over 19k. That means I could lose 2 teams to him if I'm unlucky about who encounters him first. I'd guess that'd make the minimum-max about 15-19.5k. Assuming the 50 cost map is 9k, the 80 cost map is best after all. I lost less income than I thought I would from losing a team if the max is around 20k-20.5k like the wiki says.

This is assuming you have a 100k team (34k main team, 20-22.5k side teams with a 31k assist lol.). You want balanced teams for this since losing any teams lowers your income, any team that finds him should be able to do 50% or more damage. I may actually make a special "Farming team" for this and split up my 4 stars evenly so it's less random luck on how I do.
 
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choas89

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Re: [DMM] Flower Knight Girl

Ya I've been doing the 50 stamina map since my team comp is too unreliable for 80.

I've been seeing people with some evolved girls, do we know if max level evolve is better then early?
 

Altrius

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Re: [DMM] Flower Knight Girl

The main problem with evolve girl is that you need max lvl 1st (or so i been told).
If its not cause of that i probably already evolved most my girl now as its hard to get 4star and up girl even though they are on lower lvl the base stat still looks way better
 

Tasogare

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Re: [DMM] Flower Knight Girl

farming 80 stam for life :>.... but yea the loss of one team isnt too high and you can basically make a farm team to make things easier, i do that.
and yes, evolving is max lvl first then pay a ton of money and dragon cards to evolve em.. the sad thing is there isnt much diff between 2 star, 3 star, and 4 star evolutions >.> the stat boost is huge
 
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FruitSmoothie

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Re: [DMM] Flower Knight Girl

Silly me, I didn't even realize you can choose who fights the 80 boss first unlike the 50 map that makes you rely on luck. There's no rotating panel before the boss, it's afterwards. That means you can always send your best team to it first as long as it's the highest speed. Just made a 2nd roster and rearranged my speeds on it so my strongest is my fastest again and will go for fast assists.

Doesn't even matter how strong the lower teams are since they won't be touching the boss. Oh damn, made 23.6k that run with no deaths. HUGE IMPROVEMENT lol. That's what I get for running a map when I'm tired, miss helpful details like that.


Well now that I know not to focus too hard on my 3 star girls, I'll probably just be trying to max my 4 stars immediately, so maybe I can evolve soon. I should start doing the dragon dailies too. 115k gold waiting for tomorrow~
 
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Tasogare

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Re: [DMM] Flower Knight Girl

Silly me, I didn't even realize you can choose who fights the 80 boss first unlike the 50 map that makes you rely on luck. There's no switch panel before the boss, it's afterwards. That means you can always send your best team to it first as long as it's the highest speed. Just made a 2nd roster and rearranged my speeds on it so my strongest is my fastest again and will go for fast assists.

Doesn't even matter how strong the lower teams are since they won't be touching the boss.


Well now that I know not to focus too hard on my 3 star girls, I'll probably just be trying to max my 4 stars immediately, so maybe I can evolve soon. I should start doing the dragon dailies too.
lol, basically its just your top team and the rest of your teams are a girl a piece, you can also just rely on assists having a higher speed as well.
dont bother with dragon dailies, itll be a while before you can use them so the cards would just be eating space.... unless your after the gem reward :>
also max your 3 stars first if you wanna upgrade girls since 4 stars and up require you to be able to clear the 80 stam map to have even a chance of getting the top tier dragon.... (well you could try your luck but all ive gotten in my partial runs were 1 star baby dragons... such a waste of 80 stam T^T)
 
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FruitSmoothie

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Re: [DMM] Flower Knight Girl

I knew 4 star girls got new passive abilities after evolution, but I didn't notice 3 stars did too. 3 star girls basically become 4 star girls after evolution, nice. Of course 4 star girls get two passive abilities or their main ability is upgraded, so they're still better. Then again, goodluck unlocking their inventory or skilling them up. The stat difference is noticeable as well in my opinion, 1k less hp on average it seems and a few hundred less attack/defense at base.

Ability wise, most 3 star evolved girls get a 2 person buff for 3% attack or defense, while evolved 4 star girls get a 3 person buff for 5% attack or defense.

I don't know how I feel about that honestly because it means I'll just be holding on to 3 stars even longer than before (Until eventually they're useless once I get more 4 star copies). As you've said as well, that rare dragon required for 4 stars could make things difficult too. It might be designed to make you evolve all your 3 star girls first before you have a chance at evolving 4 or higher. At the very least, you'll probably need most your 3 stars at level 40-50 or so and then you might as well evolve them.

I'm going to be pissed if I have to abandon my 3 stars after I evolve them x.x Hopefully by then the evolution process is easy so it won't be as big a deal. I guess we are still kind of in "midgame" territory.

Ah girls get a new icon after evolution too, cute.
 
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Tasogare

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Re: [DMM] Flower Knight Girl

I knew 4 star girls got new passive abilities after evolution, but I didn't notice 3 stars did too. 3 star girls basically become 4 star girls after evolution, nice. Of course 4 star girls get two passive abilities or their main ability is upgraded, so they're still better. Then again goodluck unlocking their inventory or skilling them up. The stat difference is noticable as well in my opinion, 1k less hp on average it seems and a few hundred less attack/defense at base.

Ability wise, most 3 star evolved girls get a 2 person buff for 3% attack or defense, while evolved 4 star girls get a 3 person buff for 5% attack/defense.

I don't know how I feel about that honestly because it means I'll just be holding on to 3 stars even longer than before (Until eventually they're useless once I get more 4 star copies). As you've said as well, that rare dragon required for 4 stars could make things difficult too. It might be designed to make you evolve all your 3 star girls first before you have a chance at evolving 4 or higher. At the very least, you'll probably need most your 3 stars at level 40-50 or so and then you might as well evolve them.

I'm going to be pissed if I have to abandon my 3 stars after I evolve them x.x Hopefully by then the evolution process is easy so it won't be as big a deal. I guess we are still kind of in "midgame" territory.

Ah girls get a new icon after evolution too, cute.
lol, probably... i mean just to finish up to boss on 80 stam is hard enough.... definitely gotta up your girls more.... also ewww, most of the 4 star girls look so weird after their evolution =.=

Edit: oo and yea it think the passives do just get upgraded for 4 stars, wiki doesnt show any new passives
mabye we should start comparing which girls are the ideal ones for teams soon >.> though itll take me a while to compare since i dont even have all the 3 stars yet
 
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FruitSmoothie

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Re: [DMM] Flower Knight Girl

Yeah, I agree a couple do. Their "Aggressive" face isn't all that attractive or intimidating. Thankfully my 4 stars that have their pictures up on the wiki right now look decent. I worry for Dandelion though, she's already a bit awkward. Maybe she'll be an improvement~

The 3 stars are all pretty good in my opinion, only a couple a little off. My favorite girls look about the same quality wise or are upgrades after evolution (Marigold, Blue Lotus, Red Flower Water Lily, Hydrangea, Novalis). Hope to see Royal Princess' soon. Marigold and Blue Lotus in particular look dang fine in their evolution portraits~

I would have preferred if Hydrangea stayed a bit more serious/griny rather than full out feminine sparkle desu, I liked her tomboy look. I'm not too sure on Novalis yet, she looks like she de-aged lol. Either way they're not really downgrades, just different and not what I expected when I found out they'd have new portraits. I guess the changes may fit their personalities and their pre evolutions were just hiding them more, seems like that for Novalis anyways.

I wonder if they get upgraded stand up art too, that's be amazing.




Anywho, incoming Sunday exp fairies~
 
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choas89

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Re: [DMM] Flower Knight Girl

Where are you guys seeing their evolved images? The wiki only has their facesets. Unless we're talking about their facesets XD
 
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FruitSmoothie

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Re: [DMM] Flower Knight Girl

When it comes to which girl is best, I think that really is just preference. Some girls have single target skills that are good for bosses, some have multi target skills that are good for clearing mobs. Usually if a girl has a strong skill or higher stats then average, she's slower. So it all just depends on what you want to do really. There's skill activation chance to consider too.

There are a few 3 stars with low speed and low skill damage/attack though, but they usually make up for it with higher HP and defense like White Pansy. It would take more information than the wiki has currently to really compare them. I'd like their maxed evolved stats first. I think for the most part: Just use who you want to as long as your speed is where you want it.

Here are some averages for base 3 and 4 star girls for comparison though:

Amount of 3 star girls: 21

Average HP: 1219.05
Average Attack: 461.9
Average Defense: 297.62
Average Speed: 452.86

Amount of 4 star girls: 14 (Excluding one with no stats)

Average HP: 1408.57
Average Attack: 547.43
Average Defense: 373.5
Average Speed: 450.36

HP Difference: 15.55%
Attack Difference: 18.52%
Defense Difference: 25.5%

No speed bonus for 4 star girls~ These are just base stats and not including affection bonuses though, so it doesn't say much for what they'll become at max. I was mostly interested in checking if higher rarities got a speed bonus since that's constant. Though now I can easily check if my girls are above or below average in their stats.

Where are you guys seeing their evolved images? The wiki only has their facesets. Unless we're talking about their facesets XD
We are talking about their portraits/facesets. I feel like they might get updated sprites and stand up art too though, judging by the drastic change some girls have. I think there might also be more affection bonuses available after you evolve them if I'm reading the wiki right. That or their bonuses just double automatically.
 
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