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(Nutaku) Milenium War Aigis (English Version)


Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Mine was like that before patch, is why I used to only use Dragon Flame as an alternate because I always got too few units with Dragon Hunting. Weird how it seems like peoples maps have flopped on how they were to now, though as stated we may all just be seeing an oddity of a sting of luck one way or another. Hope not in my case, its fine to see 1-2 drops on occasion but consistently getting them is annoying.

This does lead to the question of, if accounts seem predisposed to certain things more then others based on the games algorithms. Like I have the uncanny luck with getting Bandits (I know of a few people who seem to have seen this as well) as far as gachas. I can roll 5 silver (3 crystal) rolls at any given time and one of them will ALWAYS be a bandit. No idea why it always happens. Though I didn't see this change with update, my rolls for yesterday gave me 3 of em in a row, and a space roll between then a gold bandit. Made Cellia easy to CC but still....

As stated way earlier in this forum, this game really needs a streak breaker code added to it.
Possibly honestly I think such code should be added to the 2k.

Like it tracks each rolls and each time you don't get a silver/gold/platinum/black you are more likely to get it in the next roll. Until such time as you do. It which case it then resets to start the process all over again. That way it would be like you have a 100% chance to get...

Silver in 100k
Gold in 200k
Platinum in 400k
Black in 800k

... It would be nice, but it seems high unlikely that it would ever be implemented.
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

... It would be nice, but it seems high unlikely that it would ever be implemented.
I concur, we can dream though right?
The problem with programs, and computers in general is that there is currently no true random. It hasn't been created yet. Most algorithms use a mix of prime numbers and clock counts so it can seem mostly random, but there are always events that seem "too good to be true" or the reverse due to the lack of truly being random.

Oddly enough of all the games that I've played, I've only known of one that they added a streak breaker code into and that was City of Heros. There may have been others but that was the only game I heard had that type of code from the developers (both good and bad streaks were affected, mainly in fights was it's purpose so you couldn't miss more then 4 times in a row no matter what).
 
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exkale

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Re: (Nutaku) Milenium War Aigis (English Version)

@Xovian
Handling the final phase with the lich should be easy once you understand how targeting priority works.

I haven't seen it mentioned in this thread before, but ranged enemy units will target the most recently placed unit that is in range. When that unit is gone, then it will target the next most recently placed unit in range. As long as your healers and mages are placed early, then they should never be targeted as long as the units tanking those hits are placed last. In your case, Sybilla should be placed second to last and then followed by lightning-rod units, who will be made to retreat when after taking 1 or 2 hits.

Lets say this is your unit placement order:
1. Soldier
2. Prince
3 - 4. Ranged
5 - 8. Healers and Mages
9. Main Tank
10. Lightning-rod units

The Lich will target #10 first as long as it's in range. If not, then it will target the next recently placed unit that is in range, which should be #9 then followed by #8. As long as you continuously place a unit after you make #10 retreat, then it will target the newest unit. This protects your primary source of damage, which should be your mages.

Unit placement order is really important for protecting units. People say Chydis is squishy, but she should never die to ranged units as long as you place a unit after her that's in range. I've been using Chydis for many months in the Japanese version, and I don't remember the last time she has died outside of very difficult maps. As long as you place a unit nearby after you place a healer, then they will never die unless the unit tanking dies.

Some future story mode missions will require certain units to be placed last so they will be the tank, so keep this in mind. One of the Awakening Orb missions will require this as well unless you want your ranged units to get massacred by an enemy Nanaly.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

I concur, we can dream though right?
The problem with programs, and computers in general is that there is currently no true random. It hasn't been created yet. Most algorithms use a mix of prime numbers and clock counts so it can seem mostly random, but there are always events that seem "too good to be true" or the reverse due to the lack of truly being random.

Oddly enough of all the games that I've played, I've only known of one that they added a streak breaker code into and that was City of Heros. There may have been others but that was the only game I heard had that type of code from the developers (both good and bad streaks were affected, mainly in fights was it's purpose so you couldn't miss more then 4 times in a row no matter what).
That we can, but I doubt that true random will ever be possible in computer code... simply because it always has to follow something. While in a game like this a streak breaker that broke a good streak wouldn't be well received or really needed. Seeing as there is actually not PvP in the game. So hopefully if some form of streak breaker is implemented it won't include that portion or it could very well end the game entirely.
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

Well good streaks that got broken were only getting more than 4 crits in a row as the stats for characters it shouldn't be possible for that many, but due to the algorithm it did occur more than it should have, thus it was added to this as well. Even a single normal hit or miss would not cause the code to work with in a string of hits, so it was mostly well received.
 

Tesseract

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Re: (Nutaku) Milenium War Aigis (English Version)

Computers may not be able to generate true random, but they are pretty close, unless the programmer is utterly terrible. Like, bad enough that they wouldn't be able to make any program, much less a game.

Random is random though. You need large sample sizes. You can't start complaining about your luck when we're talking about single digit percentages, and people have only done a dozen rolls/attempts. People always get silly and put on their tin-foil hats when it comes to RNG in games, and it is rarely (if ever) seeded code.

Edit: just to clarify my "position" I do think the actual drop rates for the witch event are a bit too much on the low side for it to be worth farming it. I'm just cautioning people not to get all crazy about gacha/drop theories. Hardly any games use seeded randoms, and those that do are usually pretty upfront about it.
 
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WiliamZero

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Re: (Nutaku) Milenium War Aigis (English Version)

Decided to waste 10 crystals on 5 roll, got Benerice and 6th silver witch. Too many witches!!!
 

Zorneus

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Re: (Nutaku) Milenium War Aigis (English Version)

I am wondering are there any serial codes out there at the moment?
checked their FB-page but with no luck
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

and people have only done a dozen rolls/attempts. People always get silly and put on their tin-foil hats when it comes to RNG in games, and it is rarely (if ever) seeded code.
I wish my sample size was that low with the units I have, maybe if it were between a power of 2 or 3 times greater would you have my number range.

You'd be correct in the thought process that people do tend to see patterns even though patterns may not truly exist, but just the people able to write in this forum should be an EXTREAMLY low sample size of the player base, yet many people here have seen some pretty amazing streaks for how the random works in this game. To think our small sample size just happens to have the majority of people who have witnessed it, now that's some odds worth taking a bet on.

To me its not an argument, cause it really doesn't matter, it is what it is. It's not like we're gonna stop playing cause the RNG is hinky at times.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Day 2.

Some how I keep missing a young witch in white.... you would think she would be easy to spot in those colors, but no.... However somehow I have trapped quadrupletes of some guy with a bow. Sigh....

*rustle*

Oh this could be it. I'll talk to you later journal time to hide...

*grabs anti-magic rope*
 
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Tesseract

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Re: (Nutaku) Milenium War Aigis (English Version)

I wish my sample size was that low with the units I have, maybe if it were between a power of 2 or 3 times greater would you have my number range.

You'd be correct in the thought process that people do tend to see patterns even though patterns may not truly exist, but just the people able to write in this forum should be an EXTREAMLY low sample size of the player base, yet many people here have seen some pretty amazing streaks for how the random works in this game. To think our small sample size just happens to have the majority of people who have witnessed it, now that's some odds worth taking a bet on.

To me its not an argument, cause it really doesn't matter, it is what it is. It's not like we're gonna stop playing cause the RNG is hinky at times.
Even if people had done hundreds of rolls/runs, it still wouldn't necessarily be an accurate representation of the drop stats. Not when you're talking about single digit percentages.

Also, people posting on this forum (or any forum for that matter) shouldn't really be representative of the average user experience. People generally post their experiences when something happens to them outside the norm Eg. "My luck sucks!" or "Look how lucky I am!" You're probably not going to see a whole lot of "Look at my unremarkable average-ness." This is true for many online communities, which is why 1 to 10 user rating scales are dominated by either 1s or 10s, and not the more realistic 2 through 9s. Or for example the most views/posts on forum topics are those with the most extreme opinions, not the most popular opinions.

Edit: With that said, I'm not saying RNG wonkiness is impossible (there are bugs and such being the most likely culprits)... just extremely unlikely. I'm still of the opinion that things like getting 3 of the same drops in a row is well within the possibility of luck, and not RNG seeding.
 
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Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

The Level cap used to be 100 right? What was it raised to or did they just remove it entirely?
 

dartred

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Re: (Nutaku) Milenium War Aigis (English Version)

Day 2.

Some how I keep missing a young witch in white.... you would think she would be easy to spot in those colors, but no.... However somehow I have trapped quadrupletes of some guy with a bow. Sigh....

*rustle*

Oh this could be it. I'll talk to you later journal time to hide...

*grabs anti-magic rope*
her unit does not appear on the map. the very last witch to appear in map 6 of the swarm drops her.

The Level cap used to be 100 right? What was it raised to or did they just remove it entirely?
level cap is 200. not sure if it was ever 100 since i didn't reach that fast enough.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

level cap is 200. not sure if it was ever 100 since i didn't reach that fast enough.
Oh it was never 100 in the english version, but someone said it was at one point in the JP version.
 

Prototype909

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Re: (Nutaku) Milenium War Aigis (English Version)

Do I need to wait to CC Belinda before I start attempting CR/Skill Up on her?
 

dartred

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Re: (Nutaku) Milenium War Aigis (English Version)

you can do it at any time, but i'm doing it right now since it would mean having a plat witch costing the same as a non-CC'd silver witch.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Do I need to wait to CC Belinda before I start attempting CR/Skill Up on her?
Nope her skill is the same before and after her CC

EDIT: Well I finally got a Soma... only 3 more and I'll have all the archers I need to CC the units I currently have (assuming I get the other silvers I need).
 
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yeehaws

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Re: (Nutaku) Milenium War Aigis (English Version)

How does MR work?
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

How does MR work?
Reduces the damage taken from magic based attacks. Just like Defense reduces the damage taken from physical based attacks.
 

Altrius

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Re: (Nutaku) Milenium War Aigis (English Version)

I think he mean the dmg calculation:
dmg taken (phy) = enemy atk - def (numerical) = dmg taken
dmg taken (magic) = enemy atk - MR (%) = dmg taken
^ actualy this what I think atm, but i believe wiki have the real calculation.... although im too lazy to bother check them atm after no soma / Belinda in 12+ run
Need soma or i can't CC belinda Zzzz...
 
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