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(Nutaku) Milenium War Aigis (English Version)


Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

@Altrius,

I get your point. I can fully understand why your interest is waning on EN version though too. There's currently no challenge, though I don't really consider that to be a big detraction as until we do start getting maps as a "first" and not even DMM has a strategy for it, the challenge will always be lacking to some extent in our version. I'm perfectly fine with that, cause there are players like me that won't go look up the vids and strategies to events and missions.

For me the big negative is that it seems the JP Dev team is ONLY focusing on the JP version, which not only keeps the EN version stagnant, it can also pull players from here that would just rather go off and play DMM's version out right. Least then they are guaranteed new content in a timely fashion with revival events and all the units with out worrying about any skips. Simply put, as of this moment there is no "bonus" or "incentive" to play EN over DMM's version, and the JP team doesn't seem even remotely interested in changing this.

Since we are now on our "own schedule" I don't see the point of further delays or not just doing something completely different for our version. I mean sure doing events that everyone knows about is all well and good (people get their girls) but why aren't we seeing something that shakes things up, a completely new event that DMM doesn't have, and hasn't ever had. It's with in their power, they can choose to do something that makes EN attractive, but they haven't.

As to the difficulty, I expect it to rise, just as I expect new mechanics that bypass those deficits (Sandra is a perfect example). But where is it for EN? People aren't ready? While I may be one of the top leveled players and have many units at my disposal, I'm far from the only one that has a "dam good team". Most players on this forum are already there too, payers or free, we all in the same boat now. Everyone's trying to figure out "what do I do next with all this down time", and that's my disappointment. Unless they are brand new players, which there will always be new players coming in, provided the dev team keeps EN interesting for people, people are as ready as they can get IMO. Some of us are now reaching overkill as to how ready we are, but at this point we've been kinda neglected, and that shouldn't be the case. Sadly it seems Nutaku itself is just as SOL as the players are, and that's just groan worthy.

Oh well, I won't vent further, I've given my thoughts on it, no use in dwelling on it, the game still fun, and until all my units are max level, I do have "something" to do even if it is minimal in the interaction department.
 

Xraagen

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Re: (Nutaku) Milenium War Aigis (English Version)

I honestly would only want to skip to current content if we received express reassurances that the EN version would receive special weekend revival events to give us a chance to collect all the girls from the events we would be skipping in the process, until we were "caught up".

However, I do have to agree to the rate of content. I switched over to Aigis from LoV for 3 main reasons:
1) Better aesthetics (art + h-scenes)
2) Highly-enhanced interactive gameplay
3) Promise of weekly events which would constantly keep the game fresh

I would personally really like to hear from Nutaku's devs and get their opinion of where they think our player base is. Of course, they get all the data on the entire field of players. I wonder if they consider the possible hundreds of faux accounts made by those looking for that "dream team" opening set of free gatcha rolls. Do they still think that the majority of the players aren't ready for weekly updates? I'm genuinely curious. I know the larger majority of players that post in this thread are ready (hell even the newbies are getting caught up quick, it seems). However, the one time I saw this issue brought up on Nutaku's facebook page it was hugely over-ruled by newbies that professed that they don't want weekly updates.
 

elDildo

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Re: (Nutaku) Milenium War Aigis (English Version)

Come on guys, lets drop this discussion about skipping events. It gets heated up as soon as we get news of an event.

Best thing is we get Karma first, that gives nutaku two weeks to put the next event on without any delay.
 

Slurm09

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Re: (Nutaku) Milenium War Aigis (English Version)

@Xraagen;

I like your idea of skipped events should get their own special revival weekends. That way we won't miss anything and they can speed thru the events as they please.
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

Come on guys, lets drop this discussion about skipping events. It gets heated up as soon as we get news of an event.

Best thing is we get Karma first, that gives nutaku two weeks to put the next event on without any delay.
While some here are obviously against skipping content, perfectly legit complaint due to various reasons, I think more so, complaint wise, is the rate of content we have been getting. We heard several weeks ago about how the "devs are listening" and are going to speed things up as people are requesting it.

I was the only one for quite awhile that wanted it sped up (my own fault for going through the content too quickly I digress), but more and more the majority is also becoming disillusioned with the constant waiting.

Also, on a slightly different note, I think a point of contention, is it seems Nutaku isn't even being told what's going on. We didn't get a preview as we have in the past prior to every other event, but we are also told it's one or the other. (aka even Nutaku likely doesn't know cause they wont tell em, or at least that's the conclusion most of us will have based on previous conversations with NutakuDev on this forum and from posts on twitter and facebook).

Just thought I'd make the distinction a bit more clear as to my complaint, as well as several others here. But like you said, we can always hope. :D
 

Shurelia

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Re: (Nutaku) Milenium War Aigis (English Version)

Hmm lots of talk about the events and how they should go about it. Personally I just want them to get the events to be consistently released here. Other then that I kind of hope they put back in some of the loli units like Micha (or is it Misha?).

I kind of do agree with the idea of placing some of the events as weekend events if its possible for DMM to do. That way in theory we can speed and eventually catch up with the JP releases. Only major issue I can see if balancing it since there will be people joining up during this time period and won't be able to keep up.

As for lack of communication between DMM and Nutaku I can kind of see considering how late the announcements of events usually are. Considering the fact though that Aigis is considered to be a success (I think anyway) I do believe things will get smoothed out eventually. After all coordinating between timezones is always difficult, especially if there is a language barrier.

In other news I finally beat and 3 stared Immortal Beast.
 

fallendrgmaster

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Re: (Nutaku) Milenium War Aigis (English Version)

I would be more surprised if we were not second in priority to the japanese devs. Although we do make them more money, I doubt our numbers are anything close to the Japanese quite yet (pure conjecture.)

I agree I would defiently like to see the events come more often, but I would like to avoid just skipping over events to catch up. Especially considering how useful some of them could be on later missions.

Filtering out the unused alts of their database queries, should be a relatively easy task for Nutaku. They mentioned the user count number did not include them, and when looking at how active and how strong a team is, activity is probably used as part of the filter.

As for strength of the total population only nutaku can really say as there 329 comments on face book for the big dragonslayer event, and 200,000 active accounts.
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

After all coordinating between timezones is always difficult, especially if there is a language barrier.

In other news I finally beat and 3 stared Immortal Beast.
Not sure what your experience is when dealing with international clients/customers but what you wrote right there, is not an excuse.

I deal with people from the UK going west all the way to Taiwan & Hong Kong.
Time zone and language is not a barrier in good business.
Yes, depending on issues there may be a delay, but it's a matter of hours, not days. Personal emergencies not withstanding of course. I'm in an 8 man company, so size of business isn't worth bringing up either.

My point is simple, back when I was young such things may have been a valid point, but in todays world especially with current technology, sorry it just doesn't cut the mustard anymore.

As to your last comment, grats and welcome to the club of figuring out what else we can do do get into trouble with the ladies in the game. :)
 
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Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

sorry it just doesn't cut the mustard anymore.
I.... I don't think I have ever heard this phrase.... I don't know whether to feel young or old >.>
 

Gromelon

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Re: (Nutaku) Milenium War Aigis (English Version)

Last time I ranted about how eng version are being neglected by devs I was promptly shut up by Lafate for having to find myself some mythical goals in this game (as if this is somehow relevant to and justifies having 2+ times less content being released than jpn version) and ignored by everyone else.

Good to see others picking up a rant stick. Because it's utter bullshit and have NO excuse this many months after release.
 

Altrius

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Re: (Nutaku) Milenium War Aigis (English Version)

Lol i think voicing disatisfaction is normal for any forum thread.
sometime u even see some new ppl just came and rant and then gone somewhere else.
as for rant in nutaku ver.... all i can say its just slow pace of the DMM version with alot of event skiping.
The game itself its fine, there no bug and so on right... Just think as this version is time friendly for the new player, and alot slower pace so you don't need to worry much for time management. And alot easier to catch up if you can't spend all chr / stm all the time.
On xtra note: no bug = no apology crystal ( no free SC) in DMM we always geting this free SC almost 1x / week :p

PS: register the DMM aigis and left it for 1/2 yrs, when you come back your mail will be full wiht free SC from bug apology :p
 
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Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

On xtra note: no bug = no apology crystal ( no free SC) in DMM we always geting this free SC almost 1x / week :p
You're not helping with the "keep em playing EN" crowd here, are you trying to seduce more people over to DMM? ;)
 

Altrius

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Re: (Nutaku) Milenium War Aigis (English Version)

You're not helping with the "keep em playing EN" crowd here, are you trying to seduce more people over to DMM? ;)
hahaha maybe :D
By making alot ppl register DMM ver it also help us DMM player, as they love making event when reach certain quota number of player (gold rush 6 was 1 mil player :p )

And well lets say instead of ranting event skip / too slow etc etc...
If you want a faster pace and seriusly tight time management maybe you can just try dmm ver its free anyway ;)
Like what i did EN ver i'm taking a realllllyyyy easy life slow pace, dmm ver.... dam my head hurt soo much research how to clear the map i even had to check more than 10-15 video to plan strategy for event map

Oh and its not surprise if i failed the map 4-6x geting the 3 star and those map cost like 70/6 stam sometime there 90/12 1 where i need to do multiple try (mission failed is normal)
 
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Slurm09

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Re: (Nutaku) Milenium War Aigis (English Version)

@Shurelia;

Congrats on 3 staring Immortal Beast!
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

hahaha maybe :D
By making alot ppl register DMM ver it also help us DMM player, as they love making event when reach certain quota number of player (gold rush 6 was 1 mil player :p )

And well lets say instead of ranting event skip / too slow etc etc...
If you want a faster pace and seriusly tight time management maybe you can just try dmm ver its free anyway ;)
Like what i did EN ver i'm taking a realllllyyyy easy life slow pace, dmm ver.... dam my head hurt soo much research how to clear the map i even had to check more than 10-15 video to plan strategy for event map
Sadly haven't been able to get on my DMM account since vampire girl (or was it the alchemist after her?). Since that doesn't work for me anymore, I'm probably not going anywhere.
You're just as likely to get DragonPaladin to play only EN as me going over to DMM at this point. You'd have the same chances of that happening at any rate.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Last time I ranted about how eng version are being neglected by devs I was promptly shut up by Lafate for having to find myself some mythical goals in this game (as if this is somehow relevant to and justifies having 2+ times less content being released than jpn version) and ignored by everyone else.

Good to see others picking up a rant stick. Because it's utter bullshit and have NO excuse this many months after release.
Now now, if I remember correctly I shut you up due to incorrect comparisons. However, in any game like this you do need those 'mythical goals' as I'm sure even someone like Xovian who wishes for the harder difficulty and something that differentiates use from the DMM version has his own goals that do not revolve around those two points.

As time goes on though, that neglection becomes less and less acceptable. It is understandable early on it is life time. As one wouldn't wish to go full force into something they were not sure would succeed in what they wished to achieve. However, with this game and Nutaku apparently being successful it is now becoming less acceptable and understandable that we aren't seeing the 'ramp up' in content releases that were suppose to be weekly/bimonthly depending on which type of event we got. It is also getting to the point that these 'rest weeks' are hurting the game more then helping it. As before it was arguably that some people that started with the forerunners or just before the first event would need that time to get on their feet so to speak. That core is needed after all.

Even trying to play devil's advocate I can't come up with much. Outside of issues with coding that could stem from them going out of order with us. In addition to probably not saving old code as we were probably not on their mind(or even in the area) when Aigis was made. Even if they code pull from old code, there would still be issues as we have missing units and things that weren't there originally. So things would break. Regardless if we are a success that should have been streamlined by now... or at the very least we should be seeing a decrease in our wait time. Not it being a consistent 'rest week' after every event. Like they are waiting for the previous event to be done before working on the next.
 

Altrius

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Re: (Nutaku) Milenium War Aigis (English Version)

Ouw..... o well at least i tried with seducing :p
Well i will still played my EN aigis, since i want to try all those old event that i wasn't able to try in JP 1.
Of coz i will also help with info / strat if anyone asking specialy seem alot ppl discuss about each unit uniqueness alot and class...

I know my sugestion might be way too much reffered to future map, but well its just my opinion. I will try to explain each unit uniqueness and their use, but the last decision is up to the person asking ;)
PS: i started DMM aigis somewhere in Jan. but i quit.... about a month later a friend seduced me to play again cuz of liana event black unit... well yes i got liana at her lvl 1 21 cost sitting in my storeage untouched :p, but this trigger me to keep playing DMM aigis afterward.
+Salute to my death friend *yup he quit* cuz of him making me start again i was able to get max CR / skill for both eden / Sandra and seriusly loving them :D
Edit: my roll is super sux all silver, but got 1 plat pirate rachel.... after playing abit more i understand free player must never touch premium roll ad just focus on event unit :p (or else crying can't max stat event unit)
 
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xaxs

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Re: (Nutaku) Milenium War Aigis (English Version)

Yurina - Half Elf Witch Yuyu (Plat), Legendary Pirate Minerva (Black) also something about Archer Victoria (Plat), and Witch Figuneria (Plat, loli) which might be unrelated to the bonus window

Roana - Princess Olivier (Black), Fairy Bishop Marius (Plat)
Absolutely must have! I need Minerva, Roana and Olivier!


Edit: I didn't know you can go afk with 2x speed still working :D
 
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Gromelon

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Re: (Nutaku) Milenium War Aigis (English Version)

Now now, if I remember correctly I shut you up due to incorrect comparisons. However, in any game like this you do need those 'mythical goals' as I'm sure even someone like Xovian who wishes for the harder difficulty and something that differentiates use from the DMM version has his own goals that do not revolve around those two points.
Well, goals are fine, and we all have them anyway, be it short-term "level Anya to 80" or long-term "3* everything ever". It just felt weird hearing about them as if it somehow excused devs from working on our version at the same rate as on jpn one. I am viable to have goals and still be bored of endless farm with our huge windows between events. :p

Ouw..... o well at least i tried with seducing :p
I'd rather spend my time on eng PeroPero. Especially now, as I live in Russia and our gov. agency in charge of blocking access to websites with prohibited content blocked DMM and dlsite for lolicon (which they equal almost to CP, as weird as it sounds). I do have wpn set and use it for dlsite access, but sitting on it all the time for DMM.. naah.
 

BlueMoon

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Re: (Nutaku) Milenium War Aigis (English Version)

At the very least I hope that they implement the auto-complete function for story missions soon. Can't really feel motivated to login to spend charisma on story missions at all when it'll take an hour or so to burn through it all - while it'll only take 5 mins on JP version...
 
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