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(Nutaku) Hellfire Girls


fokkusu

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Re: (Nutaku) Hellfire Girls

I believe so. I wish I could just throw out the numbers I used for testing but I did it too long ago. I'm not sure if affection matters or levels matter, or both are important, but I do know some combination of the two will increase their stat potential. So ultimately take this post as affirmation rather than fact.

I'm sure someone knows for certain so I'd rather not mislead anyone. But, for the sake of information sharing, to my knowledge it is better to max affection and level of a card before training because the bonus is exponential (or simply ridiculously high). If that's not correct I would love to be wrong. Off the top of my head the numbers from a C to C+ 2 cost card went from 70-90 point gain to 200-300, just to give an idea. I didn't feel it necessary to test further with such information and the issue of eros vs lesson cost after level 10.

Edit: Both cards were equal (either max affection+level or base stats).
 

frrrosty

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Re: (Nutaku) Hellfire Girls

I think the number is 5% from each card. But i dont think its worth it for C and UC cards, maybe its not worth it for R cards either since leveling to max takes a lot of resources.
 

Holosolo

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Re: (Nutaku) Hellfire Girls

All the training tests/numbers were posted throughout this thread:

I did a check way back at the beginning of the thread max affection on parents card does increase the stats of the resulting card I'll edit in the test once I find it.

Base card Kotomi Nagisa C

Max Level Max Affection Training results: (Lv10 base/ Lv10 Training)

Attack Power 510 Defense Power 345 Lv: 1 Affection Level 40/100
--------------------------------------------------------------------------------------------
Base Card Training results (Lv1 Base/ Lv1 Training)

Attack Power 364 Defense Power 263 Lv: 1 Affection Level 0/100
--------------------------------------------------------------------------------------------
(Lv1 Base / Lv10 Training)

Attack Power 390 Defense Power 278
---------------------------------------------------------------------------------------------
(Lv 10 Base/ Lv10 Training) Affection Points 0

Attack Power 502 Defense Power 340


As you can see the first card (both max level max affection) has higher stats than the fourth(only max level), the difference seems small but Kotomi is one of the weakest cards in the game so i expect the difference grows with stats.
A 100% max C+ with a cost of 10 will have 7950 attack or defense (if uneven stats).
 

fokkusu

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Re: (Nutaku) Hellfire Girls

I guess it depends on your setup. If you have 50 atk and that's all you want, having 5 Ultimates in your deck seems pretty useless (2 cost ultimate where you at). On the other hand having 200 atk and 5 ultimates in your deck, despite being optimal, I'd be surprised to find you had 100 ultimates just laying around for backup. Unless you're just the very bestest top master gachaman. In that case having a bunch of cards that cost almost nothing to cap out, train, cap out, and have sit around to rack up damage as backup seems pretty clever in pvp. Even at higher levels (especially?).

On defense, yeah, having a bunch of useless cards maxed out sitting around is exactly such. Useless.

For the long-run, wouldn't invest in a rare unless it's just really good. Around 500k+ eros to level both cards and then I guess an equal amount to cap out the R+. Thank goodness for this event hahahaha... I do this for you guys.

Edit@abovepost: o
 
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JimmyBob100

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Re: (Nutaku) Hellfire Girls

A 100% max C+ with a cost of 10 will have 7950 attack or defense (if uneven stats).
Whoa, that's higher than I though. Seems like it'd be worth building a max C+ team before doing anything with Rs or even SRs.
 

kaply

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Re: (Nutaku) Hellfire Girls

So is the best farming method to...
1. Search for bosses
2. Hit it with the 1x attack (?)
3. Share said boss

That said, I'm sure the rankings for damage for each boss affects how many points you get (although not necessarily the rewards for beating a boss)...
A lot of people aren't aware of how the rewards are given. If you pay close attention to your rewards, especially early on when you solo, you'll see that some rewards are given for damage some for final hit, etc. I don't think one person can get multiple bonus rewards though. The bonus reward are usually the extra stamina from what I've seen, but they have been other things. For instance right now I just killed a boss from another player. I got a Mini Staminan V and it says 'player's raid boss (Urumi Narumi: level 40) damage bonus.' and of course I also got two participant bonus, the gatcha points and eros.

Investing in a rare is mostly to get you into the next tier for assignments. IIRC UC won't cap high enough to complete those missions.

For this event if you pay attention to how the attack goes against the raid bosses, you'll notice that every one in all of the decks on the attack side participates. So if you're like me and R's are all the decent ones you have to fill into your attack deck then R's are generally going to be more useful to level up. After the event I can swap them out to do the assignments. This is also why you want more attack since every group uses has the same max attack.

Also not sure if this was ever mentioned, while the attribute specific tickets never seem to get anything above rare, those rares are still pretty valuable to unlocking more space in the babe vaults. Each rare is an extra slot which can add up.
 
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dartred

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Re: (Nutaku) Hellfire Girls

well i'm done with hellfire girl then. they refuse to communicate and ignore my messages still. i know 1 unsatisfied costumer is no need to cause for concern, but it sucks when you know you're not thought of as important enough just because you're one person. though i know more people were effected on this forum alone and some people asked about the situation on FB. at the end of the day me quitting is no big loss to them.

it's the principle, even if it was considered something minor to them.
 

fokkusu

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Re: (Nutaku) Hellfire Girls

A lot of people aren't aware of how the rewards are given. If you pay close attention to your rewards, especially early on when you solo, you'll see that some rewards are given for damage some for final hit, etc
I've not received anything for final hit. None of the rewards I've received have indicated such. I will say that I have consistently received mini stamina for being top 3 in damage contribution. So I certainly concede that.

For this event if you pay attention to how the attack goes against the raid bosses, you'll notice that every one in all of the decks on the attack side participates. So if you're like me and R's are all the decent ones you have to fill into your attack deck then R's are generally going to be more useful to level up. After the event I can swap them out to do the assignments. This is also why you want more attack since every group uses has the same max attack.
Don't take this the wrong way, but I actually have no idea what you're talking about here. I have 4 decks optimized for critical attribute (lady, chick, teen, lady, for no reason except maximum damage for the cards I own) and one just optimized for damage (they're all about 18k with my strongest being 24-25k). The damage they do seems to be exactly as is stated in the edit deck tab. If you're saying you just made optimal decks with whatever you had sitting around, then oh okay. Whether they are rare or I have no idea what, not important. Unless you're mentioning how your rare skills are activating? But not all rares have skills. Just not sure what you were saying, sorry. I hope this covered it though.

Numbers, skills, tags. That's about all that matters, as far as I can tell. Oh, and chick theme. That's supposed to be good here, but I have no chick cards I like. So, level 1 they stay.
 

kaply

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Re: (Nutaku) Hellfire Girls

I've not received anything for final hit. None of the rewards I've received have indicated such. I will say that I have consistently received mini stamina for being top 3 in damage contribution. So I certainly concede that.
I wasnt clear on where you see this. When you go to your gift box, mouse over each reward, you'll see how you got the reward from the raid boss.

Don't take this the wrong way, but I actually have no idea what you're talking about here. I have 4 decks optimized for critical attribute (lady, chick, teen, lady, for no reason except maximum damage for the cards I own) and one just optimized for damage (they're all about 18k with my strongest being 24-25k). The damage they do seems to be exactly as is stated in the edit deck tab. If you're saying you just made optimal decks with whatever you had sitting around, then oh okay. Whether they are rare or I have no idea what, not important. Unless you're mentioning how your rare skills are activating? But not all rares have skills. Just not sure what you were saying, sorry. I hope this covered it though.

Numbers, skills, tags. That's about all that matters, as far as I can tell. Oh, and chick theme. That's supposed to be good here, but I have no chick cards I like. So, level 1 they stay.
Sorry some of that was written out of context. The deck composition was in regards to leveling up UC or C cards for strong cards to use in a deck. I feel that their upper limit will limit the user in events like this where you want to deal as much damage as you can. They also aren't useful for assignments since they have a low level cap. I don't really have the data for this and the jp wiki does not appear to have much in regards to leveled up stats for low cost cards.
 

Mangomon

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Re: (Nutaku) Hellfire Girls

Is anyone else worried the C cards being given out while searching for raid bosses are exclusive to the event? Because I've spun a lot of chick only gacha and just got a chick C card I haven't seen before.

Also, the rare raid boss is a nice surprise/boost. As is the positive energy/experience ratio.

And if this event plays out like the PPS boss events, people should start sharing bosses once it's no longer reasonable to defeat them alone.
 

ShinVeritas

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Re: (Nutaku) Hellfire Girls

Ahahahahahahahaha.
Rank 72 with 130,366 points.
What.

I don't think any of the cards are event-exclusive except for the raid boss herself. So don't worry about them quest/lotto cards.
 

fallendrgmaster

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Re: (Nutaku) Hellfire Girls

Same problem doesn't look like the event daily bonus reset.

Edit: Whoops looks like I missed 3 or so pages of posts, Wow.
 

Xanduras

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Re: (Nutaku) Hellfire Girls

One thing I seem to have just found out:

It looks like if you attack another player's boss, and it's still alive, you can't find your own until that boss is defeated.
 

fallendrgmaster

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Re: (Nutaku) Hellfire Girls

So I don't know what happened but as I went to submit a ticket my daily bonus has just now reset.
 

Xanduras

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Re: (Nutaku) Hellfire Girls

And another point...
I'm starting to think that for the daily bonus, you need to land the last hit to get it...

Already beat a boss and got the rewards for that boss.
But I didn't get daily count of boss wins is still 0.
 

Xanduras

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Re: (Nutaku) Hellfire Girls

So I'm just going to create a compilation post of facts that I've learned.

See also:
http://www.ulmf.org/bbs/showthread.php?p=683414#post683414

Events:
- Daily bonus only applies if you kill the boss. It doesn't matter if the boss is yours or summoned by someone else. Someone else killing the boss, even if you do the highest damage, does not count towards the daily bonus.
- If you attack someone else's boss, it seems your chance of spawning a boss is reduced (updated courtesy of mangomon).
- These events use all 5 of your decks. So fill them all up! Of course, trying to fill that many points worth of cards...

For any later starters, it is better to just beat 20 bosses a day and leave it at that than to jump up the rankings fast, and get bogged down with massive HP bosses!

Eros:
- The victor of a battle seems to get around 5-8% of the Eros of the opponent.
So the more eros you keep in hand, the more you have to lose!

Best Assignments:
For Eros
High-class club
- A 2 hour assignment, where you can sell the Trainer - R limit Clear for 10K Eros.

For Energy
Mixer assignment
- 6 hour assignment which gives
0 to 2 Half Staminan V, 0-2 3x Bronze Tickets, 0-2 1200 Eros (randomized).

For feeder cards
Three cheers for ? (intermediate or expert)
- 1 or 2 hour assignment for
3/7 Attribute Gacha Tickets, 100-300 Gacha Pts, and some 100-1200 Eros.

Ultra-high-class brothel (Card > lvl 30)
- 12 hr for
Trainer - R limit, 1x Silver Ticket, 3000 Eros

Major foreign company (SR card at Max Affection)
- 24 hr for
Trainer - Mid Level, 5000 Eros, Half Staminan V / Costarin C

Oil Magnate (L card at lvl 90)
- 48 hr for
Trainer - Veteran, 6000 Eros, Staminan V

Personally, I'm constantly doing major foreign company, and the other one is a mix of the other assignments.

Gifts:
- Thus far, it does't seem like Gifts expire (it could be a 30 day thing. I don't know until something disappears).
Currently, it seems like it can be useful as a storage for Eros and cards until you need them by taking it out.

Cards:
- Your leader card always seems to activate her skill.
- Any other card seems to have a chance of activating the skill. Thus, ideally, your 5 combat cards all have skills.

That said, since combat gives 5-6 affection to all cards in the fight, the "ideal" setup may never be used...

Card stats leveling:
- Max affection on a card gives a stat boost, which then increases the stats of the + card. Affection effect on trained card is all or nothing. You either max it for the bonus, or it has no impact.
- C+ and UC+ are easy and cheap to level since they max out at level 10 and 20 (unlike higher rarity that needs trainer cards).
- They are almost always lower cost (C/UC range from 2-10 cost).
- if you are farming for affection, you will be using these cards as 80% efficiency substitutes anyways.
- Remember that: http://www.ulmf.org/bbs/showthread.php?p=684935#post684935, http://www.ulmf.org/bbs/showthread.php?p=685272#post685272
- % increase rates for Mid-level and veteran trainer: http://www.ulmf.org/bbs/showthread.php?p=687068#post687068

Mihono Sakaguchi, C+ card, maxed cards used and max level (20).
4 cost, 3200 attack, 2500 defense (800 att/point, 625 def/point).

Nozomi Nazuki, UC+ card, maxed cards used and max level (20).
6 cost, 4900 attack, 3700 defense (816.67 att/point, 616.67 def/point).

Wakaba Onoue, UC+ non max-ed cards used at lvl 20.
6 cost, 3687 attack, 2910 defense (614.5 att/point, 485 def/point).

Nanase Otoha, UR card at max lvl 70
17 cost, 8506 attack, 10985 defense (500.4 att/point, 646.2 def/point).

Ayumi Kimino, L card at max lvl 90
20 cost, 14851 attack, 11251 defense (742.55, att/point, 562.55 def/point).


Card Leveling Summary.
There's a odd little balance here.
- C+/UC+ cards are just as good as maxed out L cards (although way worse than L+, but nobody should have those yet!).
- you need lots of stats to beat other players for puzzle pieces.
- however, events are based on your 5 attack groups. In that case, these C+/UC+ cards with low overall attack value are bad for that (these 6 cost-cards are capping out at 4900 attack, which is ultimately quite low). In addition, you can only put 5 cards/deck... and when you have 90 attack (like I do), 6 points in 1 card means lots of leftover points!


I think what should be done is:
- level any high cost C/UC cards (I think 7-10cost should be the ones to look at. 6-cost are common but will fall flat in the long-term)
- other than that, focus on leveling your high cost cards.


Also,
Catalog bonus: amazing as more card slots is always required!
However, affection level bonus: crap (minimal rewards for lots of work).

Conclusion:
max affection on the C/UC cards, and turn them into C+/UC+, then sell them without maxing their affection (unless you plan to use the + card).

There just aren't enough card slots to keep C+/UC+ cards on hand to max their affection...
 
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Mangomon

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Re: (Nutaku) Hellfire Girls

Not a fan of needing to last hit a boss to get the daily bonus. It discourages sharing bosses for fear someone will just snipe the kill for their own bonus.
 

Xanduras

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Re: (Nutaku) Hellfire Girls

Not a fan of needing to last hit a boss to get the daily bonus. It discourages sharing bosses for fear someone will just snipe the kill for their own bonus.
Agreed.
It's terrible.
 

Mangomon

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Re: (Nutaku) Hellfire Girls

One thing I seem to have just found out:

It looks like if you attack another player's boss, and it's still alive, you can't find your own until that boss is defeated.
Myth busted. Just helped fighting 5 bosses without any of the dying and still found a boss of my own. It might lower the discovery rate or something though, felt like it took longer than usual.
 

ShinVeritas

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Re: (Nutaku) Hellfire Girls

Unlikely. I'm finding my own bosses just fine and I almost always have at least one support boss up. Nice info post by the way, Xanduras. Might want to point out that the rewards besides the main listed one are all randomized for assignments.

Ex. Major foreign company will always give Mid-level trainer, but may or may not give Costarin/Staminan.

EDIT: Last hit for daily bonuses confirmed. If you want the daily gold ticket from bonus, only last hits will count. So you have to be the one to reduce HP to zero. Which majorly sucks, because as mentioned earlier, it discourages sharing (at least until you get 20 boss kills).
 
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