Re: (Nutaku) Hellfire Girls
So I'm just going to create a compilation post of facts that I've learned.
See also:
http://www.ulmf.org/bbs/showthread.php?p=683414#post683414
Events:
- Daily bonus only applies if
you kill the boss. It doesn't matter if the boss is yours or summoned by someone else.
Someone else killing the boss, even if you do the highest damage, does not count towards the daily bonus.
- If you attack someone else's boss, it seems your chance of spawning a boss is reduced (updated courtesy of mangomon).
- These events use all 5 of your decks. So fill them all up! Of course, trying to fill that many points worth of cards...
For any later starters, it is better to just beat 20 bosses a day and leave it at that than to jump up the rankings fast, and get bogged down with massive HP bosses!
Eros:
- The victor of a battle seems to get around 5-8% of the Eros of the opponent.
So the more eros you keep in hand, the more you have to lose!
Best Assignments:
For Eros
High-class club
- A 2 hour assignment, where you can sell the Trainer - R limit Clear for 10K Eros.
For Energy
Mixer assignment
- 6 hour assignment which gives
0 to 2 Half Staminan V, 0-2 3x Bronze Tickets, 0-2 1200 Eros (randomized).
For feeder cards
Three cheers for ? (intermediate or expert)
- 1 or 2 hour assignment for
3/7 Attribute Gacha Tickets, 100-300 Gacha Pts, and some 100-1200 Eros.
Ultra-high-class brothel (Card > lvl 30)
- 12 hr for
Trainer - R limit, 1x Silver Ticket, 3000 Eros
Major foreign company (SR card at Max Affection)
- 24 hr for
Trainer - Mid Level, 5000 Eros, Half Staminan V / Costarin C
Oil Magnate (L card at lvl 90)
- 48 hr for
Trainer - Veteran, 6000 Eros, Staminan V
Personally, I'm constantly doing major foreign company, and the other one is a mix of the other assignments.
Gifts:
- Thus far, it does't seem like Gifts expire (it could be a 30 day thing. I don't know until something disappears).
Currently, it seems like it can be useful as a storage for Eros and cards until you need them by taking it out.
Cards:
- Your leader card always seems to activate her skill.
- Any other card seems to have a
chance of activating the skill. Thus, ideally, your 5 combat cards all have skills.
That said, since combat gives 5-6 affection to all cards in the fight, the "ideal" setup may never be used...
Card stats leveling:
- Max affection on a card gives a stat boost, which then increases the stats of the + card.
Affection effect on trained card is all or nothing. You either max it for the bonus, or it has no impact.
- C+ and UC+ are easy and cheap to level since they max out at level 10 and 20 (unlike higher rarity that needs trainer cards).
- They are almost always lower cost (C/UC range from 2-10 cost).
- if you are farming for affection, you will be using these cards as 80% efficiency substitutes anyways.
- Remember that:
http://www.ulmf.org/bbs/showthread.php?p=684935#post684935,
http://www.ulmf.org/bbs/showthread.php?p=685272#post685272
- % increase rates for Mid-level and veteran trainer:
http://www.ulmf.org/bbs/showthread.php?p=687068#post687068
Mihono Sakaguchi, C+ card, maxed cards used and max level (20).
4 cost, 3200 attack, 2500 defense (800 att/point, 625 def/point).
Nozomi Nazuki, UC+ card, maxed cards used and max level (20).
6 cost, 4900 attack, 3700 defense (816.67 att/point, 616.67 def/point).
Wakaba Onoue, UC+
non max-ed cards used at lvl 20.
6 cost, 3687 attack, 2910 defense (614.5 att/point, 485 def/point).
Nanase Otoha, UR card at max lvl 70
17 cost, 8506 attack, 10985 defense (500.4 att/point, 646.2 def/point).
Ayumi Kimino, L card at max lvl 90
20 cost, 14851 attack, 11251 defense (742.55, att/point, 562.55 def/point).
Card Leveling Summary.
There's a odd little balance here.
- C+/UC+ cards are just as good as maxed out L cards (although way worse than L+, but nobody should have those yet!).
- you need lots of stats to beat other players for puzzle pieces.
- however, events are based on your 5 attack groups. In that case, these C+/UC+ cards with low overall attack value are bad for that (these 6 cost-cards are capping out at 4900 attack, which is ultimately quite low). In addition, you can only put 5 cards/deck... and when you have 90 attack (like I do), 6 points in 1 card means lots of leftover points!
I think what should be done is:
- level any high cost C/UC cards (I think 7-10cost should be the ones to look at. 6-cost are common but will fall flat in the long-term)
- other than that, focus on leveling your high cost cards.
Also,
Catalog bonus: amazing as more card slots is always required!
However, affection level bonus: crap (minimal rewards for lots of work).
Conclusion:
max affection on the C/UC cards, and turn them into C+/UC+, then sell them without maxing their affection (unless you plan to use the + card).
There just aren't enough card slots to keep C+/UC+ cards on hand to max their affection...