laek
Jungle Girl
- Joined
- Dec 14, 2012
- Messages
- 87
- Reputation score
- 110
- Thread Starter
- #21
Done another minor update base on the debuffs feedback. Now on the 1st and 2nd levels of a stage, buff drop rate is increased. This was a very good suggestion that makes the begining of a round less punishing, while still allowing some rng to make the player deal with different situations (more bombs than explosion, or vise-versa).
The complete game will have both censored and uncensored versions. Also, while the font I used for the game has a nice retro feel to it, it is indeed sometimes hard to read on bright backgrounds. Unfortunatelly I only noticed this issue later in developemnt, when I had already built lots of visual assets with the font in mind, so changing it now would be more trouble than it is worth.
On the flowers stages you really need to be conscious of your current range level, and then count the squares in the grid to see if it is safe to bomb or not, Altough I did position 1 or 2 tricky flowers here and there to give you a challenge. A hint is that the punch skill is very good in the flower stages because you can "control" the enemies positioning by stunning them, and also when enemies are stunned, you can walk through them, so use that to your advantage to path between enemies and position yourself for more precise bombings.
The complete game will have both censored and uncensored versions. Also, while the font I used for the game has a nice retro feel to it, it is indeed sometimes hard to read on bright backgrounds. Unfortunatelly I only noticed this issue later in developemnt, when I had already built lots of visual assets with the font in mind, so changing it now would be more trouble than it is worth.
On the flowers stages you really need to be conscious of your current range level, and then count the squares in the grid to see if it is safe to bomb or not, Altough I did position 1 or 2 tricky flowers here and there to give you a challenge. A hint is that the punch skill is very good in the flower stages because you can "control" the enemies positioning by stunning them, and also when enemies are stunned, you can walk through them, so use that to your advantage to path between enemies and position yourself for more precise bombings.