Hello again! Today we have another update, this time focusing on Francesca's rival, Annabelle, and showcasing some of our tilesets.
Cres finished the facial expression variations for Annabelle and Lesath so we can use them in the dialogues.
Also the base CG for the first CG scene has been finished as well.
Cres finished so far:
Character dialogue graphics 3 out of 3
Combat CGs 3 out of 3
CG scenes 1 (base done, variations still need work) out of 4
Boxman also finished the graphics for Francesca, as well as did some good progress on the tileset.
(as you can see in the posted picture above)
Zhuan drafted the writing for 3 of the CG scenes and will continue to polish it up the next couple days.
While Blade is in the middle of programming the hentai system and will get to building the level/stage after that.
Today I'll drop some information on the level/stage of the game:
As you can see, the tileset is a pretty simple city style tileset.
The game will be about Francesca running up and down the same street every day, collecting money from various customers via hentai scenes.
(there's a mini game system for that in the "hentai system", I'll probably talk about it in one of the upcoming blogposts when we have some visuals for it)
As the days in the game progress, some new parts of the stage "unlock" and become accessible.
We plan to not only have the street though, but also building interiors of some buildings (not all), which will be quite simplistic.
But it helps to have some variety, and not only have the streets to "play" on.
Other than that, we also plan to make the sewer accessible as well.
Tentacle monsters are lurking down there, but despite the dangers it might pay off to visit such a dangerous place.
Please note that building interiors and sewers are both optional goals on our list.
But since we decided on selling the game, we figured we should include these optional goals, even if it means working on the game a few days longer than the planned 2 weeks.
(no worries, as the progress currently stands we're pretty fast and Cres will return to Deathblight RPG in no time, most of the team has nothing to work on Deathblight RPG (no pixel art, no writing from Zhuan etc.) so we're pretty fine with adding more stuff to polish this game properly)
And yes, even if we sell the game, Patrons (5 $ upwards) still get it for free as bonus for supporting us.
At any rate, I hope you're looking forward to the next progress report!
Same as last time, we're going to have our "weekend" tomorrow and on monday as well.
(at least Cres and I do)
So we are not going to work on those days, and we'll be back on tuesday with a live stream again.
See ya!
Now then! Let's get through some of the questions you guys had.
Will there be more yuri content this time around, and can I have a request put in for art of the dominatrix from the first game in here? She needs moar stuff, cause she's hot~!
Since we want to focus on getting the game out, we don't plan on adding much outside of what we already have laid out. Sadly, this game isn't going to be too good for yuri content, but I think some of our other upcoming projects will definitely have something for you.
I certainly hope there will actually be sprite sex. Those look like decent sprites. I know it's a lot more time consuming, but it sells pretty well from what I've accumulated. Hopefully you will have enough time and resources to implement it. If not, I bet it'll still be a great game
Thank you! As I said above, since we're focusing more on coordinating and efficiency, sprite sex won't be featured so much in this game. However, since we know it's in high demand, our subsequent projects will definitely have a bigger focus on sprite scenes.
Finish at least 1-st game project... making 100 unfinished demos - not good.
Hey there, 100 is a pretty impressive number of games but let's do a quick look. With Paperheads and Last Demon Hunter as previous works, our current projects include this game and the ongoing Deathblight RPG. We have Deathblight Apocalypse on the backburner as a project we want to do, but haven't started, and Geisterhand was our only dropped project.
Indie development, especially working in adult games, has a lot of failures as people try to work out something that's best for them, and there's a lot of areas that can go wrong. Improper team chemistry, sudden life emergencies, overreaching or too ambitious projects, and so forth, and we're no exception. As a group, the team has had a bit of a turbulent time with personal affairs (moving around and such like that) in the past, so the priority for this project is to subvert this by shipping a for-sure product to feel out how our team (myself included) operates together with clear time constraints. We have a lot of talented people, but this is the first time we're all working together on the same project. When Francesca's game is released, we're going straight to work on another alongside the constant progress we give to Deathblight RPG.
But yeah, I understand where you're coming from when you say it feels like there's a hundred projects that get announced and only one or two actually release. That, honestly, might just be the state of creative works and passion projects in general, Which is why we want to continue focus on Francesca with regular updates and clear communication, so thank you again for showing interest in following this thread.
(PS: Our current public beta for the Deathblight RPG can be found
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