Yoshiiki
Grim Reaper
- Joined
- Aug 29, 2016
- Messages
- 1,004
- Reputation score
- 648
Yeah, that is something I acknowledged and designed most of the cut scenes in new content to have some "break" points where a player can save. But true, I will add "break point" just after Vizar is taken away, should be a good spot for that.Another thing, there are no saves between before going into the gate and receiving the adventurers' clothes, so it can be a bit annoying to go through all those cutscenes without the ability to save so if the game crashes or runs into an error, your previous save is quite far off. It's only at most 5 min of skipping, but thats still a bit inconvenient. Maybe add a save option just after a cutscene?
Though... If enough sucked in, player will forget to save anyway... What I will add for 0.1.4a is autosave so it can do it's thing in the background. I wanted to add it for this release, but... Like with everything else, not enough time.
Oh yeah, I completely ignored it, fully knowing what will happen. I did start working on it and had to pause. Amount of time I was taking was annoying me as fuck... I think I was only one super annoyed by how much it's taking to finish than anyone else, which is weird xDAnd yet another minor issue, the H-Stats option has nothing to do with H-stats. It only shows regular stats.