I was thinking the Alraunes would be fluid-lovers, so they'd attach to her breasts/privates. SM play is fine too I guess.
Is this game supposed to be as large-scale as teh last game? They're keeping the "3 enemy then one boss" tactics which are nice. However, they added areas in between them, like the beaches were enemies spawn without bosses. So for each new area, it seems like it's going to be
1. Two new "Road enemies" that spawn in the jungle/ beach areas
2. Three new "dungeon enemies" that spawn in each dungeon
3. One or more "Bosses"
So each "Level" consists to roughly 5 new crit animations. Also, the trend is that each new "level" consists of one penetrative enemy as well, from the pace we see so far. (Blue goblin things, dog, then cyclops)
Considering how many oral scenes were in his last game, there's bound to be plenty more than just two oral penetrative ones. I'm guessing at least one per level.
Also, "Bound" style characters appear at least once per main level as well, meaning more crits per each animation. Hopefully we something like the DP snake from their last title, where it's chain orgasms, or like the mummies where you can just farm any mob's crit just by existing.
There's plenty of "soft" animations where barely anything even happens to MC's privates yet she orgasms regardless. Some are a bit uneventful, but others were decent.
1. At least one oral animation per local area
2. At least one "Dry" orgasm per local area
3. At least one bound type per main level
4. One penetrative crit per main level
5. Possibly one yuri animation per main level
Overall seems like a decent formula, personally.