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Discussion Sex MUGEN 2.0 General Discussion Thread


KiWolfGirl

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Oh is this the public release of non-auto spawning TOBF also?

Edit: Oh I guess not since the enemies still spawn automatically :(
Still some time for public release of that, I guess.
 

gettagmk2

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They still spawn but only with player control off.. are they showing up even with it on for you?
 

KiWolfGirl

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Yes. When the really loud sound hits and it says "Round 2" it automatically spawns enemies.
 

gettagmk2

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:poop: my mistake. I reuploaded TOBF and it should work now. There might be some weirdness because I disabled the boss from spawning in round 3-4 as well and his being around or not determines the win state, ill address that later though
 

KiWolfGirl

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Orange tank-top guy still shows up automatically to ruin the fun. Comes in about 30 seconds after round 2 starts.
Edit: he also shows up in round 3 and if you beat him, the match automatically ends even if other enemies are present. Can't get rid of him in training either because he becomes invincible.
 
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Emerald_Gladiator

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@gettagmk2 : Checked out TOBF for a very cursory review (will do a more detailed check later, along with the victims):

The main thing I noticed is that the sounds (Group 11) are WAAAYY too quiet/soft, to the point of being inaudible with stage background music and raper/victim noises. I've edited TOBF's sound file to replace the sound(s). Did you want it, or are you going change it on your own? (if you don't care about it or don't notice anything, all good too). I'm also noticing that the new cowgirl anim has problems with a lack of sounds, so I'll check that out too.
 

Ferris

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I thought I saw on your patreon that you added stage 2 support for victims, but I don't see that activating with the update. Did you say that you added it or that you were working on in?
 

KiWolfGirl

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I thought I saw on your patreon that you added stage 2 support for victims, but I don't see that activating with the update. Did you say that you added it or that you were working on in?
Also is that only for specific victims or for any character?
 

gettagmk2

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I reuploaded TOBF, hopefully it fixes most of the issues here. May still ahve some minor issues with spawning

Orange tank-top guy still shows up automatically to ruin the fun. Comes in about 30 seconds after round 2 starts.
Edit: he also shows up in round 3 and if you beat him, the match automatically ends even if other enemies are present. Can't get rid of him in training either because he becomes invincible.
yeah..thats because its checking for the boss, and since he doesn't exist..insta win
I have this fixed I think. some rounds automatically will progress if certain enemies aren't around but im just gonna leave it like that for now until i have an alternative for player-controlled TOBF. Maybe have spawning based off the power bar and move to the next round once it's depleted? Anyway The final round shouldn't end unless everything on TOBFs side is dead now

@gettagmk2 : Checked out TOBF for a very cursory review (will do a more detailed check later, along with the victims):

The main thing I noticed is that the sounds (Group 11) are WAAAYY too quiet/soft, to the point of being inaudible with stage background music and raper/victim noises. I've edited TOBF's sound file to replace the sound(s). Did you want it, or are you going change it on your own? (if you don't care about it or don't notice anything, all good too). I'm also noticing that the new cowgirl anim has problems with a lack of sounds, so I'll check that out too.
Group 11? thats the grunts/other vocal fx for the guys in TOBF, right (just double checking, wanna make sure were talking about the same thing) - were there any specific indexes that were too quiet? I somehow deleted part of the code for cowgirls sounds but it's added back in, so hopefully thats resolved as well.

I thought I saw on your patreon that you added stage 2 support for victims, but I don't see that activating with the update. Did you say that you added it or that you were working on in?
It's in. The requirements for triggering it may be wonky though since there is a like a 1 tick delay from the engine reading the trigger in the -2 state and the helper actually executing. I know for sure it works in 2v2 but I changed the conditions to make it more consistent.

Also is that only for specific victims or for any character?
It's for all characters. TOBF basically just checks if they have the idle anim (1805000 for doggy, 1802130 for cowgirl, 1180207 for piledriver/mating press) that brian/donghwan uses for second stage animations and if they do + meet the condition to trigger 2nd stage it should work. The only issue so far is that some characters don't use the 19232/17232/12252 +2 sprite group convention for second stage animations, in which case they'd vanish. If that DOES happen though, a quick fix is just going into the char with ff3 and changing the sprites to the right group..speaking off, of you guys run across any of those cases, let me know and i'll fix it.
 

Emerald_Gladiator

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@gettagmk2 : Thanks, downloading now.

Yes, Group 11 is indeed for grunt sounds (for the grunts, lol). However, it's assigned to the dick slapping sounds as well (e.g. indexes 20000, 20001, 21400, 25001, 26000, 26001, 26200, 26201, 30000, 30001). I've just replaced that sound with other similar sounds (that have the normal volume), but since they're also the grunt sounds, I think one of them activates when it's supposed to be a grunt laugh or something...and I can't figure out which one. :/

Also have issues with the reverse cowgirl--if a victim breaks away from TOBF during the cowgirl anim, their legs will remain in the animation, humping air. It's sorta funny actually.
Can anyone confirm that Selvaria's reverse cowgirl anim is too high? I've adjusted her 17230 group sprites to be a bit lower on my end, but I'm not sure if that's just me.
 

KiWolfGirl

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TY now finally it is not spawning anyone automatically :)
I noticed a weird bug that happens rarely where after a climax, the animation will loop over again endlessly with no sound, no damage, and no way to escape it, making match need to be start over. It's rare and only seems to happen with Poison (and maybe only standing doggy?)


Now I have to figure out how to get all the needed states into my victims.

Edit: Nevermind... new problem. Whenever Poison finishes regular doggy, she turns into that ugly nerdy guy. -_-
Looks like its only when using a victim that isn't customized for it.
 
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OP
OnyxShadow

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Edit: Nevermind... new problem. Whenever Poison finishes regular doggy, she turns into that ugly nerdy guy. -_-
Looks like its only when using a victim that isn't customized for it.
Poison stand-alone aggressor FTW!
 

kinto'un

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One problem I keep seeing is this
This happens after the cum animation not sure why.
 

gettagmk2

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TY now finally it is not spawning anyone automatically :)
I noticed a weird bug that happens rarely where after a climax, the animation will loop over again endlessly with no sound, no damage, and no way to escape it, making match need to be start over. It's rare and only seems to happen with Poison (and maybe only standing doggy?)


Now I have to figure out how to get all the needed states into my victims.

Edit: Nevermind... new problem. Whenever Poison finishes regular doggy, she turns into that ugly nerdy guy. -_-
Looks like its only when using a victim that isn't customized for it.
Let me know if you need help with getting the states set up. As for the Poison issue..I have a fix for this and will post here as soon as I get home to share it.

Poison stand-alone aggressor FTW!
:unsure:
@gettagmk2 : Thanks, downloading now.

Yes, Group 11 is indeed for grunt sounds (for the grunts, lol). However, it's assigned to the dick slapping sounds as well (e.g. indexes 20000, 20001, 21400, 25001, 26000, 26001, 26200, 26201, 30000, 30001). I've just replaced that sound with other similar sounds (that have the normal volume), but since they're also the grunt sounds, I think one of them activates when it's supposed to be a grunt laugh or something...and I can't figure out which one. :/
Okay, I'll look into this ASAP. I was looking at a video and i've realized could do with some upgrades in general, so if you do happen to have better alternatives i'd love to check it out

One problem I keep seeing is this
This happens after the cum animation not sure why.
Still trying to figure this one out. I thought it was an explod issue but that sprite isn't the one being used as an overlay, and it only occurs with that specific character and not the yellow/purple even though they share the code. I'll try to squash it today as well though. hurr durr im a retard, ill have the fix for this as well
 
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KiWolfGirl

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Let me know if you need help with getting the states set up. As for the Poison issue..I have a fix for this and will post here as soon as I get home to share it.
TY I still know nothing about states and I was thinking first, I would just try and get all the right sprites and sprite IDs in order. I was looking at your victims but having trouble figuring out which one is set up the best. Best help right now is if you could tell me which of your victims is most compatible with TOBF and I will try to look at that one as exmaple.
 

gettagmk2

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Okay here's another quickfix. Hopefully these are all squashed for good now, still trying to figure out what causes the ghost humping legs since I can't seem to reproduce it consistently.

-fixed graphical bugs with cowgirl/doggy

-added missing sounds to cowgirl

-fixed auto spawning when under player control

-fixed poison turning into norimaro rarely

known issues:

-floating leg overlay appear sometimes when victim breaks free from cowgirl

 

KiWolfGirl

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Haven't run into any issues yet but I'll keep testing, ty (y)

Yeah I let it run for a long time without bugs and it seems to work but it also made me want more clarification on this
-Added Second Stage anim compatibility after cumming many times
Is this something that only certain characters of TOBF have so far?
 
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gettagmk2

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It's the same thing that brian/donghwan have that kicks in after cumming 5 times.
I think I talked about this in the last page, but it will trigger on any victim that has the idle animations for brians/donghwans version
 
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