KiWolfGirl
Demon Girl Master
- Joined
- May 30, 2014
- Messages
- 333
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- 87
Also is that only for specific victims or for any character?I thought I saw on your patreon that you added stage 2 support for victims, but I don't see that activating with the update. Did you say that you added it or that you were working on in?
yeah..thats because its checking for the boss, and since he doesn't exist..insta winOrange tank-top guy still shows up automatically to ruin the fun. Comes in about 30 seconds after round 2 starts.
Edit: he also shows up in round 3 and if you beat him, the match automatically ends even if other enemies are present. Can't get rid of him in training either because he becomes invincible.
@gettagmk2 : Checked out TOBF for a very cursory review (will do a more detailed check later, along with the victims):
The main thing I noticed is that the sounds (Group 11) are WAAAYY too quiet/soft, to the point of being inaudible with stage background music and raper/victim noises. I've edited TOBF's sound file to replace the sound(s). Did you want it, or are you going change it on your own? (if you don't care about it or don't notice anything, all good too). I'm also noticing that the new cowgirl anim has problems with a lack of sounds, so I'll check that out too.
I thought I saw on your patreon that you added stage 2 support for victims, but I don't see that activating with the update. Did you say that you added it or that you were working on in?
It's for all characters. TOBF basically just checks if they have the idle anim (1805000 for doggy, 1802130 for cowgirl, 1180207 for piledriver/mating press) that brian/donghwan uses for second stage animations and if they do + meet the condition to trigger 2nd stage it should work. The only issue so far is that some characters don't use the 19232/17232/12252 +2 sprite group convention for second stage animations, in which case they'd vanish. If that DOES happen though, a quick fix is just going into the char with ff3 and changing the sprites to the right group..speaking off, of you guys run across any of those cases, let me know and i'll fix it.Also is that only for specific victims or for any character?
Edit: Nevermind... new problem. Whenever Poison finishes regular doggy, she turns into that ugly nerdy guy. -_-
Looks like its only when using a victim that isn't customized for it.
Let me know if you need help with getting the states set up. As for the Poison issue..I have a fix for this and will post here as soon as I get home to share it.TY now finally it is not spawning anyone automatically
I noticed a weird bug that happens rarely where after a climax, the animation will loop over again endlessly with no sound, no damage, and no way to escape it, making match need to be start over. It's rare and only seems to happen with Poison (and maybe only standing doggy?)
Now I have to figure out how to get all the needed states into my victims.
Edit: Nevermind... new problem. Whenever Poison finishes regular doggy, she turns into that ugly nerdy guy. -_-
Looks like its only when using a victim that isn't customized for it.
Poison stand-alone aggressor FTW!
Okay, I'll look into this ASAP. I was looking at a video and i've realized could do with some upgrades in general, so if you do happen to have better alternatives i'd love to check it out@gettagmk2 : Thanks, downloading now.
Yes, Group 11 is indeed for grunt sounds (for the grunts, lol). However, it's assigned to the dick slapping sounds as well (e.g. indexes 20000, 20001, 21400, 25001, 26000, 26001, 26200, 26201, 30000, 30001). I've just replaced that sound with other similar sounds (that have the normal volume), but since they're also the grunt sounds, I think one of them activates when it's supposed to be a grunt laugh or something...and I can't figure out which one. :/
One problem I keep seeing is this
This happens after the cum animation not sure why.
Let me know if you need help with getting the states set up. As for the Poison issue..I have a fix for this and will post here as soon as I get home to share it.