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ACT Ci-En Loli Ryona [Tozicode] Fictional Girls Fantasia


Version is out, still for sponsors.
The updates (including ) are:

Updating the map of Base World, with 2 new mobs "Rotten Person" and "Eye Ball (that still not translated in 0.72)".
New item drops from the Rotten Person, and new bad status "hypnotic" from the Eye Ball.
Characters will masturbate if they were hypnotized or too excited (LV 10).
(Becomes optional in 0.72.1) Manual switching between exploring (normal) mode and fighting mode. Default key is "V". Now you can switch to exploring mode to open chests and doors in a fight, or let the mobs torn Kanade's school uniforms. :devilish:
The quest processes between heroines are now forced to group up. It was an optional in .
60FPS mode added, but it's buggy...maybe fixed in 0.72.2?
And, title BGM added.

Edit:
Seems that the 0.67 update log was missed.
It's adding female zealot and boss re-fight.
 
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hello a have ver.0.56.0 Does anyone have a more up-to-date one? and new map
 
Just an information, but it seems boss rematch still lock you to battle mode, at least the Garbage boss one
 
Version is out, still only for sponsors.
Quick summary of post/update:
  • A New Idea Stone in the Final Dungeon adds "Random Traps" to all dungeons (Chain Restraints & Triangle Horses in Red Church areas, Bear Traps elsewhere).
  • Fixed bugs, most of which were related to interactions with the ability to shift between battle mode and the attack/confirm key sharing the same button or changing max frame rate changing the actual speed of things.
Full MTL of post:
I've finally added a "random trap placement system" that I've wanted to implement for a long time.
By unlocking the Idea Stone located in the final dungeon, random traps will now be placed in dungeons all over the world.

There are only three types of traps in this version, but I hope to gradually add more in the future.
In this version, magic-based traps are placed in areas controlled by the Red Church (churches and ruins), and bear traps are placed in all other areas.

Additionally, we've fixed some remaining bugs from the previous update.
Please see the update notes below for details.
So, here's what's in this update!
[New elements]
  • Added a new idea: "Random Trap".
  • We've added a new trap: "Bear Trap".
  • We've added a new trap: "Chain Restraint Trap".
  • We've added a new trap: the "Triangular Horse Trap".
[System adjustments]
  • Fixed a bug where, when automatic battle mode switching was enabled, the player would become unresponsive after manually switching modes while an enemy was nearby and then examining objects activated by the confirm key, such as Idea Stones or treasure chests.
  • Fixed a bug where, when automatic combat mode switching was turned OFF, the game would automatically switch to combat mode if you examined an object activated by pressing the confirm key while an enemy was nearby.
  • Fixed a bug where Rain's "Time Acceleration" would fail to activate if the user moved immediately after using it while it was stacked at Lv.2 or higher.
  • Fixed a bug where the accumulation of status changes (such as arousal and sleep) from items like aphrodisiacs and Runa's cooking was double that of the 30FPS setting when the frame rate was set to 60FPS.
  • Fixed a bug where HP and MP natural recovery speed was doubled when the game was set to 60FPS.
  • Fixed a bug where the EP decay rate and UP/LP accumulation rate were doubled when the FPS setting was 60FPS.
  • Fixed a bug where the decay rate of buffs and debuffs (including the decay of enemy stun values) was doubled when the game was set to 60FPS.
  • Fixed a bug where some UI animations would run twice as fast when the frame rate was set to 60FPS.
 
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