Re: Renfield
Key question: why did you decide to develop this as an RPG, rather than a more simplified games structure (e.g. ADV)?
Because Elder Scrolls H-modding was pissing me off.
No disrespect is meant to the modders who worked to bring the new body models, script extensions, custom animations, new clothes, etc.
Some really talented people fought really hard to remake Oblivion and Skyrim into vibrant H-games.
- You practically need a night school degree to get a large number of mods working together.
- The amount of time to download, install, configure and debug all those mods is excessive.
- Crashes to Desktop become a constant occurrence.
- You need half-a-dozen 3rd party programs just to get basic functionality.
- Many great mods are simply not compatible with each other.
- Unrealistic, unfulfilling interactions. (Spend 60 seconds playing the Speech minigame and you can seduce any woman in the realm)
- Animations that don't align, leaving you to dry-hump the air until you manually correct them.
- We've all explored every inch of Cyrodil, Skyrim and the Shivering Isles.
Plus a whole host of other issues major and minor.
Don't get me wrong: I've eventually gotten most of these mods working and spent a good many hours knocking up all the women of the Imperial City.
But I want something NEW.
Close your eyes and imagine that EVERY mod you've ever liked was part of the default content of the game.
Imagine that it was all integrated and debugged to the point where it all runs together.
You don't need to follow 3 hours of tutorials just to have sex with a barmaid.
All of the new people, items, abilities, bug and UI fixes, body mods, face mods, hair mods, combat tweaks, buildings, environments, or whatever...
What if all those things were part of the game right out of the box?
It all might sound overly ambitious. But it's only a matter of time, effort, and harnessing the creative power of the existing modder community.
Renfield is like the slow-starting Tortoise. Bethesda and Illusion are like the fast, but lazy, Hares.
WE, together, can create a better game than them.