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Lewd Warfare [Febuary16thDL]


Ironstrom

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Lewd Warfare is a Match 3 RPG fought by units with abilities & spells, over a Nation conquest/risk style map against multiple factions. Set in a fantasy world it includes Factions based on hybrid humanoids, Elves, Amazons and Mages with more to come. Each Faction has 4 unique units(Characters) with one faction leader and all are artistically represented with full body art on screen.

You can check out the project on





Version 0.23




Changelog

- UI Changes

- Turn Based Mode

- Difficulty

- Save/Load System

- Additional Map Controls

- Clickable Skills

Also downloadable on

Content updates are being posted mainly on patreon/tumblr and the forum.


0.22 Updates

This adds about x3 times as much text as is currently in 0.21
Adding the Arcanist Dialog for join a table.
& Adding Sit alone Dialog for both Arcanist & Draconian

0.21 Updates

Restart Game(Icon in bottom left of world map)
Options menu(turn popping sound on and off for now)
Initial Tavern Interaction with Draconian Characters(Join Table Function)
Tavern Recruitment with gold,placement of units on specific regions.
Tooltips for skills,Mana values,damage.

CG
(Defeated Art - Basilisk, Artist Lasterk)


(Defeated Art - Void Mage, Artist Edalie)


(Match 3 Image)
(Background Image)
(World Map Image)



Pick a Faction
You pick from one of 5 factions essentially picking which leader/type of characters you want to be with.

Current factions/Descriptions are as follows

Arcanist



Draconian



Amazons Packleader/Barbarian
Work in Progress(Concept)

Elves Druid/Herbalist

Kaian BoomMaster/EarthMaster/BladeMaster/Monk

Note these names represent the classes/units on the battlefield map whilst we've given them names and personalities as part of the experience.

Overviewmap Status/Plans

After picking a faction you will get introduced to some flavor text for your factions history & state of current affairs. On the map itself your able to select individual regions and see related stats and economy factors along with the region environment type later on we'l have art associated to each type and that will effect the battle background art.
You'l also have access to the Upgrade/Purchase Unit tab The idea is when you upgrade units you'l be able to get different outfits an additional abilities for them. We've already decided how these different abilities will work for each unit already.
Once your happy you'l be able to drag and select Unit Icon's to locations you want them to go to initiate battle or just straight up capture unowned pieces of land.

Battle/Match3

You can have up to 4 different units in a battle, only one can be active at any given time but you can swap them out. As your character or the foe characters become wounded their will be visual changes from clothing to stance. Along with audio reactions from initial taunting to later grunts/exhaustion. Characters will banter with each other.
The match 3 gameplay system we're currently using is very fast paced and you'l have to keep up the tempo of a intense battle. Whilst Managing your active unit positioning.

Planned NSFW/Lewd Breakdown

(Mutual Sex) scene within your own faction
Clothes tearing in battle
Stance changes/expression changes
Defeat Scene at end of combat(some conditions apply)
Dialogue during combat.

Conquest
Defeating a character multiple time and routing them will change their dialogue over 2-3 battles in what I call turning them Tsun or "converting" them.

Nation Conquest
Sex Orgy including the opposing Faction Leader in a Harem all Characters Art Piece.

Types of character
Whilst are characters are currently yuri centric we have various neutrals characters with more to be decided that will be singular characters outside of the core factions with their own special stories. Special pieces of land may be tied to them along with conquest/challenge stories.

Extra Comments
There are no great restrictions to what we may add along the line and if any content might turn people off there will probably be ways to turn it off.

Note
The programming staff of the team changed during development with a member leaving in august/September and 2 new members joining in September and November respectively. This initially effected the planned development schedule.
Lasterk joined as an additional Artist in Early January to work on CG/LEWD scene's

Thread Update
New blog Address
 
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HentaiWriter

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Re: Lewd Warfare

Could possibly do some sort of underground or other-dimensional creature for the fifth one to round out the variety :p
 
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Ironstrom

Ironstrom

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Re: Lewd Warfare

Could possibly do some sort of underground or other-dimensional creature for the fifth one to round out the variety :p
The factions heads are going to be rather otherworldly/godly/demonic but I'l look into the possibly as you said to give it some variety or the well a bit more flavour. I've already got a image in mind but for the life of me can't think of the name of somin to refer to.
Though I'm suddenly reminded of the Abyssal.

Got a very similar suggestion on a yuri centric forum the other day. So the opinion seems to be a bit shared so we're leaving that fifth faction for a little bit more to see if we can build it into the game world over time.
 
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Ironstrom

Ironstrom

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Re: Lewd Warfare

Just uploaded changes we made to the Match/Combat screen to


Previously the active character(the left most character) was off screen so we shifted the play field closer to the centre of the screen. Later on we might change the enemy Ui so that's its notably different from your own.

The nodes or the points you match now each represent an element of game. With each character have an associated element that we lightly phrase as a "critical element" but the critical system part of gameplay it something we're still figuring out exactly. We've got a few idea's but its something we'l have to test with feedback to see which is the most fun.

Please note that a lot in the image isn't final along with the character art still being at not the final quality.

For the previously unmentioned fifth race we've called it Kaian but more on that later. As to a HentaiWriter's question one of our latest character designs within the Dragonkin faction doesn't even walk on human legs:D Personally it makes me think of cute dark souls.
 
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imercenary

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Re: Lewd Warfare

You're expected to be done by September? Thats... doable, I guess.
 

stuntcock42

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Re: Lewd Warfare

That is going to be a bad combat system. What is this Bejeweled?!
It's a simple mechanic, but it incorporates many desirable features: novelty (via randomization), challenge (via time pressure, move limits, environmental hazards, or counterplay), player skill (via planning, or via quick recognition and reaction), and familiarity (a Bejeweled clone doesn't need an extensive tutorial!).

Item-matching gameplay can be engaging if it includes audio and visual cues which enrich the experience. Since the player's actions are very repetitive, "production values" are important - the UI should include affordances and heavy streamlining (e.g. the ability to accelerate or skip animations, the ability to click-and-drag instead of clicking repeatedly, etc). This sort of gameplay can usually be managed with a single hand on the input device, which is useful if the battle screen includes erotic content (e.g. clothing damage, provocative poses, sexy moans).

It was featured extensively in a recent high-profile H-game, .

Menu-driven RPG combat (e.g. choose [Attack], choose [Slime A], press Spacebar to confirm, wait 5 seconds while the repetitive combat animations play out) isn't all that engaging. We've simply grown so accustomed to it that we tend to overlook its deficiencies. For example: it's very good at establishing characters via contrast (e.g. Mage has more abilities than Fighter and is much more vulnerable in combat) ... but it splits the player's attention (which is detrimental to immersion) and tends to impose a low skill ceiling (which limits the designer's ability to deliver interesting challenges).

The tags on this thread were set incorrectly. Instead of "yuri", "patreon", etc... it turned into one giant word: "yuri patreon lewdwarfare etc" which is less useful for categorization or searching.

I think that you can fix it by editing your first post. If not, just ask a mod for help.
 
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Ironstrom

Ironstrom

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Re: Lewd Warfare

Tags are fixed now thanks Stuntcock42
We do feel that the Match 3 mechanic is an interesting delivery mechanic ours is very time changeling like with some skills going off represented by your various units/characters. Your also reverse taking damage.
The Audio/Visual cue's are absolutely going to be there.
You can already drag the nodes around.
The spell keys can be rebound to a mouse or whatever else you want to turn it into a 1 handed experience.
From the moment you enter the battle your racing against the clock really in this case you are also being attacked. So each battle is a intense as the next.
Though I have to admit the audio cue's or the complete version is going to take a while to arrive despite us having multiple voice actors approaching to do it.

Yea our whole team knows of Huniepop I personally backed it on kickstarter at the time I didn't have have much opinions of bejewelled style but I always wondered about the success of Puzzle/dragons. I backed it because it was a good presentation it had been in development for a significant time before that though. Ultimately having a project that you can have all the core required skills on and have everyone interested is the requirement. The Match3 system though requiring some balancing was something that could be made in a relatively short span of time. It wouldn't be a year long production but 1/3rd of a year. Its a good delivery mechanism for now. Sure in year or so or less depending on how things go we could work on an animated action title but that's a time consuming thing that would require full time work.

As to Imercenary light comment about September. We'l still have changes to make after September and we have additional content planned afterwards. But what we decided would be in our core build is all planned by September. Though the full story elements might take a little longer or be something that grows.

As usual thanks for responding.
 
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Xeen18

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Re: Lewd Warfare

Seems promising, art is good. And I'm already liking the first (from left in title art) girl.
Going to follow it.
 
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Ironstrom

Ironstrom

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Re: Lewd Warfare

Seems promising, art is good. And I'm already liking the first (from left in title art) girl.
Going to follow it.
Well your In luck.. :D

Anyhow's little post today to show the first sample of what you'l see after defeating a character in battle. Their is a slightly more NSFW version that will be available in game. This is one of the lighter forms of content. As mentioned in our original post their will be several ways to get some NSFW content. Each character will have a defeated (armour/clothing broken) style of art associated with them.



We plan to show off around 5 of these publicly the rest you'l have to experience first hand in the game. Though that isn't to say we won't show of some of the other types.
We also just implemented map scrolling but we can't really show that off until our new map is designed.
Additional we've added the system that allows critical energy to accumulate and set up the coding for the traits to associate each character with a speciality.
 
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HentaiWriter

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Re: Lewd Warfare

That is going to be a bad combat system. What is this Bejeweled?!
Yes, it's such a horrible combat system that it was used in probably the most successful western H-Game ever made, Huniepop. DEFINITELY a bad idea, amirite?

:rolleyes:
 

hassam

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Re: Lewd Warfare

Yes, it's such a horrible combat system that it was used in probably the most successful western H-Game ever made, Huniepop. DEFINITELY a bad idea, amirite?

:rolleyes:
That does not mean it is an actually good system. Rather it seems to me Hunniepop's success relies on the fact that it has actual game play of any sort rather than just being a VN and because the game actually looks and plays like a complete game made by professionals (something sorely lacking in almost every other western H-Game).

Mind you the current set up is probably for the best. It is easier to make a good game and then add h stuff rather than the other way around.
 

Eab1990

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Re: Lewd Warfare

Huniepop's system was actually fun and could be challenging though. And there's nothing wrong with Bejeweled anyway. It's no Panel de Pon, but still.

If you wanted to point out an actual flaw for Huniepop, it'd be the lack of character depth, but that's something they can hopefully improve upon in their next game.

But I digress...
 
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Ironstrom

Ironstrom

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Re: Lewd Warfare

That does not mean it is an actually good system. Rather it seems to me Hunniepop's success relies on the fact that it has actual game play of any sort rather than just being a VN and because the game actually looks and plays like a complete game made by professionals (something sorely lacking in almost every other western H-Game).
It was pretty well presented by the time it hit kickstarter and had been in development for a quite a long while before arrival the team size was pretty chunky also. It managed to really become incredibly popular because of its accessibility on steam with a steam version. Suppose their was a certain amount of possibly self promo on chan also possible. What it did with a un-censor patch is still unfortunately considered not really allowed and caused some trouble.

It has a kinda interesting spot because the visual novel term is coined for a pretty wide audience and on even the bigger vn forums it was considered not a vn. They also state that personally. Though we're getting what people call vn with gamey components now.

Weather or not match 3 is a good system or not is a pretty hard topic its a wildly recognised system and games have been improvising off each other for years. Their are tons of versions of re skinned chess out their for example.

We were tempted to make something more like Time & Eternity and started working on some concept pieces around that but just self analysed that it would take to much time and money to produce it as we stand. We found a solution that we enjoy and could work with a smaller team so this is where we are now. Sure their are other types of game I want to make that also deliver lewd content but I deal with the constraints of time/money and team ability. Maybe a year from now if we're successful and people like our content we'l think of a way of continuing the IP/franchise in a animated title similar to the game I mentioned above. Despite its rating its an animation/combat style we're kinda interested in doing.
 

HentaiWriter

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Re: Lewd Warfare

That does not mean it is an actually good system. Rather it seems to me Hunniepop's success relies on the fact that it has actual game play of any sort rather than just being a VN and because the game actually looks and plays like a complete game made by professionals (something sorely lacking in almost every other western H-Game).
On the first note, it can be subjectively a good/bad system depending on player's tastes and opinions, of course.

But objectively, it's a good system, because the game sold tons. I think Halo and CoD are absolutely garbage, and Unreal Tournament 99 is an amazing game. Objectively though, sales-wise, Halo and CoD are "better games" because clearly the paying populace likes whatever they did in terms of gameplay design more than what UT99 did.

On the second note, I'd say that quite a few western H-games coming out as of late could absolutely be called professional :p
 

ToxicShock

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Re: Lewd Warfare

Just popping in for
But objectively, it's a good system, because the game sold tons.
is a stupid argument


*Also, yeah, that doesn't look like a good system at all
 
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Ironstrom

Ironstrom

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Re: Lewd Warfare

Just popping in for


is a stupid argument


*Also, yeah, that doesn't look like a good system at all
I looked at ToxicShock's profile and somehow summoned thee.

The argument that something is popular means its good is super awkward to use as their are a lot of reasons for those purchases. Where as in the regular match 3 scenario their are turn limits and its normally slower pace ours is a faster pace one with the spell casting/character switching element. Which is conveniently able to be played with just your mouse also ^-^

We don't have to just look at Huniepop as a successful title example but theirs puzzle & dragons which dwarfs even that by a large margin. In their case theirs is a collectable and most people find it a fun game to hop in hop out. In the same vain of P&D there's that element of collecting more as you fight more factions/meet more neutrals.

I personally don't play mobile games so even if someone says this is the most popular mobile game in the world or most successful that doesn't mean I'l like it because of how most mobile games are fundamentally designed.

We've only really got the manpower/time to do this right now so we'l continue doing it. In the future we desire to look into other titles designs beyond Match 3 though that doesn't mean we won't expand upon Lewd Warfare as we already have 3 other factions conceptualized atm.

When picking our starting project a main part of the decision was what our programmer could do alongside a day job with the available time they had. Second was what our artist had the ability to do which is full body art & Animation to voice acting and vocal singing along with English/Japanese language skills. These were people I knew and were willing to stick their foot in together for no funding. Whilst I knew other people that might of got involved it would be sheerly on a I'm in charge I pay them all the time basis. That's not really where I want to go with something like this though that doesn't mean their problematic their just trying to get by.

Quite a lot of hentai games out their have super basic combat then the porn with a lot of repeats. Yea their are some good ones like Eroico out there and upcoming ones like Future Fragments & super new ones like Blitz Angel Spica. On average its a system that requires hard work,skill and a lot of time to perfect and its about getting from point A to B which is a long journey to balance the curve/fun and distribute it. But the point is these ones are being built as real games with a element of challenge/curve to them. Their are many other titles that are just up attack,down attack smash a key and your done.

I don't think any game system is perfect & I don't think anyone can actually say that, I think they all have their own different merits and require different skills and hard work. Its just whether you have the time/funding/skills/desire/design/intention to do so. Appreciation in general for any particular game design is a shifting element big publishers thought the puzzle games and adventure dnd style were dead but we mostly know how that turned out.
I think most Multiplayer(First Person) Survival games are fundamentally designed bad but that doesn't mean I don't think the idea of them is good. I'm just ashamed they've become the ruining other peoples day simulator.
 

HentaiWriter

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Re: Lewd Warfare

is a stupid argument
Ok, to reiterate again;

If the game sells well, objectively, whatever it did, it did right, or else people would not buy it. Whether the game is actually good in regards to a specific person's tastes is subjective.

This is from the perspective of someone wanting to live off of their games, which I'm fairly sure Ironstrom is, so if something has been proven to work sales-wise, objectively, it is a good thing, sales-wise.

Ideally, you would want to have a game that appeals to a lot of people as well as sells well though, of course.

So it's a stupid argument if we're talking people's tastes, because again;

-I don't like Nicki Minaj, I think she sounds horrible
^This is subjective taste, and if someone came to me and said "well she sells a lot of albums so your taste sucks/is wrong/bad", then yes, that would be a stupid argument on their end.

But;

-Nicki Minaj sells boatloads of albums by doing the type of lyrics/melodies she does
^This is objective results, and if someone came to me and said "well, whatever Nicki Minaj is doing isn't a good sales tactic", then they would also be stupid to say this because clearly it is objectively a good sales tactic, and for someone wanting to stay afloat off of their creative endeavors, sales matter.
 

stuntcock42

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Re: Lewd Warfare

If the game sells well, objectively, whatever it did, it did right, or else people would not buy it.
Nitpick: strong sales indicate that a game did enough things right.

HuniePop had a negligible amount of HCG, paper-thin characters, no character development for the protagonist, and it hid some of its content behind RNG bullshit or grind-based timesinks. These aren't desirable characteristics for a game. In some genres they're acceptable (e.g. grind in an MMO, when your content-creation pipeline is too slow for your hardcore players); in other cases they're irrelevant (e.g. lack of nudity in Grand Theft Auto).

However, the core gameplay was fun, the UI was responsive and well-polished, the girls were cute (and varied enough to cater to most tastes), the difficulty curve was reasonable, the game mechanics were introduced via tutorial, the game's production values were strong, the game was released in a mature (i.e. bug-tested) state and it was available on a trustworthy distribution service. The positives outweighed the negatives.

*Also, yeah, that doesn't look like a good system at all
Can you elaborate on this point?

To paraphrase the guys at - "JRPG combat gameplay IS puzzle gameplay." It's just an abstract puzzle in which you match up tactical positions (e.g. tank -> boss) and vulnerabilities (e.g. fire -> undead) instead of clicking on colored shapes.

Do you mean that a traditional menu-based combat interface would feel more appropriate for managing a combat encounter -- and thus help you to immerse yourself in the game? Does the actual presentation of the puzzle grid feel too silly or "game-y"?

Do you feel that the puzzle-grid gameplay puts too much emphasis on randomization and leaves too little room for the player to develop (and then exercise) skill?

Or do you associate match-3 puzzle gameplay with low-budget "casual" cellphone games, so that simply seeing a puzzle grid makes you immediately dislike the product?

Alternatively - do you think that the developers have latched onto this game system simply because it's commercially successful, even though (in your opinion) it's unsuitable for the type of game that they're developing?

Or do you think that the match-3 concept is feasible, but that the early screenshots show some poor design choices?

Or is it something else entirely?
 
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