Re: 3D porn game
More tutorial videos:
2017.01.24 Pose Space Deform Character Rigging Tutorial Part 7 -2
"Rig Sculpting. Torso and legs."
2017.01.25 Pose Space Deform Character Rigging Tutorial Part 8-1
"Blendshapes backup and restore.
Blendshapes mirroring.
Export blendshapes avoid unity bugs."
2017.01.25 Pose Space Deform Character Rigging Tutorial Part 8-2
"Unity Rigging Part 1"
2017.01.25 Pose Space Deform Character Rigging Tutorial Part 8-3
"Unity3d rigging part2"
2017.01.25 Pose Space Deform Character Rigging Tutorial Part 8-4
"Result"
2017.01.25 simple Faceworks shader making in unity3d
"faceworks 자체는 별로 어렵지 않습니다.
하지만 faceworks 가 제대로 보이기 위해서는
먼저 quad 형태의 tessellation ( phong or PN-patch ) 가 필요하며
역광 상태에서 어느 정도 음영을 확보하기 위해서 normal 에 기초한 AO 기법이 필요고 그외에 translucent 를 위해서 shadow map 에서 thickness 를 추출할 수 있어야 하며
ambient scatter 를 위해서는 Image base lighting 도 지원해야 합니다."
And a new video on his korean blog:
2017.01.26 Unity3d and neurons in real time on a PC
"Unity3d 와 뉴론으로 PC 에서 실시간 으로 모캡 돌리기
[출처] Unity3d 와 뉴론으로 PC 에서 실시간 으로 모캡 돌리기|작성자 kite3h"
And in the Build Demo, did someone find the harbor zone? Just run ahead:
I like the concept of his planned game "Witch Trial (RJ143339)" with the late medival world. Hope he may like continue on it soon.
M-77
More tutorial videos:
2017.01.24 Pose Space Deform Character Rigging Tutorial Part 7 -2
You must be registered to see the links
"Rig Sculpting. Torso and legs."
2017.01.25 Pose Space Deform Character Rigging Tutorial Part 8-1
You must be registered to see the links
"Blendshapes backup and restore.
Blendshapes mirroring.
Export blendshapes avoid unity bugs."
2017.01.25 Pose Space Deform Character Rigging Tutorial Part 8-2
You must be registered to see the links
"Unity Rigging Part 1"
2017.01.25 Pose Space Deform Character Rigging Tutorial Part 8-3
You must be registered to see the links
"Unity3d rigging part2"
2017.01.25 Pose Space Deform Character Rigging Tutorial Part 8-4
You must be registered to see the links
"Result"
2017.01.25 simple Faceworks shader making in unity3d
You must be registered to see the links
"faceworks 자체는 별로 어렵지 않습니다.
하지만 faceworks 가 제대로 보이기 위해서는
먼저 quad 형태의 tessellation ( phong or PN-patch ) 가 필요하며
역광 상태에서 어느 정도 음영을 확보하기 위해서 normal 에 기초한 AO 기법이 필요고 그외에 translucent 를 위해서 shadow map 에서 thickness 를 추출할 수 있어야 하며
ambient scatter 를 위해서는 Image base lighting 도 지원해야 합니다."
And a new video on his korean blog:
2017.01.26 Unity3d and neurons in real time on a PC
You must be registered to see the links
"Unity3d 와 뉴론으로 PC 에서 실시간 으로 모캡 돌리기
[출처] Unity3d 와 뉴론으로 PC 에서 실시간 으로 모캡 돌리기|작성자 kite3h"
And in the Build Demo, did someone find the harbor zone? Just run ahead:

You must be registered to see the links
I like the concept of his planned game "Witch Trial (RJ143339)" with the late medival world. Hope he may like continue on it soon.
M-77