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ACT Shota [78] 体格差おねショタバトル2 女怪人vs女装戦士君 (RJ230642)


I never understood why these games have an entire window dedicated to showing the shota.
Are these devs expecting users to be attracted to the shota?

I don't understand the design decision.

People's preference vary?
 
In action RPGs that window shows the character's status and in this game the window is where h-scenes are executed.
 
The final levels are so fucking sadistic. Instant death pits, no air recovery when hit, flying enemies that grab you on contact and drop you into a pit, evil-ass bosses with too much HP and too much damage. At least the scenes are way better than the last two games.

But still, this game wouldn't need an easy mode if the devs just balanced the numbers properly. But I guess they at least showed enough foresight to add a toggleable easy mode.
 
The final levels are skill checks. A couple of tips I can give for the platforming section is hold your jumps for as long as possible and don't hit the character's head on the ceilings and you should pass all of the jumps. As for the bomb gauntlet don't double jump (easy way to get pulled into a pit by the flying enemies) unless it's a square with a lightning orb circling on it to better time it. You can bait out the bomb dropping enemies to make platforms more doable, know when to rush forward, and where you can catch your breath to better time the orb platforms. While for the bosses learn the attack patterns and charge attack then they all should be beaten easily.

The brainwashed sailor is the hardest one really, (sneak in charge attacks between his ranged attacks and while he's moving back to the walls) then the cat boss (she has poor control over her jumps and you can hit her with charge attacks while she's landing from her jumps.) the final boss's first phase can be beat quickly, if you dodge the drop attack and hit her while she's stuck in the ground. While the giant phase is a cake walk by comparison to even the 1st phase.

That said the final platforming section made this game memorable. The controls are tight and hit-detection/boxes are good enough to where that section feels satisfying to beat when you make it.
 
I remember the 1st game has some sort of mode where we play as the enemy, does the 2nd have that too? Or viewable gallery?
 
it should be noted that new versions of the game nerfed the final stages and apparently he is aware of how unfair it gotsince he made a poll asking which part is hardest
 
ok there is another update that adds the final h scene with the final boss that includes cg for final boss
 
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